refactor(Core): remove unused imports (#9767)

This commit is contained in:
Francesco Borzì
2021-12-19 19:41:14 +01:00
committed by GitHub
parent d2d99bccc7
commit cbc7e5466a
79 changed files with 76 additions and 103 deletions

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@@ -16,7 +16,6 @@
*/
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
bool ScriptMgr::OnCriteriaCheck(uint32 scriptId, Player* source, Unit* target, uint32 criteria_id)
{

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@@ -16,7 +16,6 @@
*/
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
Battleground* ScriptMgr::CreateBattleground(BattlegroundTypeId /*typeId*/)
{

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@@ -16,7 +16,6 @@
*/
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
#include "Chat.h"
Acore::ChatCommands::ChatCommandTable ScriptMgr::GetChatCommands()

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@@ -16,7 +16,6 @@
*/
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
bool ScriptMgr::OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo)
{

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@@ -16,7 +16,6 @@
*/
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnDynamicObjectUpdate(DynamicObject* dynobj, uint32 diff)
{

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@@ -16,7 +16,6 @@
*/
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
InstanceScript* ScriptMgr::CreateInstanceScript(InstanceMap* map)
{

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@@ -16,7 +16,6 @@
*/
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
#include "OutdoorPvPMgr.h"
OutdoorPvP* ScriptMgr::CreateOutdoorPvP(OutdoorPvPData const* data)

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@@ -16,7 +16,6 @@
*/
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
#include "SpellScript.h"
void ScriptMgr::CreateSpellScripts(uint32 spellId, std::list<SpellScript*>& scriptVector)

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@@ -16,7 +16,6 @@
*/
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
#include "Transport.h"
void ScriptMgr::OnAddPassenger(Transport* transport, Player* player)

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@@ -16,7 +16,6 @@
*/
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
#include "Vehicle.h"
void ScriptMgr::OnInstall(Vehicle* veh)

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@@ -18,7 +18,6 @@
#include "ScriptSystem.h"
#include "DatabaseEnv.h"
#include "ObjectMgr.h"
#include "ScriptMgr.h"
ScriptPointVector const SystemMgr::_empty;