mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-22 13:16:23 +00:00
refactor(Core/Spells): Implement QAston Proc System (#11079)
* . * sql * . * . * 1 * 2 * 3 * 4 * 5 * 6 * 7 * 8 * 9 * 10 * 11 * 12 * 13 * 14 * 15 * Update spell_item.cpp * Update Unit.cpp * 16 * 17 * 18 * 19 * 20 * 21 * Update Unit.cpp * REVERT UltraNIX Commit * 22 * 23 * . * . * . * warrior * warlock * shaman rogue priest paladin mage * spell item * hunter * druid * dk * war * error style * Update rev_1647677899565690722.sql * Update rev_1647677899565690722.sql * Update rev_1647677899565690722.sql * . * DOND DEL ME WAD DO DO * error 2 * . * . * . * FIX * Update SpellInfoCorrections.cpp * Update SpellInfoCorrections.cpp * . * ja genau * Update .gitignore * . * . * ., * . * . * . * . * Update Unit.cpp
This commit is contained in:
committed by
GitHub
parent
5189b43a28
commit
cbd3fd0967
@@ -499,6 +499,7 @@ enum AuraScriptHookType
|
||||
AURA_SCRIPT_HOOK_AFTER_DISPEL,
|
||||
// Spell Proc Hooks
|
||||
AURA_SCRIPT_HOOK_CHECK_PROC,
|
||||
AURA_SCRIPT_HOOK_CHECK_EFFECT_PROC,
|
||||
AURA_SCRIPT_HOOK_CHECK_AFTER_PROC,
|
||||
AURA_SCRIPT_HOOK_PREPARE_PROC,
|
||||
AURA_SCRIPT_HOOK_PROC,
|
||||
@@ -529,7 +530,8 @@ public:
|
||||
typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const*, SpellModifier* &); \
|
||||
typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect*, DamageInfo &, uint32 &); \
|
||||
typedef void(CLASSNAME::*AuraEffectSplitFnType)(AuraEffect*, DamageInfo &, uint32 &); \
|
||||
typedef bool(CLASSNAME::*AuraCheckProcFnType)(ProcEventInfo&); \
|
||||
typedef bool(CLASSNAME::*AuraCheckProcFnType)(ProcEventInfo&); \
|
||||
typedef bool(CLASSNAME::*AuraCheckEffectProcFnType)(AuraEffect const*, ProcEventInfo&); \
|
||||
typedef void(CLASSNAME::*AuraProcFnType)(ProcEventInfo&); \
|
||||
typedef void(CLASSNAME::*AuraEffectProcFnType)(AuraEffect const*, ProcEventInfo&); \
|
||||
|
||||
@@ -639,6 +641,14 @@ public:
|
||||
private:
|
||||
AuraCheckProcFnType _HandlerScript;
|
||||
};
|
||||
class CheckEffectProcHandler : public EffectBase
|
||||
{
|
||||
public:
|
||||
CheckEffectProcHandler(AuraCheckEffectProcFnType handlerScript, uint8 effIndex, uint16 effName);
|
||||
bool Call(AuraScript* auraScript, AuraEffect const* aurEff, ProcEventInfo& eventInfo);
|
||||
private:
|
||||
AuraCheckEffectProcFnType _HandlerScript;
|
||||
};
|
||||
class AuraProcHandler
|
||||
{
|
||||
public:
|
||||
@@ -668,8 +678,9 @@ public:
|
||||
class EffectAbsorbFunction : public AuraScript::EffectAbsorbHandler { public: EffectAbsorbFunction(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectAbsorbHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
|
||||
class EffectManaShieldFunction : public AuraScript::EffectManaShieldHandler { public: EffectManaShieldFunction(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectManaShieldHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
|
||||
class EffectSplitFunction : public AuraScript::EffectSplitHandler { public: EffectSplitFunction(AuraEffectSplitFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectSplitHandler((AuraScript::AuraEffectSplitFnType)_pEffectHandlerScript, _effIndex) {} }; \
|
||||
class CheckProcHandlerFunction : public AuraScript::CheckProcHandler { public: CheckProcHandlerFunction(AuraCheckProcFnType handlerScript) : AuraScript::CheckProcHandler((AuraScript::AuraCheckProcFnType)handlerScript) {} }; \
|
||||
class AuraProcHandlerFunction : public AuraScript::AuraProcHandler { public: AuraProcHandlerFunction(AuraProcFnType handlerScript) : AuraScript::AuraProcHandler((AuraScript::AuraProcFnType)handlerScript) {} }; \
|
||||
class CheckProcHandlerFunction : public AuraScript::CheckProcHandler { public: CheckProcHandlerFunction(AuraCheckProcFnType handlerScript) : AuraScript::CheckProcHandler((AuraScript::AuraCheckProcFnType)handlerScript) {} }; \
|
||||
class CheckEffectProcHandlerFunction : public AuraScript::CheckEffectProcHandler { public: CheckEffectProcHandlerFunction(AuraCheckEffectProcFnType handlerScript, uint8 effIndex, uint16 effName) : AuraScript::CheckEffectProcHandler((AuraScript::AuraCheckEffectProcFnType)handlerScript, effIndex, effName) { } }; \
|
||||
class AuraProcHandlerFunction : public AuraScript::AuraProcHandler { public: AuraProcHandlerFunction(AuraProcFnType handlerScript) : AuraScript::AuraProcHandler((AuraScript::AuraProcFnType)handlerScript) {} }; \
|
||||
class EffectProcHandlerFunction : public AuraScript::EffectProcHandler { public: EffectProcHandlerFunction(AuraEffectProcFnType effectHandlerScript, uint8 effIndex, uint16 effName) : AuraScript::EffectProcHandler((AuraScript::AuraEffectProcFnType)effectHandlerScript, effIndex, effName) {} }; \
|
||||
|
||||
#define PrepareAuraScript(CLASSNAME) AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
|
||||
@@ -811,6 +822,12 @@ public:
|
||||
HookList<CheckProcHandler> DoCheckAfterProc;
|
||||
#define AuraCheckProcFn(F) CheckProcHandlerFunction(&F)
|
||||
|
||||
// executed when aura effect checks if it can proc the aura
|
||||
// example: DoCheckEffectProc += AuraCheckEffectProcFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
|
||||
// where function is bool function (AuraEffect const* aurEff, ProcEventInfo& eventInfo);
|
||||
HookList<CheckEffectProcHandler> DoCheckEffectProc;
|
||||
#define AuraCheckEffectProcFn(F, I, N) CheckEffectProcHandlerFunction(&F, I, N)
|
||||
|
||||
// executed before aura procs (possibility to prevent charge drop/cooldown)
|
||||
// example: DoPrepareProc += AuraProcFn(class::function);
|
||||
// where function is: void function (ProcEventInfo& eventInfo);
|
||||
|
||||
Reference in New Issue
Block a user