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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/AI): factory functions cleanup (#11779)
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@@ -32,6 +32,11 @@
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#include "TargetedMovementGenerator.h"
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#include "WaypointMovementGenerator.h"
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inline MovementGenerator* GetIdleMovementGenerator()
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{
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return sMovementGeneratorRegistry->GetRegistryItem(IDLE_MOTION_TYPE)->Create();
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}
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// ---- ChaseRange ---- //
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ChaseRange::ChaseRange(float range) : MinRange(range > CONTACT_DISTANCE ? 0 : range - CONTACT_DISTANCE), MinTolerance(range), MaxRange(range + CONTACT_DISTANCE), MaxTolerance(range) { }
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@@ -59,9 +64,9 @@ bool ChaseAngle::IsAngleOkay(float relativeAngle) const
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return (std::min(diff, float(2 * M_PI) - diff) <= Tolerance);
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}
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inline bool isStatic(MovementGenerator* mv)
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inline bool isStatic(MovementGenerator* movement)
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{
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return (mv == &si_idleMovement);
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return (movement == GetIdleMovementGenerator());
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}
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void MotionMaster::Initialize()
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@@ -80,16 +85,7 @@ void MotionMaster::Initialize()
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// set new default movement generator
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void MotionMaster::InitDefault()
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{
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// Xinef: Do not allow to initialize any motion generator for dead creatures
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if (_owner->GetTypeId() == TYPEID_UNIT && _owner->IsAlive())
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{
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MovementGenerator* movement = FactorySelector::selectMovementGenerator(_owner->ToCreature());
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Mutate(!movement ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
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}
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else
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{
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Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
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}
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Mutate(FactorySelector::SelectMovementGenerator(_owner), MOTION_SLOT_IDLE);
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}
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MotionMaster::~MotionMaster()
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@@ -236,7 +232,7 @@ void MotionMaster::MoveIdle()
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{
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//! Should be preceded by MovementExpired or Clear if there's an overlying movementgenerator active
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if (empty() || !isStatic(top()))
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Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
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Mutate(GetIdleMovementGenerator(), MOTION_SLOT_IDLE);
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}
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void MotionMaster::MoveRandom(float wanderDistance)
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@@ -16,7 +16,14 @@
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*/
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#include "MovementGenerator.h"
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#include "IdleMovementGenerator.h"
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MovementGenerator::~MovementGenerator()
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{
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}
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MovementGenerator* IdleMovementFactory::Create(Unit* /*object*/) const
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{
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static IdleMovementGenerator instance;
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return &instance;
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}
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@@ -82,19 +82,28 @@ public:
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}
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};
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struct SelectableMovement : public FactoryHolder<MovementGenerator, MovementGeneratorType>
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typedef FactoryHolder<MovementGenerator, Unit, MovementGeneratorType> MovementGeneratorCreator;
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template<class Movement>
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struct MovementGeneratorFactory : public MovementGeneratorCreator
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{
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SelectableMovement(MovementGeneratorType mgt) : FactoryHolder<MovementGenerator, MovementGeneratorType>(mgt) {}
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MovementGeneratorFactory(MovementGeneratorType movementGeneratorType) : MovementGeneratorCreator(movementGeneratorType) { }
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MovementGenerator* Create(Unit* /*object*/) const
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{
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return new Movement();
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}
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};
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template<class REAL_MOVEMENT>
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struct MovementGeneratorFactory : public SelectableMovement
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struct IdleMovementFactory : public MovementGeneratorCreator
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{
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MovementGeneratorFactory(MovementGeneratorType mgt) : SelectableMovement(mgt) {}
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IdleMovementFactory() : MovementGeneratorCreator(IDLE_MOTION_TYPE) { }
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MovementGenerator* Create(void*) const;
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MovementGenerator* Create(Unit* object) const override;
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};
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typedef FactoryHolder<MovementGenerator, MovementGeneratorType> MovementGeneratorCreator;
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typedef FactoryHolder<MovementGenerator, MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry;
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typedef MovementGeneratorCreator::FactoryHolderRegistry MovementGeneratorRegistry;
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#define sMovementGeneratorRegistry MovementGeneratorRegistry::instance()
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#endif
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@@ -1,29 +0,0 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACORE_MOVEMENTGENERATOR_IMPL_H
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#define ACORE_MOVEMENTGENERATOR_IMPL_H
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#include "MovementGenerator.h"
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template<class MOVEMENT_GEN>
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inline MovementGenerator*
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MovementGeneratorFactory<MOVEMENT_GEN>::Create(void* /*data*/) const
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{
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return (new MOVEMENT_GEN());
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}
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#endif
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@@ -19,8 +19,6 @@
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#include "Creature.h"
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#include "CreatureAI.h"
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IdleMovementGenerator si_idleMovement;
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// StopMoving is needed to make unit stop if its last movement generator expires
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// But it should not be sent otherwise there are many redundent packets
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void IdleMovementGenerator::Initialize(Unit* owner)
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@@ -30,8 +30,6 @@ public:
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MovementGeneratorType GetMovementGeneratorType() override { return IDLE_MOTION_TYPE; }
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};
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extern IdleMovementGenerator si_idleMovement;
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class RotateMovementGenerator : public MovementGenerator
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{
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public:
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