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refactor(Core): apply clang-tidy modernize-use-nullptr (#3819)
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@@ -790,7 +790,7 @@ public:
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void GetNearPoint2D(float& x, float& y, float distance, float absAngle) const;
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void GetNearPoint(WorldObject const* searcher, float& x, float& y, float& z, float searcher_size, float distance2d, float absAngle, float controlZ = 0) const;
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void GetVoidClosePoint(float& x, float& y, float& z, float size, float distance2d = 0, float relAngle = 0, float controlZ = 0) const;
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bool GetClosePoint(float& x, float& y, float& z, float size, float distance2d = 0, float angle = 0, const WorldObject* forWho = NULL, bool force = false) const;
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bool GetClosePoint(float& x, float& y, float& z, float size, float distance2d = 0, float angle = 0, const WorldObject* forWho = nullptr, bool force = false) const;
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void MovePosition(Position& pos, float dist, float angle);
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void GetNearPosition(Position& pos, float dist, float angle)
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{
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