refactor(Core/Misc): sin() to std::sin() (#9795)

This commit is contained in:
Kitzunu
2022-01-06 19:29:40 +01:00
committed by GitHub
parent 66e6d33116
commit cb7e355291
66 changed files with 212 additions and 211 deletions

View File

@@ -165,7 +165,7 @@ class spell_winter_veil_racer_rocket_slam : public SpellScript
{
Position pos;
float x = caster->GetPositionX() + 30 * cos(caster->GetOrientation());
float y = caster->GetPositionY() + 30 * sin(caster->GetOrientation());
float y = caster->GetPositionY() + 30 * std::sin(caster->GetOrientation());
pos.Relocate(x, y, caster->GetMap()->GetHeight(x, y, MAX_HEIGHT) + 0.5f);
//caster->GetFirstCollisionPosition(pos, 30.0f, caster->GetOrientation());
caster->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SPELL_RACER_CHARGE_TO_OBJECT, true);