mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 08:33:47 +00:00
Fixed hooks OnPlayerJoinArena and OnPlayerJoinBG
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@@ -169,7 +169,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
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sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
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SendPacket(&data);
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sScriptMgr->OnPlayerJoinBG(_player, sBattlegroundMgr->GetBattlegroundTemplate(ginfo->BgTypeId));
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sScriptMgr->OnPlayerJoinBG(_player);
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}
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// check if group can queue:
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@@ -249,7 +249,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recvData)
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sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
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member->GetSession()->SendPacket(&data);
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sScriptMgr->OnPlayerJoinBG(member, sBattlegroundMgr->GetBattlegroundTemplate(member->GetBattlegroundTypeId()));
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sScriptMgr->OnPlayerJoinBG(member);
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}
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}
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}
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@@ -659,7 +659,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
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sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL);
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SendPacket(&data);
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sScriptMgr->OnPlayerJoinArena(_player, sBattlegroundMgr->GetBattlegroundTemplate(ginfo->BgTypeId));
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sScriptMgr->OnPlayerJoinArena(_player);
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}
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// check if group can queue:
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else
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@@ -755,7 +755,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recvData)
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sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
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member->GetSession()->SendPacket(&data);
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sScriptMgr->OnPlayerJoinArena(member, sBattlegroundMgr->GetBattlegroundTemplate(member->GetBattlegroundTypeId()));
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sScriptMgr->OnPlayerJoinArena(member);
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}
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// pussywizard: schedule update for rated arena
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@@ -1344,14 +1344,14 @@ void ScriptMgr::OnEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool up
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FOREACH_SCRIPT(PlayerScript)->OnEquip(player, it, bag, slot, update);
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}
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void ScriptMgr::OnPlayerJoinBG(Player* player, Battleground* bg)
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void ScriptMgr::OnPlayerJoinBG(Player* player)
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{
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FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinBG(player, bg);
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FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinBG(player);
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}
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void ScriptMgr::OnPlayerJoinArena(Player* player, Battleground* bg)
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void ScriptMgr::OnPlayerJoinArena(Player* player)
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{
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FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinArena(player, bg);
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FOREACH_SCRIPT(PlayerScript)->OnPlayerJoinArena(player);
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}
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void ScriptMgr::OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid)
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@@ -872,10 +872,10 @@ class PlayerScript : public ScriptObject
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virtual void OnEquip(Player* /*player*/, Item* /*it*/, uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) { }
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// After player enters queue for BG
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virtual void OnPlayerJoinBG(Player* player, Battleground* bg) { }
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virtual void OnPlayerJoinBG(Player* /*player*/) { }
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// After player enters queue for Arena
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virtual void OnPlayerJoinArena(Player* player, Battleground* bg) { }
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virtual void OnPlayerJoinArena(Player* /*player*/) { }
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//After looting item
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virtual void OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid) { }
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@@ -1205,8 +1205,8 @@ class ScriptMgr
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void OnAfterPlayerSetVisibleItemSlot(Player* player, uint8 slot, Item *item);
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void OnAfterPlayerMoveItemFromInventory(Player* player, Item* it, uint8 bag, uint8 slot, bool update);
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void OnEquip(Player* player, Item* it, uint8 bag, uint8 slot, bool update);
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void OnPlayerJoinBG(Player* player, Battleground* bg);
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void OnPlayerJoinArena(Player* player, Battleground* bg);
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void OnPlayerJoinBG(Player* player);
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void OnPlayerJoinArena(Player* player);
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void OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid);
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void OnCreateItem(Player* player, Item* item, uint32 count);
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void OnQuestRewardItem(Player* player, Item* item, uint32 count);
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