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refactor(Core/Spells): Implement QAston Proc System (#11079)
* . * sql * . * . * 1 * 2 * 3 * 4 * 5 * 6 * 7 * 8 * 9 * 10 * 11 * 12 * 13 * 14 * 15 * Update spell_item.cpp * Update Unit.cpp * 16 * 17 * 18 * 19 * 20 * 21 * Update Unit.cpp * REVERT UltraNIX Commit * 22 * 23 * . * . * . * warrior * warlock * shaman rogue priest paladin mage * spell item * hunter * druid * dk * war * error style * Update rev_1647677899565690722.sql * Update rev_1647677899565690722.sql * Update rev_1647677899565690722.sql * . * DOND DEL ME WAD DO DO * error 2 * . * . * . * FIX * Update SpellInfoCorrections.cpp * Update SpellInfoCorrections.cpp * . * ja genau * Update .gitignore * . * . * ., * . * . * . * . * Update Unit.cpp
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@@ -1676,7 +1676,7 @@ struct SpellEntry
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std::array<uint32, 2> SpellVisual; // 131-132 m_spellVisualID
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uint32 SpellIconID; // 133 m_spellIconID
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uint32 ActiveIconID; // 134 m_activeIconID
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uint32 SpellPriority; // 135 not used
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uint32 SpellPriority; // 135
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std::array<char const*, 16> SpellName; // 136-151 m_name_lang
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//uint32 SpellNameFlag; // 152 not used
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std::array<char const*, 16> Rank; // 153-168 m_nameSubtext_lang
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