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refactor(Core/Misc): sin() to std::sin() (#9795)
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@@ -172,7 +172,7 @@ public:
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float GetDist2d() const { return m_src._position.GetExactDist2d(&m_dst._position); }
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float GetSpeedXY() const { return m_speed * cos(m_elevation); }
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float GetSpeedZ() const { return m_speed * sin(m_elevation); }
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float GetSpeedZ() const { return m_speed * std::sin(m_elevation); }
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void Update(Unit* caster);
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void OutDebug() const;
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