refactor(Core/Spells): Implement QAston Proc System (#11079)

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* Update spell_item.cpp

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* Update Unit.cpp
This commit is contained in:
IntelligentQuantum
2022-10-02 21:09:34 +03:30
committed by GitHub
parent 5189b43a28
commit cbd3fd0967
54 changed files with 9126 additions and 5957 deletions

View File

@@ -28,6 +28,7 @@
#include "SpellMgr.h"
#include "SpellScript.h"
#include "UnitAI.h"
#include "GameTime.h"
enum PaladinSpells
{
@@ -38,6 +39,7 @@ enum PaladinSpells
SPELL_PALADIN_HOLY_SHOCK_R1 = 20473,
SPELL_PALADIN_HOLY_SHOCK_R1_DAMAGE = 25912,
SPELL_PALADIN_HOLY_SHOCK_R1_HEALING = 25914,
SPELL_PALADIN_ILLUMINATION_ENERGIZE = 20272,
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID = 37878,
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PALADIN = 37879,
@@ -81,7 +83,44 @@ enum PaladinSpells
SPELL_PALADIN_AURA_MASTERY_IMMUNE = 64364,
SPELL_GENERIC_ARENA_DAMPENING = 74410,
SPELL_GENERIC_BATTLEGROUND_DAMPENING = 74411
SPELL_GENERIC_BATTLEGROUND_DAMPENING = 74411,
SPELL_PALADIN_SACRED_SHIELD = 53601,
SPELL_PALADIN_T9_HOLY_4P_BONUS = 67191,
SPELL_PALADIN_FLASH_OF_LIGHT_PROC = 66922,
SPELL_PALADIN_JUDGEMENTS_OF_THE_JUST_PROC = 68055,
SPELL_PALADIN_GLYPH_OF_DIVINITY_PROC = 54986,
SPELL_PALADIN_JUDGEMENTS_OF_THE_WISE_MANA = 31930,
SPELL_REPLENISHMENT = 57669,
SPELL_PALADIN_RIGHTEOUS_VENGEANCE_DAMAGE = 61840,
SPELL_PALADIN_SHEATH_OF_LIGHT_HEAL = 54203,
SPELL_PALADIN_SACRED_SHIELD_TRIGGER = 58597,
SPELL_PALADIN_T8_HOLY_4P_BONUS = 64895,
SPELL_PALADIN_HEART_OF_THE_CRUSADER_EFF_R1 = 21183,
SPELL_PALADIN_HOLY_POWER_ARMOR = 28790,
SPELL_PALADIN_HOLY_POWER_ATTACK_POWER = 28791,
SPELL_PALADIN_HOLY_POWER_SPELL_POWER = 28793,
SPELL_PALADIN_HOLY_POWER_MP5 = 28795,
SPELL_PALADIN_HOLY_VENGEANCE = 31803,
SPELL_PALADIN_SEAL_OF_VENGEANCE_DAMAGE = 42463,
SPELL_PALADIN_BLOOD_CORRUPTION = 53742,
SPELL_PALADIN_SEAL_OF_CORRUPTION_DAMAGE = 53739,
SPELL_PALADIN_SPIRITUAL_ATTUNEMENT_MANA = 31786,
SPELL_PALADIN_ENDURING_LIGHT = 40471,
SPELL_PALADIN_ENDURING_JUDGEMENT = 40472,
SPELL_PALADIN_GLYPH_OF_HOLY_LIGHT_HEAL = 54968,
SPELL_PALADIN_HOLY_MENDING = 64891,
SPELL_PALADIN_JUDGEMENT_OF_LIGHT_HEAL = 20267,
SPELL_PALADIN_JUDGEMENT_OF_WISDOM_MANA = 20268
};
enum PaladinSpellIcons
@@ -218,13 +257,6 @@ class spell_pal_sacred_shield_base : public AuraScript
}
}
bool CheckProc(ProcEventInfo& eventInfo)
{
HealInfo* healinfo = eventInfo.GetHealInfo();
DamageInfo* damageinfo = eventInfo.GetDamageInfo();
return !(eventInfo.GetHitMask() & PROC_EX_INTERNAL_HOT) && ((healinfo && healinfo->GetHeal() > 0) || (damageinfo && damageinfo->GetDamage() > 0));
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
@@ -280,7 +312,6 @@ class spell_pal_sacred_shield_base : public AuraScript
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_sacred_shield_base::CalculateAmount, EFFECT_0, SPELL_AURA_DUMMY);
DoCheckProc += AuraCheckProcFn(spell_pal_sacred_shield_base::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pal_sacred_shield_base::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
@@ -838,6 +869,51 @@ class spell_pal_holy_shock : public SpellScript
}
};
// -20210 - Illumination
class spell_pal_illumination : public AuraScript
{
PrepareAuraScript(spell_pal_illumination);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_HOLY_SHOCK_R1_HEALING, SPELL_PALADIN_ILLUMINATION_ENERGIZE, SPELL_PALADIN_HOLY_SHOCK_R1 });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
// this script is valid only for the Holy Shock procs of illumination
if (eventInfo.GetHealInfo() && eventInfo.GetHealInfo()->GetSpellInfo())
{
SpellInfo const* originalSpell = nullptr;
// if proc comes from the Holy Shock heal, need to get mana cost of original spell - else it's the original heal itself
if (eventInfo.GetHealInfo()->GetSpellInfo()->SpellFamilyFlags[1] & 0x00010000)
{
originalSpell = sSpellMgr->GetSpellInfo(sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1, eventInfo.GetHealInfo()->GetSpellInfo()->GetRank()));
}
else
{
originalSpell = eventInfo.GetHealInfo()->GetSpellInfo();
}
if (originalSpell && aurEff->GetSpellInfo())
{
Unit* target = eventInfo.GetActor(); // Paladin is the target of the energize
uint32 bp = CalculatePct(originalSpell->CalcPowerCost(target, originalSpell->GetSchoolMask()), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue());
target->CastCustomSpell(SPELL_PALADIN_ILLUMINATION_ENERGIZE, SPELLVALUE_BASE_POINT0, bp, target, true, nullptr, aurEff);
}
}
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_illumination::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
// 53407 - Judgement of Justice
// 20271 - Judgement of Light
// 53408 - Judgement of Wisdom
@@ -1043,7 +1119,7 @@ class spell_pal_seal_of_righteousness : public AuraScript
return false;
}
return target->IsAlive() && !eventInfo.GetTriggerAuraSpell() && (damageInfo->GetDamage() || (eventInfo.GetHitMask() & PROC_EX_ABSORB));
return target->IsAlive() && !eventInfo.GetTriggerAuraSpell() && (damageInfo->GetDamage() || (eventInfo.GetHitMask() & PROC_HIT_ABSORB));
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
@@ -1071,6 +1147,593 @@ class spell_pal_seal_of_righteousness : public AuraScript
}
};
// -31871 - Divine Purpose
class spell_pal_divine_purpose : public AuraScript
{
PrepareAuraScript(spell_pal_divine_purpose);
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (!roll_chance_i(aurEff->GetAmount()))
return;
eventInfo.GetProcTarget()->RemoveAurasWithMechanic(1 << MECHANIC_STUN, AURA_REMOVE_BY_ENEMY_SPELL);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_divine_purpose::HandleProc, EFFECT_2, SPELL_AURA_DUMMY);
}
};
// 54939 - Glyph of Divinity
class spell_pal_glyph_of_divinity : public AuraScript
{
PrepareAuraScript(spell_pal_glyph_of_divinity);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_GLYPH_OF_DIVINITY_PROC });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
// Lay on Hands (Rank 1) does not have mana effect
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo || spellInfo->Effects[EFFECT_1].Effect != SPELL_EFFECT_ENERGIZE)
return;
Unit* caster = eventInfo.GetActor();
if (caster == eventInfo.GetProcTarget())
return;
int32 mana = spellInfo->Effects[EFFECT_1].CalcValue() * 2;
caster->CastCustomSpell(SPELL_PALADIN_GLYPH_OF_DIVINITY_PROC, SPELLVALUE_BASE_POINT1, mana, (Unit*)nullptr, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_glyph_of_divinity::OnProc, EFFECT_0, SPELL_AURA_ADD_PCT_MODIFIER);
}
};
// 54937 - Glyph of Holy Light (dummy aura)
class spell_pal_glyph_of_holy_light_dummy : public AuraScript
{
PrepareAuraScript(spell_pal_glyph_of_holy_light_dummy);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_GLYPH_OF_HOLY_LIGHT_HEAL });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
int32 amount = CalculatePct(static_cast<int32>(healInfo->GetHeal()), aurEff->GetAmount());
caster->CastCustomSpell(SPELL_PALADIN_GLYPH_OF_HOLY_LIGHT_HEAL, SPELLVALUE_BASE_POINT0, amount, target, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_glyph_of_holy_light_dummy::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// -20335 - Heart of the Crusader
class spell_pal_heart_of_the_crusader : public AuraScript
{
PrepareAuraScript(spell_pal_heart_of_the_crusader);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_HEART_OF_THE_CRUSADER_EFF_R1 });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
uint32 spellId = sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HEART_OF_THE_CRUSADER_EFF_R1, GetSpellInfo()->GetRank());
eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), spellId, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_heart_of_the_crusader::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// -20234 - Improved Lay on Hands
class spell_pal_improved_lay_of_hands : public AuraScript
{
PrepareAuraScript(spell_pal_improved_lay_of_hands);
bool Validate(SpellInfo const* spellInfo) override
{
return ValidateSpellInfo({ spellInfo->GetEffect(EFFECT_0).TriggerSpell });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
eventInfo.GetActionTarget()->CastSpell(eventInfo.GetActionTarget(), GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true, nullptr, aurEff, GetTarget()->GetGUID());
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_improved_lay_of_hands::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
// -53569 - Infusion of Light
class spell_pal_infusion_of_light : public AuraScript
{
PrepareAuraScript(spell_pal_infusion_of_light);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_SACRED_SHIELD,
SPELL_PALADIN_T9_HOLY_4P_BONUS,
SPELL_PALADIN_FLASH_OF_LIGHT_PROC
});
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
{
// Flash of Light HoT on Flash of Light when Sacred Shield active
if (spellInfo->SpellFamilyFlags[0] & 0x40000000 && spellInfo->SpellIconID == 242)
{
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
Unit* procTarget = eventInfo.GetActionTarget();
if (procTarget && procTarget->HasAura(SPELL_PALADIN_SACRED_SHIELD))
{
Unit* target = GetTarget();
int32 duration = sSpellMgr->AssertSpellInfo(SPELL_PALADIN_FLASH_OF_LIGHT_PROC)->GetMaxDuration() / 1000;
int32 pct = GetSpellInfo()->Effects[EFFECT_2].CalcValue();
int32 bp0 = CalculatePct(healInfo->GetHeal() / duration, pct);
// Item - Paladin T9 Holy 4P Bonus
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_PALADIN_T9_HOLY_4P_BONUS, 0))
AddPct(bp0, aurEff->GetAmount());
target->CastCustomSpell(SPELL_PALADIN_FLASH_OF_LIGHT_PROC, SPELLVALUE_BASE_POINT0, bp0, procTarget, true, nullptr, aurEff);
}
}
// but should not proc on non-critical Holy Shocks
else if ((spellInfo->SpellFamilyFlags[0] & 0x200000 || spellInfo->SpellFamilyFlags[1] & 0x10000) && !(eventInfo.GetHitMask() & PROC_HIT_CRITICAL))
PreventDefaultAction();
}
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_infusion_of_light::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
// 40470 - Paladin Tier 6 Trinket
class spell_pal_item_t6_trinket : public AuraScript
{
PrepareAuraScript(spell_pal_item_t6_trinket);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_ENDURING_LIGHT,
SPELL_PALADIN_ENDURING_JUDGEMENT
});
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo)
return;
uint32 spellId;
int32 chance;
// Holy Light & Flash of Light
if (spellInfo->SpellFamilyFlags[0] & 0xC0000000)
{
spellId = SPELL_PALADIN_ENDURING_LIGHT;
chance = 15;
}
// Judgements
else if (spellInfo->SpellFamilyFlags[0] & 0x00800000)
{
spellId = SPELL_PALADIN_ENDURING_JUDGEMENT;
chance = 50;
}
else
return;
if (roll_chance_i(chance))
eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), spellId, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_item_t6_trinket::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 20185 - Judgement of Light
class spell_pal_judgement_of_light_heal : public AuraScript
{
PrepareAuraScript(spell_pal_judgement_of_light_heal);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_JUDGEMENT_OF_LIGHT_HEAL });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetProcTarget();
int32 amount = static_cast<int32>(caster->CountPctFromMaxHealth(aurEff->GetAmount()));
caster->CastCustomSpell(SPELL_PALADIN_JUDGEMENT_OF_LIGHT_HEAL, SPELLVALUE_BASE_POINT0, amount, (Unit*)nullptr, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_judgement_of_light_heal::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 20186 - Judgement of Wisdom
class spell_pal_judgement_of_wisdom_mana : public AuraScript
{
PrepareAuraScript(spell_pal_judgement_of_wisdom_mana);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_JUDGEMENT_OF_WISDOM_MANA });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetProcTarget()->getPowerType() == POWER_MANA;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetProcTarget();
int32 amount = CalculatePct(static_cast<int32>(caster->GetCreateMana()), aurEff->GetAmount());
caster->CastCustomSpell(SPELL_PALADIN_JUDGEMENT_OF_WISDOM_MANA, SPELLVALUE_BASE_POINT0, amount, (Unit*)nullptr, true);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pal_judgement_of_wisdom_mana::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pal_judgement_of_wisdom_mana::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// -53695 - Judgements of the Just
class spell_pal_judgements_of_the_just : public AuraScript
{
PrepareAuraScript(spell_pal_judgements_of_the_just);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_JUDGEMENTS_OF_THE_JUST_PROC });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetActionTarget(), SPELL_PALADIN_JUDGEMENTS_OF_THE_JUST_PROC, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_judgements_of_the_just::OnProc, EFFECT_0, SPELL_AURA_ADD_FLAT_MODIFIER);
}
};
// -31876 - Judgements of the Wise
class spell_pal_judgements_of_the_wise : public AuraScript
{
PrepareAuraScript(spell_pal_judgements_of_the_wise);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_REPLENISHMENT,
SPELL_PALADIN_JUDGEMENTS_OF_THE_WISE_MANA
});
}
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
caster->CastSpell((Unit*)nullptr, SPELL_PALADIN_JUDGEMENTS_OF_THE_WISE_MANA, true);
caster->CastSpell((Unit*)nullptr, SPELL_REPLENISHMENT, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_judgements_of_the_wise::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 53601 - Sacred Shield (dummy)
class spell_pal_sacred_shield_dummy : public AuraScript
{
PrepareAuraScript(spell_pal_sacred_shield_dummy);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_SACRED_SHIELD_TRIGGER,
SPELL_PALADIN_T8_HOLY_4P_BONUS
});
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = GetCaster();
if (!caster)
return;
TimePoint now = GameTime::Now();
if (_cooldownEnd > now)
return;
Seconds cooldown(aurEff->GetAmount());
if (AuraEffect const* bonus = caster->GetAuraEffect(SPELL_PALADIN_T8_HOLY_4P_BONUS, EFFECT_0, caster->GetGUID()))
cooldown = Seconds(bonus->GetAmount());
_cooldownEnd = now + cooldown;
caster->CastSpell(eventInfo.GetActionTarget(), SPELL_PALADIN_SACRED_SHIELD_TRIGGER, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_sacred_shield_dummy::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
// Cooldown tracking can't be done in DB because of T8 bonus
TimePoint _cooldownEnd = std::chrono::steady_clock::time_point::min();
};
// 31801 - Seal of Vengeance
// 53736 - Seal of Corruption
template <uint32 DoTSpellId, uint32 DamageSpellId>
class spell_pal_seal_of_vengeance : public SpellScriptLoader
{
public:
spell_pal_seal_of_vengeance(char const* ScriptName) : SpellScriptLoader(ScriptName) { }
template <uint32 DoTSpell, uint32 DamageSpell>
class spell_pal_seal_of_vengeance_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_seal_of_vengeance_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
DoTSpell,
DamageSpell
});
}
/*
When an auto-attack lands (does not dodge/parry/miss) that can proc a seal the of the following things happen independently of each other (see 2 roll system).
1) A "hidden strike" which uses melee combat mechanics occurs. If it lands it refreshes/stacks SoV DoT. Only white swings can trigger a refresh or stack. (This hidden strike mechanic can also proc things like berserking..)
2) A weapon damage based proc will occur if you used a special (CS/DS/judge) or if you have a 5 stack (from auto attacks). This attack can not be avoided.
Remember #2 happens regardless of #1 landing, it just requires the initial attack (autos, cs, etc) to land.
Stack Number % of Weapon Damage % with SotP
0 0% 0%
1 6.6% 7.6%
2 13.2% 15.2%
3 19.8% 22.8%
4 26.4% 30.4%
5 33% 38%
*/
void HandleApplyDoT(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (!(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MELEE_AUTO_ATTACK))
return;
// don't cast triggered, spell already has SPELL_ATTR4_CAN_CAST_WHILE_CASTING attr
eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), DoTSpell, false);
}
void HandleSeal(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PALADIN, 0x00000000, 0x00000800, 0x00000000, caster->GetGUID());
if (!aurEff)
return;
uint8 stacks = aurEff->GetBase()->GetStackAmount();
uint8 maxStacks = aurEff->GetSpellInfo()->StackAmount;
if (stacks < maxStacks && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS))
return;
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(DamageSpell);
int32 amount = spellInfo->Effects[EFFECT_0].CalcValue();
amount *= stacks;
amount /= maxStacks;
caster->CastCustomSpell(DamageSpell, SPELLVALUE_BASE_POINT0, amount, target, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_seal_of_vengeance_AuraScript::HandleApplyDoT, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectProc += AuraEffectProcFn(spell_pal_seal_of_vengeance_AuraScript::HandleSeal, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_seal_of_vengeance_AuraScript<DoTSpellId, DamageSpellId>();
}
};
// 20375 - Seal of Command
// 21084 - Seal of Righteousness
// 31801 - Seal of Vengeance
// 31892 - Seal of Blood
// 33127 - Seal of Command
// 38008 - Seal of Blood
// 41459 - Seal of Blood
// 53720 - Seal of the Martyr
// 53736 - Seal of Corruption
class spell_pal_seals : public AuraScript
{
PrepareAuraScript(spell_pal_seals);
// Effect 2 is used by Judgement code, we prevent the proc to avoid console logging of unknown spell trigger
bool CheckDummyProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
{
return false;
}
void Register() override
{
DoCheckEffectProc += AuraCheckEffectProcFn(spell_pal_seals::CheckDummyProc, EFFECT_2, SPELL_AURA_DUMMY);
}
};
// -31785 - Spiritual Attunement
class spell_pal_spiritual_attunement : public AuraScript
{
PrepareAuraScript(spell_pal_spiritual_attunement);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_SPIRITUAL_ATTUNEMENT_MANA });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
// "when healed by other friendly targets' spells"
if (eventInfo.GetProcTarget() == eventInfo.GetActionTarget())
return false;
return eventInfo.GetHealInfo() && eventInfo.GetHealInfo()->GetEffectiveHeal();
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
int32 amount = CalculatePct(static_cast<int32>(healInfo->GetEffectiveHeal()), aurEff->GetAmount());
eventInfo.GetActionTarget()->CastCustomSpell(SPELL_PALADIN_SPIRITUAL_ATTUNEMENT_MANA, SPELLVALUE_BASE_POINT0, amount, (Unit*)nullptr, true);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pal_spiritual_attunement::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pal_spiritual_attunement::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 28789 - Holy Power
class spell_pal_t3_6p_bonus : public AuraScript
{
PrepareAuraScript(spell_pal_t3_6p_bonus);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_HOLY_POWER_ARMOR,
SPELL_PALADIN_HOLY_POWER_ATTACK_POWER,
SPELL_PALADIN_HOLY_POWER_SPELL_POWER,
SPELL_PALADIN_HOLY_POWER_MP5
});
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
uint32 spellId;
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
switch (target->getClass())
{
case CLASS_PALADIN:
case CLASS_PRIEST:
case CLASS_SHAMAN:
case CLASS_DRUID:
spellId = SPELL_PALADIN_HOLY_POWER_MP5;
break;
case CLASS_MAGE:
case CLASS_WARLOCK:
spellId = SPELL_PALADIN_HOLY_POWER_SPELL_POWER;
break;
case CLASS_HUNTER:
case CLASS_ROGUE:
spellId = SPELL_PALADIN_HOLY_POWER_ATTACK_POWER;
break;
case CLASS_WARRIOR:
spellId = SPELL_PALADIN_HOLY_POWER_ARMOR;
break;
default:
return;
}
caster->CastSpell(target, spellId, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_t3_6p_bonus::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
void AddSC_paladin_spell_scripts()
{
RegisterSpellAndAuraScriptPair(spell_pal_seal_of_command, spell_pal_seal_of_command_aura);
@@ -1091,6 +1754,7 @@ void AddSC_paladin_spell_scripts()
RegisterSpellAndAuraScriptPair(spell_pal_hand_of_sacrifice, spell_pal_hand_of_sacrifice_aura);
RegisterSpellScript(spell_pal_hand_of_salvation);
RegisterSpellScript(spell_pal_holy_shock);
RegisterSpellScript(spell_pal_illumination);
RegisterSpellScriptWithArgs(spell_pal_judgement, "spell_pal_judgement_of_justice", SPELL_PALADIN_JUDGEMENT_OF_JUSTICE);
RegisterSpellScriptWithArgs(spell_pal_judgement, "spell_pal_judgement_of_light", SPELL_PALADIN_JUDGEMENT_OF_LIGHT);
RegisterSpellScriptWithArgs(spell_pal_judgement, "spell_pal_judgement_of_wisdom", SPELL_PALADIN_JUDGEMENT_OF_WISDOM);
@@ -1098,4 +1762,21 @@ void AddSC_paladin_spell_scripts()
RegisterSpellScript(spell_pal_lay_on_hands);
RegisterSpellScript(spell_pal_righteous_defense);
RegisterSpellScript(spell_pal_seal_of_righteousness);
RegisterSpellScript(spell_pal_divine_purpose);
RegisterSpellScript(spell_pal_glyph_of_divinity);
RegisterSpellScript(spell_pal_glyph_of_holy_light_dummy);
RegisterSpellScript(spell_pal_heart_of_the_crusader);
RegisterSpellScript(spell_pal_improved_lay_of_hands);
RegisterSpellScript(spell_pal_infusion_of_light);
RegisterSpellScript(spell_pal_item_t6_trinket);
RegisterSpellScript(spell_pal_judgement_of_light_heal);
RegisterSpellScript(spell_pal_judgement_of_wisdom_mana);
RegisterSpellScript(spell_pal_judgements_of_the_just);
RegisterSpellScript(spell_pal_judgements_of_the_wise);
RegisterSpellScript(spell_pal_sacred_shield_dummy);
new spell_pal_seal_of_vengeance<SPELL_PALADIN_HOLY_VENGEANCE, SPELL_PALADIN_SEAL_OF_VENGEANCE_DAMAGE>("spell_pal_seal_of_vengeance");
new spell_pal_seal_of_vengeance<SPELL_PALADIN_BLOOD_CORRUPTION, SPELL_PALADIN_SEAL_OF_CORRUPTION_DAMAGE>("spell_pal_seal_of_corruption");
RegisterSpellScript(spell_pal_seals);
RegisterSpellScript(spell_pal_spiritual_attunement);
RegisterSpellScript(spell_pal_t3_6p_bonus);
}