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refactor(Core/AI): factory functions cleanup (#11779)
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51
src/server/game/AI/GameObjectAIFactory.h
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51
src/server/game/AI/GameObjectAIFactory.h
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACORE_GAMEOBJECTAIFACTORY_H
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#define ACORE_GAMEOBJECTAIFACTORY_H
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#include "ObjectRegistry.h"
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#include "FactoryHolder.h"
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typedef FactoryHolder<GameObjectAI, GameObject> GameObjectAICreator;
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struct SelectableGameObjectAI : public GameObjectAICreator, public Permissible<GameObject>
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{
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SelectableGameObjectAI(std::string const& name) : GameObjectAICreator(name), Permissible<GameObject>() { }
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};
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template<class REAL_GO_AI>
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struct GameObjectAIFactory : public SelectableGameObjectAI
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{
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GameObjectAIFactory(std::string const& name) : SelectableGameObjectAI(name) { }
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GameObjectAI* Create(GameObject* go) const override
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{
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return new REAL_GO_AI(go);
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}
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int32 Permit(GameObject const* go) const override
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{
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return REAL_GO_AI::Permissible(go);
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}
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};
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typedef GameObjectAICreator::FactoryHolderRegistry GameObjectAIRegistry;
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#define sGameObjectAIRegistry GameObjectAIRegistry::instance()
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#endif
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