refactor(Core): remove unused imports (#9767)

This commit is contained in:
Francesco Borzì
2021-12-19 19:41:14 +01:00
committed by GitHub
parent d2d99bccc7
commit cbc7e5466a
79 changed files with 76 additions and 103 deletions

View File

@@ -37,7 +37,6 @@
#include "GameEventMgr.h"
#include "GameGraveyard.h"
#include "Map.h"
#include "MapInstanced.h"
#include "MapMgr.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
@@ -45,7 +44,6 @@
#include "SharedDefines.h"
#include "World.h"
#include "WorldPacket.h"
#include <random>
#include <unordered_map>
/*********************************************************/

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@@ -18,11 +18,8 @@
#include "BattlegroundBE.h"
#include "Language.h"
#include "Log.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
BattlegroundBE::BattlegroundBE()
{

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@@ -20,7 +20,6 @@
#include "Creature.h"
#include "GameGraveyard.h"
#include "Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Util.h"

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@@ -17,11 +17,9 @@
#include "BattlegroundNA.h"
#include "Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
BattlegroundNA::BattlegroundNA()
{

View File

@@ -20,7 +20,6 @@
#include "Log.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
BattlegroundRL::BattlegroundRL()
{