refactor(Core/Misc): sin() to std::sin() (#9795)

This commit is contained in:
Kitzunu
2022-01-06 19:29:40 +01:00
committed by GitHub
parent 66e6d33116
commit cb7e355291
66 changed files with 212 additions and 211 deletions

View File

@@ -1781,7 +1781,7 @@ void Spell::SelectImplicitTrajTargets(SpellEffIndex effIndex, SpellImplicitTarge
if (m_targets.GetSrcPos()->GetExactDist2d(m_targets.GetDstPos()) > bestDist)
{
float x = m_targets.GetSrcPos()->m_positionX + cos(m_caster->GetOrientation()) * bestDist;
float y = m_targets.GetSrcPos()->m_positionY + sin(m_caster->GetOrientation()) * bestDist;
float y = m_targets.GetSrcPos()->m_positionY + std::sin(m_caster->GetOrientation()) * bestDist;
float z = m_targets.GetSrcPos()->m_positionZ + bestDist * (a * bestDist + b);
if (itr != targets.end())

View File

@@ -172,7 +172,7 @@ public:
float GetDist2d() const { return m_src._position.GetExactDist2d(&m_dst._position); }
float GetSpeedXY() const { return m_speed * cos(m_elevation); }
float GetSpeedZ() const { return m_speed * sin(m_elevation); }
float GetSpeedZ() const { return m_speed * std::sin(m_elevation); }
void Update(Unit* caster);
void OutDebug() const;