refactor(Core/Spells): Implement QAston Proc System (#11079)

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* Update spell_item.cpp

* Update Unit.cpp

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* Update Unit.cpp

* REVERT UltraNIX Commit

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* warrior

* warlock

* shaman rogue priest paladin mage

* spell item

* hunter

* druid

* dk

* war

* error style

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

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* DOND DEL ME WAD DO DO

* error 2

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* FIX

* Update SpellInfoCorrections.cpp

* Update SpellInfoCorrections.cpp

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* ja genau

* Update .gitignore

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* Update Unit.cpp
This commit is contained in:
IntelligentQuantum
2022-10-02 21:09:34 +03:30
committed by GitHub
parent 5189b43a28
commit cbd3fd0967
54 changed files with 9126 additions and 5957 deletions

View File

@@ -377,7 +377,7 @@ public:
std::array<uint32, 2> SpellVisual;
uint32 SpellIconID;
uint32 ActiveIconID;
uint32 SpellPriority;
uint32 Priority;
std::array<char const*, 16> SpellName;
std::array<char const*, 16> Rank;
uint32 MaxTargetLevel;
@@ -463,6 +463,8 @@ public:
bool IsRangedWeaponSpell() const;
bool IsAutoRepeatRangedSpell() const;
bool IsAffected(uint32 familyName, flag96 const& familyFlags) const;
bool IsAffectedBySpellMods() const;
bool IsAffectedBySpellMod(SpellModifier const* mod) const;