diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 733714004..ecf9227f1 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -1952,7 +1952,7 @@ inline LiquidData const GridMap::GetLiquidData(float x, float y, float z, float float ground_level = getHeight(x, y); // Check water level and ground level - if (liquid_level >= ground_level && z >= ground_level - 2) + if (liquid_level >= ground_level && z >= ground_level) { // All ok in water -> store data liquidData.Entry = entry;