refactor(Core/Spells): Implement QAston Proc System (#11079)

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* Update spell_item.cpp

* Update Unit.cpp

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* Update Unit.cpp

* REVERT UltraNIX Commit

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* warrior

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* shaman rogue priest paladin mage

* spell item

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* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

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* DOND DEL ME WAD DO DO

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* Update SpellInfoCorrections.cpp

* Update SpellInfoCorrections.cpp

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* ja genau

* Update .gitignore

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* Update Unit.cpp
This commit is contained in:
IntelligentQuantum
2022-10-02 21:09:34 +03:30
committed by GitHub
parent 5189b43a28
commit cbd3fd0967
54 changed files with 9126 additions and 5957 deletions

View File

@@ -1186,7 +1186,7 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
{
int32 i = 0;
flag96 _mask = 0;
SpellModList const& spellMods = pCurrChar->GetSpellModList(opType);
SpellModContainer const& spellMods = pCurrChar->GetSpellModContainer(opType);
if (spellMods.empty())
continue;