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refactor(Core/Spells): Implement QAston Proc System (#11079)
* . * sql * . * . * 1 * 2 * 3 * 4 * 5 * 6 * 7 * 8 * 9 * 10 * 11 * 12 * 13 * 14 * 15 * Update spell_item.cpp * Update Unit.cpp * 16 * 17 * 18 * 19 * 20 * 21 * Update Unit.cpp * REVERT UltraNIX Commit * 22 * 23 * . * . * . * warrior * warlock * shaman rogue priest paladin mage * spell item * hunter * druid * dk * war * error style * Update rev_1647677899565690722.sql * Update rev_1647677899565690722.sql * Update rev_1647677899565690722.sql * . * DOND DEL ME WAD DO DO * error 2 * . * . * . * FIX * Update SpellInfoCorrections.cpp * Update SpellInfoCorrections.cpp * . * ja genau * Update .gitignore * . * . * ., * . * . * . * . * Update Unit.cpp
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@@ -171,7 +171,7 @@ void SpellMgr::LoadSpellInfoCorrections()
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53232, // Rapid Killing (Rank 2)
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}, [](SpellInfo* spellInfo)
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{
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spellInfo->AttributesEx3 |= SPELL_ATTR3_CAN_PROC_FROM_PROCS; // Entries were not updated after spell effect change, we have to do that manually
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spellInfo->AttributesEx3 |= SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED; // Entries were not updated after spell effect change, we have to do that manually
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});
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ApplySpellFix({
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@@ -257,7 +257,7 @@ void SpellMgr::LoadSpellInfoCorrections()
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ApplySpellFix({ 57761 }, [](SpellInfo* spellInfo)
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{
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spellInfo->ProcCharges = 1;
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spellInfo->SpellPriority = 50;
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spellInfo->Priority = 50;
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});
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// Tidal Wave
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@@ -272,10 +272,10 @@ void SpellMgr::LoadSpellInfoCorrections()
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spellInfo->AttributesEx3 |= SPELL_ATTR3_DOT_STACKING_RULE;
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});
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// Ascendance (Talisman of Ascendance trinket)
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ApplySpellFix({ 28200 }, [](SpellInfo* spellInfo)
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// Death and Decay
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ApplySpellFix({ 52212 }, [](SpellInfo* spellInfo)
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{
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spellInfo->ProcCharges = 6;
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spellInfo->AttributesEx6 |= SPELL_ATTR6_IGNORE_PHASE_SHIFT;
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});
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// The Eye of Acherus (no spawn in phase 2 in db)
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