fix(Core/PacketIO): Reintroduce requeueing packets that are sent during login but need you to be logged in (#15145)

This commit is contained in:
Kitzunu
2023-02-21 04:33:18 +01:00
committed by GitHub
parent eacd9247cc
commit cc6fcb6912
3 changed files with 3 additions and 15 deletions

View File

@@ -290,7 +290,6 @@ void World::AddSession_(WorldSession* s)
{
WorldSession* tmp = iter->second;
_offlineSessions.erase(iter);
tmp->SetShouldSetOfflineInDB(false);
delete tmp;
}
oldSession->SetOfflineTime(GameTime::GetGameTime().count());
@@ -298,7 +297,6 @@ void World::AddSession_(WorldSession* s)
}
else
{
oldSession->SetShouldSetOfflineInDB(false); // pussywizard: don't set offline in db because new session for that acc is already created
delete oldSession;
}
}
@@ -2975,7 +2973,6 @@ void World::UpdateSessions(uint32 diff)
{
WorldSession* tmp = iter->second;
_offlineSessions.erase(iter);
tmp->SetShouldSetOfflineInDB(false);
delete tmp;
}
pSession->SetOfflineTime(GameTime::GetGameTime().count());
@@ -2991,8 +2988,6 @@ void World::UpdateSessions(uint32 diff)
if (!RemoveQueuedPlayer(pSession) && getIntConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
_disconnects[pSession->GetAccountId()] = GameTime::GetGameTime().count();
_sessions.erase(itr);
if (_offlineSessions.find(pSession->GetAccountId()) != _offlineSessions.end()) // pussywizard: don't set offline in db because offline session for that acc is present (character is in world)
pSession->SetShouldSetOfflineInDB(false);
delete pSession;
}
}
@@ -3009,8 +3004,6 @@ void World::UpdateSessions(uint32 diff)
if (!pSession->GetPlayer() || pSession->GetOfflineTime() + 60 < currTime || pSession->IsKicked())
{
_offlineSessions.erase(itr);
if (_sessions.find(pSession->GetAccountId()) != _sessions.end())
pSession->SetShouldSetOfflineInDB(false); // pussywizard: don't set offline in db because new session for that acc is already created
delete pSession;
}
}