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refactor(Core/Spells): Implement QAston Proc System (#11079)
* . * sql * . * . * 1 * 2 * 3 * 4 * 5 * 6 * 7 * 8 * 9 * 10 * 11 * 12 * 13 * 14 * 15 * Update spell_item.cpp * Update Unit.cpp * 16 * 17 * 18 * 19 * 20 * 21 * Update Unit.cpp * REVERT UltraNIX Commit * 22 * 23 * . * . * . * warrior * warlock * shaman rogue priest paladin mage * spell item * hunter * druid * dk * war * error style * Update rev_1647677899565690722.sql * Update rev_1647677899565690722.sql * Update rev_1647677899565690722.sql * . * DOND DEL ME WAD DO DO * error 2 * . * . * . * FIX * Update SpellInfoCorrections.cpp * Update SpellInfoCorrections.cpp * . * ja genau * Update .gitignore * . * . * ., * . * . * . * . * Update Unit.cpp
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@@ -154,7 +154,6 @@ public:
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{ "spell_loot_template", HandleReloadLootTemplatesSpellCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_linked_spell", HandleReloadSpellLinkedSpellCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_pet_auras", HandleReloadSpellPetAurasCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_proc_event", HandleReloadSpellProcEventCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_proc", HandleReloadSpellProcsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_scripts", HandleReloadSpellScriptsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "spell_target_position", HandleReloadSpellTargetPositionCommand, SEC_ADMINISTRATOR, Console::Yes },
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@@ -296,7 +295,6 @@ public:
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HandleReloadSpellAreaCommand(handler);
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HandleReloadSpellGroupsCommand(handler);
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HandleReloadSpellLinkedSpellCommand(handler);
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HandleReloadSpellProcEventCommand(handler);
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HandleReloadSpellProcsCommand(handler);
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HandleReloadSpellBonusesCommand(handler);
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HandleReloadSpellTargetPositionCommand(handler);
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@@ -853,14 +851,6 @@ public:
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return true;
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}
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static bool HandleReloadSpellProcEventCommand(ChatHandler* handler)
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{
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LOG_INFO("server.loading", "Re-Loading Spell Proc Event conditions...");
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sSpellMgr->LoadSpellProcEvents();
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handler->SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded.");
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return true;
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}
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static bool HandleReloadSpellProcsCommand(ChatHandler* handler)
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{
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LOG_INFO("server.loading", "Re-Loading Spell Proc conditions and data...");
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