refactor(Core/Spells): Implement QAston Proc System (#11079)

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* Update spell_item.cpp

* Update Unit.cpp

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* Update Unit.cpp

* REVERT UltraNIX Commit

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* warrior

* warlock

* shaman rogue priest paladin mage

* spell item

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* error style

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

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* DOND DEL ME WAD DO DO

* error 2

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* FIX

* Update SpellInfoCorrections.cpp

* Update SpellInfoCorrections.cpp

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* ja genau

* Update .gitignore

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* Update Unit.cpp
This commit is contained in:
IntelligentQuantum
2022-10-02 21:09:34 +03:30
committed by GitHub
parent 5189b43a28
commit cbd3fd0967
54 changed files with 9126 additions and 5957 deletions

View File

@@ -310,7 +310,7 @@ void Spell::EffectEnvironmentalDMG(SpellEffIndex /*effIndex*/)
unitTarget->ToPlayer()->EnvironmentalDamage(DAMAGE_FIRE, damage);
else
{
DamageInfo dmgInfo(m_caster, unitTarget, damage, m_spellInfo, m_spellInfo->GetSchoolMask(), SPELL_DIRECT_DAMAGE);
DamageInfo dmgInfo(m_caster, unitTarget, damage, m_spellInfo, m_spellInfo->GetSchoolMask(), SPELL_DIRECT_DAMAGE, BASE_ATTACK);
uint32 absorb = dmgInfo.GetAbsorb();
uint32 resist = dmgInfo.GetResist();
@@ -2342,7 +2342,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
int32 duration = m_spellInfo->GetDuration();
if (Player* modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
modOwner->ApplySpellMod<SPELLMOD_DURATION>(m_spellInfo->Id, duration);
TempSummon* summon = nullptr;
@@ -3148,7 +3148,7 @@ void Spell::EffectSummonPet(SpellEffIndex effIndex)
int32 duration = m_spellInfo->GetDuration();
if(Player* modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
modOwner->ApplySpellMod<SPELLMOD_DURATION>(m_spellInfo->Id, duration);
Player* owner = m_originalCaster->ToPlayer();
if (!owner && m_originalCaster->ToCreature()->IsTotem())
@@ -3722,6 +3722,7 @@ void Spell::EffectInterruptCast(SpellEffIndex effIndex)
{
int32 duration = m_originalCaster->ModSpellDuration(m_spellInfo, unitTarget, m_originalCaster->CalcSpellDuration(m_spellInfo), false, 1 << effIndex);
unitTarget->ProhibitSpellSchool(curSpellInfo->GetSchoolMask(), duration/*spellInfo->GetDuration()*/);
m_originalCaster->ProcSkillsAndAuras(unitTarget, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_HIT, PROC_HIT_INTERRUPT, nullptr, nullptr, nullptr);
}
ExecuteLogEffectInterruptCast(effIndex, unitTarget, curSpellInfo->Id);
unitTarget->InterruptSpell(CurrentSpellTypes(i), false);
@@ -4682,18 +4683,17 @@ void Spell::EffectResurrect(SpellEffIndex effIndex)
void Spell::EffectAddExtraAttacks(SpellEffIndex effIndex)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
{
return;
}
if (!unitTarget || !unitTarget->IsAlive())
{
if (!unitTarget || !unitTarget->IsAlive() || !unitTarget->GetVictim())
return;
}
unitTarget->AddExtraAttacks(damage);
if (unitTarget->m_extraAttacks)
return;
ExecuteLogEffectExtraAttacks(effIndex, unitTarget, damage);
unitTarget->m_extraAttacks = damage;
ExecuteLogEffectExtraAttacks(effIndex, unitTarget->GetVictim(), damage);
}
void Spell::EffectParry(SpellEffIndex /*effIndex*/)
@@ -5816,19 +5816,8 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
m_runesState = m_caster->ToPlayer()->GetRunesState();
uint32 count = damage;
if (count == 0) count = 1;
for (uint32 j = 0; j < MAX_RUNES && count > 0; ++j)
{
if (player->GetRuneCooldown(j) && player->GetCurrentRune(j) == RuneType(m_spellInfo->Effects[effIndex].MiscValue))
{
if (m_spellInfo->Id == 45529)
if (player->GetBaseRune(j) != RuneType(m_spellInfo->Effects[effIndex].MiscValueB))
continue;
player->SetRuneCooldown(j, 0);
player->SetGracePeriod(j, player->IsInCombat()); // xinef: reset grace period
--count;
}
}
if (count == 0)
count = 1;
// Blood Tap
if (m_spellInfo->Id == 45529 && count > 0)
@@ -5836,10 +5825,10 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
for (uint32 l = 0; l < MAX_RUNES && count > 0; ++l)
{
// Check if both runes are on cd as that is the only time when this needs to come into effect
if ((player->GetRuneCooldown(l) && player->GetCurrentRune(l) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)) && (player->GetRuneCooldown(l + 1) && player->GetCurrentRune(l + 1) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)))
if ((player->GetRuneCooldown(l) && player->GetCurrentRune(l) == RUNE_BLOOD) && (player->GetRuneCooldown(l + 1) && player->GetCurrentRune(l + 1) == RUNE_BLOOD))
{
// Should always update the rune with the lowest cd
if (player->GetRuneCooldown(l) >= player->GetRuneCooldown(l + 1))
if (l + 1 < MAX_RUNES && player->GetRuneCooldown(l) >= player->GetRuneCooldown(l + 1))
l++;
player->SetRuneCooldown(l, 0);
player->SetGracePeriod(l, player->IsInCombat()); // xinef: reset grace period
@@ -5850,6 +5839,15 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
}
}
for (uint32 j = 0; j < MAX_RUNES && count > 0; ++j)
{
if (player->GetRuneCooldown(j) && player->GetCurrentRune(j) == RuneType(m_spellInfo->Effects[effIndex].MiscValue))
{
player->SetRuneCooldown(j, 0);
--count;
}
}
// Empower rune weapon
if (m_spellInfo->Id == 47568)
{
@@ -5859,7 +5857,7 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
for (uint32 i = 0; i < MAX_RUNES; ++i)
{
if (player->GetRuneCooldown(i) && (player->GetCurrentRune(i) == RUNE_FROST || player->GetCurrentRune(i) == RUNE_DEATH))
if (player->GetRuneCooldown(i) && (player->GetCurrentRune(i) == RUNE_FROST))
{
player->SetRuneCooldown(i, 0);
player->SetGracePeriod(i, player->IsInCombat()); // xinef: reset grace period
@@ -6061,7 +6059,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const*
int32 duration = m_spellInfo->GetDuration();
if (Player* modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
modOwner->ApplySpellMod<SPELLMOD_DURATION>(m_spellInfo->Id, duration);
//TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
Map* map = caster->GetMap();