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refactor(Core/AI): factory functions cleanup (#11779)
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@@ -96,7 +96,7 @@ bool GameObject::AIM_Initialize()
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return true;
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}
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std::string GameObject::GetAIName() const
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std::string const& GameObject::GetAIName() const
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{
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return sObjectMgr->GetGameObjectTemplate(GetEntry())->AIName;
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}
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