refactor(Core/AI): factory functions cleanup (#11779)

This commit is contained in:
IntelligentQuantum
2022-07-15 18:41:49 +04:30
committed by GitHub
parent 02fa20b638
commit cc52712ac1
35 changed files with 285 additions and 311 deletions

View File

@@ -32,6 +32,11 @@
#include "TargetedMovementGenerator.h"
#include "WaypointMovementGenerator.h"
inline MovementGenerator* GetIdleMovementGenerator()
{
return sMovementGeneratorRegistry->GetRegistryItem(IDLE_MOTION_TYPE)->Create();
}
// ---- ChaseRange ---- //
ChaseRange::ChaseRange(float range) : MinRange(range > CONTACT_DISTANCE ? 0 : range - CONTACT_DISTANCE), MinTolerance(range), MaxRange(range + CONTACT_DISTANCE), MaxTolerance(range) { }
@@ -59,9 +64,9 @@ bool ChaseAngle::IsAngleOkay(float relativeAngle) const
return (std::min(diff, float(2 * M_PI) - diff) <= Tolerance);
}
inline bool isStatic(MovementGenerator* mv)
inline bool isStatic(MovementGenerator* movement)
{
return (mv == &si_idleMovement);
return (movement == GetIdleMovementGenerator());
}
void MotionMaster::Initialize()
@@ -80,16 +85,7 @@ void MotionMaster::Initialize()
// set new default movement generator
void MotionMaster::InitDefault()
{
// Xinef: Do not allow to initialize any motion generator for dead creatures
if (_owner->GetTypeId() == TYPEID_UNIT && _owner->IsAlive())
{
MovementGenerator* movement = FactorySelector::selectMovementGenerator(_owner->ToCreature());
Mutate(!movement ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
}
else
{
Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
}
Mutate(FactorySelector::SelectMovementGenerator(_owner), MOTION_SLOT_IDLE);
}
MotionMaster::~MotionMaster()
@@ -236,7 +232,7 @@ void MotionMaster::MoveIdle()
{
//! Should be preceded by MovementExpired or Clear if there's an overlying movementgenerator active
if (empty() || !isStatic(top()))
Mutate(&si_idleMovement, MOTION_SLOT_IDLE);
Mutate(GetIdleMovementGenerator(), MOTION_SLOT_IDLE);
}
void MotionMaster::MoveRandom(float wanderDistance)

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@@ -16,7 +16,14 @@
*/
#include "MovementGenerator.h"
#include "IdleMovementGenerator.h"
MovementGenerator::~MovementGenerator()
{
}
MovementGenerator* IdleMovementFactory::Create(Unit* /*object*/) const
{
static IdleMovementGenerator instance;
return &instance;
}

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@@ -82,19 +82,28 @@ public:
}
};
struct SelectableMovement : public FactoryHolder<MovementGenerator, MovementGeneratorType>
typedef FactoryHolder<MovementGenerator, Unit, MovementGeneratorType> MovementGeneratorCreator;
template<class Movement>
struct MovementGeneratorFactory : public MovementGeneratorCreator
{
SelectableMovement(MovementGeneratorType mgt) : FactoryHolder<MovementGenerator, MovementGeneratorType>(mgt) {}
MovementGeneratorFactory(MovementGeneratorType movementGeneratorType) : MovementGeneratorCreator(movementGeneratorType) { }
MovementGenerator* Create(Unit* /*object*/) const
{
return new Movement();
}
};
template<class REAL_MOVEMENT>
struct MovementGeneratorFactory : public SelectableMovement
struct IdleMovementFactory : public MovementGeneratorCreator
{
MovementGeneratorFactory(MovementGeneratorType mgt) : SelectableMovement(mgt) {}
IdleMovementFactory() : MovementGeneratorCreator(IDLE_MOTION_TYPE) { }
MovementGenerator* Create(void*) const;
MovementGenerator* Create(Unit* object) const override;
};
typedef FactoryHolder<MovementGenerator, MovementGeneratorType> MovementGeneratorCreator;
typedef FactoryHolder<MovementGenerator, MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry;
typedef MovementGeneratorCreator::FactoryHolderRegistry MovementGeneratorRegistry;
#define sMovementGeneratorRegistry MovementGeneratorRegistry::instance()
#endif

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@@ -1,29 +0,0 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_MOVEMENTGENERATOR_IMPL_H
#define ACORE_MOVEMENTGENERATOR_IMPL_H
#include "MovementGenerator.h"
template<class MOVEMENT_GEN>
inline MovementGenerator*
MovementGeneratorFactory<MOVEMENT_GEN>::Create(void* /*data*/) const
{
return (new MOVEMENT_GEN());
}
#endif

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@@ -19,8 +19,6 @@
#include "Creature.h"
#include "CreatureAI.h"
IdleMovementGenerator si_idleMovement;
// StopMoving is needed to make unit stop if its last movement generator expires
// But it should not be sent otherwise there are many redundent packets
void IdleMovementGenerator::Initialize(Unit* owner)

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@@ -30,8 +30,6 @@ public:
MovementGeneratorType GetMovementGeneratorType() override { return IDLE_MOTION_TYPE; }
};
extern IdleMovementGenerator si_idleMovement;
class RotateMovementGenerator : public MovementGenerator
{
public: