feat(Core/LOS): restruct LOS functions and add LineOfSight check (#1459)

This commit is contained in:
Viste(Кирилл)
2019-02-14 00:24:04 +03:00
committed by Francesco Borzì
parent 6908d333db
commit cb81f3c17a
12 changed files with 84 additions and 56 deletions

View File

@@ -1297,7 +1297,10 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_ENABLE_CONTINENT_TRANSPORT_PRELOADING] = sConfigMgr->GetBoolDefault("IsPreloadedContinentTransport.Enabled", false);
m_bool_configs[CONFIG_IP_BASED_ACTION_LOGGING] = sConfigMgr->GetBoolDefault("Allow.IP.Based.Action.Logging", false);
// Whether to use LoS from game objects
m_bool_configs[CONFIG_CHECK_GOBJECT_LOS] = sConfigMgr->GetBoolDefault("CheckGameObjectLoS", true);
m_bool_configs[CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA] = sConfigMgr->GetBoolDefault("Calculate.Creature.Zone.Area.Data", false);
m_bool_configs[CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA] = sConfigMgr->GetBoolDefault("Calculate.Gameoject.Zone.Area.Data", false);

View File

@@ -165,6 +165,7 @@ enum WorldBoolConfigs
CONFIG_IP_BASED_ACTION_LOGGING,
CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA,
CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA,
CONFIG_CHECK_GOBJECT_LOS,
BOOL_CONFIG_VALUE_COUNT
};