refactor(Core/Spells): Implement QAston Proc System (#11079)

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* Update spell_item.cpp

* Update Unit.cpp

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* Update Unit.cpp

* REVERT UltraNIX Commit

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* warrior

* warlock

* shaman rogue priest paladin mage

* spell item

* hunter

* druid

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* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

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* DOND DEL ME WAD DO DO

* error 2

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* Update SpellInfoCorrections.cpp

* Update SpellInfoCorrections.cpp

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* ja genau

* Update .gitignore

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* Update Unit.cpp
This commit is contained in:
IntelligentQuantum
2022-10-02 21:09:34 +03:30
committed by GitHub
parent 5189b43a28
commit cbd3fd0967
54 changed files with 9126 additions and 5957 deletions

View File

@@ -499,6 +499,7 @@ enum AuraScriptHookType
AURA_SCRIPT_HOOK_AFTER_DISPEL,
// Spell Proc Hooks
AURA_SCRIPT_HOOK_CHECK_PROC,
AURA_SCRIPT_HOOK_CHECK_EFFECT_PROC,
AURA_SCRIPT_HOOK_CHECK_AFTER_PROC,
AURA_SCRIPT_HOOK_PREPARE_PROC,
AURA_SCRIPT_HOOK_PROC,
@@ -529,7 +530,8 @@ public:
typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const*, SpellModifier* &); \
typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect*, DamageInfo &, uint32 &); \
typedef void(CLASSNAME::*AuraEffectSplitFnType)(AuraEffect*, DamageInfo &, uint32 &); \
typedef bool(CLASSNAME::*AuraCheckProcFnType)(ProcEventInfo&); \
typedef bool(CLASSNAME::*AuraCheckProcFnType)(ProcEventInfo&); \
typedef bool(CLASSNAME::*AuraCheckEffectProcFnType)(AuraEffect const*, ProcEventInfo&); \
typedef void(CLASSNAME::*AuraProcFnType)(ProcEventInfo&); \
typedef void(CLASSNAME::*AuraEffectProcFnType)(AuraEffect const*, ProcEventInfo&); \
@@ -639,6 +641,14 @@ public:
private:
AuraCheckProcFnType _HandlerScript;
};
class CheckEffectProcHandler : public EffectBase
{
public:
CheckEffectProcHandler(AuraCheckEffectProcFnType handlerScript, uint8 effIndex, uint16 effName);
bool Call(AuraScript* auraScript, AuraEffect const* aurEff, ProcEventInfo& eventInfo);
private:
AuraCheckEffectProcFnType _HandlerScript;
};
class AuraProcHandler
{
public:
@@ -668,8 +678,9 @@ public:
class EffectAbsorbFunction : public AuraScript::EffectAbsorbHandler { public: EffectAbsorbFunction(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectAbsorbHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
class EffectManaShieldFunction : public AuraScript::EffectManaShieldHandler { public: EffectManaShieldFunction(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectManaShieldHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
class EffectSplitFunction : public AuraScript::EffectSplitHandler { public: EffectSplitFunction(AuraEffectSplitFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectSplitHandler((AuraScript::AuraEffectSplitFnType)_pEffectHandlerScript, _effIndex) {} }; \
class CheckProcHandlerFunction : public AuraScript::CheckProcHandler { public: CheckProcHandlerFunction(AuraCheckProcFnType handlerScript) : AuraScript::CheckProcHandler((AuraScript::AuraCheckProcFnType)handlerScript) {} }; \
class AuraProcHandlerFunction : public AuraScript::AuraProcHandler { public: AuraProcHandlerFunction(AuraProcFnType handlerScript) : AuraScript::AuraProcHandler((AuraScript::AuraProcFnType)handlerScript) {} }; \
class CheckProcHandlerFunction : public AuraScript::CheckProcHandler { public: CheckProcHandlerFunction(AuraCheckProcFnType handlerScript) : AuraScript::CheckProcHandler((AuraScript::AuraCheckProcFnType)handlerScript) {} }; \
class CheckEffectProcHandlerFunction : public AuraScript::CheckEffectProcHandler { public: CheckEffectProcHandlerFunction(AuraCheckEffectProcFnType handlerScript, uint8 effIndex, uint16 effName) : AuraScript::CheckEffectProcHandler((AuraScript::AuraCheckEffectProcFnType)handlerScript, effIndex, effName) { } }; \
class AuraProcHandlerFunction : public AuraScript::AuraProcHandler { public: AuraProcHandlerFunction(AuraProcFnType handlerScript) : AuraScript::AuraProcHandler((AuraScript::AuraProcFnType)handlerScript) {} }; \
class EffectProcHandlerFunction : public AuraScript::EffectProcHandler { public: EffectProcHandlerFunction(AuraEffectProcFnType effectHandlerScript, uint8 effIndex, uint16 effName) : AuraScript::EffectProcHandler((AuraScript::AuraEffectProcFnType)effectHandlerScript, effIndex, effName) {} }; \
#define PrepareAuraScript(CLASSNAME) AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
@@ -811,6 +822,12 @@ public:
HookList<CheckProcHandler> DoCheckAfterProc;
#define AuraCheckProcFn(F) CheckProcHandlerFunction(&F)
// executed when aura effect checks if it can proc the aura
// example: DoCheckEffectProc += AuraCheckEffectProcFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
// where function is bool function (AuraEffect const* aurEff, ProcEventInfo& eventInfo);
HookList<CheckEffectProcHandler> DoCheckEffectProc;
#define AuraCheckEffectProcFn(F, I, N) CheckEffectProcHandlerFunction(&F, I, N)
// executed before aura procs (possibility to prevent charge drop/cooldown)
// example: DoPrepareProc += AuraProcFn(class::function);
// where function is: void function (ProcEventInfo& eventInfo);