refactor(Core): remove unused imports (#9767)

This commit is contained in:
Francesco Borzì
2021-12-19 19:41:14 +01:00
committed by GitHub
parent d2d99bccc7
commit cbc7e5466a
79 changed files with 76 additions and 103 deletions

View File

@@ -20,9 +20,7 @@
#include "Battleground.h"
#include "CellImpl.h"
#include "Common.h"
#include "Formulas.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "InstanceScript.h"
#include "Log.h"
#include "ObjectAccessor.h"
@@ -40,6 +38,12 @@
#include "Vehicle.h"
#include "WorldPacket.h"
// TODO: this import is not necessary for compilation and marked as unused by the IDE
// however, for some reasons removing it would cause a damn linking issue
// there is probably some underlying problem with imports which should properly addressed
// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
#include "GridNotifiersImpl.h"
class Aura;
//
// EFFECT HANDLER NOTES

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@@ -18,9 +18,7 @@
#include "ArenaSpectator.h"
#include "CellImpl.h"
#include "Common.h"
#include "DynamicObject.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
@@ -36,6 +34,12 @@
#include "Vehicle.h"
#include "WorldPacket.h"
// TODO: this import is not necessary for compilation and marked as unused by the IDE
// however, for some reasons removing it would cause a damn linking issue
// there is probably some underlying problem with imports which should properly addressed
// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
#include "GridNotifiersImpl.h"
// update aura target map every 500 ms instead of every update - reduce amount of grid searcher calls
static constexpr int32 UPDATE_TARGET_MAP_INTERVAL = 500;