refactor(Core/Misc): sin() to std::sin() (#9795)

This commit is contained in:
Kitzunu
2022-01-06 19:29:40 +01:00
committed by GitHub
parent 66e6d33116
commit cb7e355291
66 changed files with 212 additions and 211 deletions

View File

@@ -1514,7 +1514,7 @@ void GameObject::Use(Unit* user)
float relativeDistance = (info->size * itr->first) - (info->size * (info->chair.slots - 1) / 2.0f);
float x_i = GetPositionX() + relativeDistance * cos(orthogonalOrientation);
float y_i = GetPositionY() + relativeDistance * sin(orthogonalOrientation);
float y_i = GetPositionY() + relativeDistance * std::sin(orthogonalOrientation);
if (itr->second)
{
@@ -2082,7 +2082,7 @@ bool GameObject::IsInRange(float x, float y, float z, float radius) const
if (!info)
return IsWithinDist3d(x, y, z, radius);
float sinA = sin(GetOrientation());
float sinA = std::sin(GetOrientation());
float cosA = cos(GetOrientation());
float dx = x - GetPositionX();
float dy = y - GetPositionY();