fix(Scripts/SerpentshrineCavern): Randomize the Lurker spout direction (#17980)

This commit is contained in:
Andrew
2023-12-10 21:33:36 -03:00
committed by GitHub
parent 36109628a9
commit cb57691ce9

View File

@@ -38,6 +38,8 @@ enum Misc
{
EMOTE_TAKE_BREATH = 0,
ACTION_START_EVENT = 1,
ACTION_ROTATE = 2,
ACTION_SHUFFLE_ROTATION = 3,
MAX_SUMMONS = 9,
NPC_COILFANG_GUARDIAN = 21873,
@@ -65,7 +67,7 @@ const Position positions[MAX_SUMMONS] =
struct boss_the_lurker_below : public BossAI
{
boss_the_lurker_below(Creature* creature) : BossAI(creature, DATA_THE_LURKER_BELOW) { }
boss_the_lurker_below(Creature* creature) : BossAI(creature, DATA_THE_LURKER_BELOW), _clockWise(false) { }
void Reset() override
{
@@ -73,6 +75,7 @@ struct boss_the_lurker_below : public BossAI
me->SetReactState(REACT_PASSIVE);
me->SetStandState(UNIT_STAND_STATE_SUBMERGED);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
_clockWise = RAND(false, true);
}
void EnterEvadeMode(EvadeReason why) override
@@ -91,6 +94,15 @@ struct boss_the_lurker_below : public BossAI
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetInCombatWithZone();
}
else if (action == ACTION_ROTATE)
{
float orientation = _clockWise ? Position::NormalizeOrientation(me->GetOrientation() + 0.1f) : Position::NormalizeOrientation(me->GetOrientation() - 0.1f);
me->SetFacingTo(orientation);
}
else if (action == ACTION_SHUFFLE_ROTATION)
{
_clockWise = RAND(false, true);
}
}
void AttackStart(Unit* who) override
@@ -203,6 +215,9 @@ struct boss_the_lurker_below : public BossAI
}
me->resetAttackTimer();
}
private:
bool _clockWise;
};
class go_strange_pool : public GameObjectScript
@@ -229,9 +244,14 @@ class spell_lurker_below_spout : public AuraScript
{
PrepareAuraScript(spell_lurker_below_spout);
void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& /*isPeriodic*/, int32& amplitude)
{
amplitude = 1000;
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
SetDuration(13000);
SetDuration(16000);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
@@ -242,45 +262,56 @@ class spell_lurker_below_spout : public AuraScript
creature->SetReactState(REACT_AGGRESSIVE);
if (Unit* target = creature->GetVictim())
creature->SetTarget(target->GetGUID());
if (GetUnitOwner()->GetAI())
{
GetUnitOwner()->GetAI()->DoAction(ACTION_SHUFFLE_ROTATION);
}
}
}
void OnPeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
GetUnitOwner()->SetFacingTo(Position::NormalizeOrientation(GetUnitOwner()->GetOrientation() + 0.1f));
if (GetUnitOwner()->GetAI())
{
GetUnitOwner()->GetAI()->DoAction(ACTION_ROTATE);
}
GetUnitOwner()->CastSpell(GetUnitOwner(), aurEff->GetAmount(), true);
}
void Register() override
{
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_lurker_below_spout::CalcPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
OnEffectApply += AuraEffectApplyFn(spell_lurker_below_spout::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_lurker_below_spout::HandleEffectRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_lurker_below_spout::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
class HasInLineCheck
{
public:
HasInLineCheck(Unit* caster) : _caster(caster) { }
bool operator()(WorldObject* unit)
{
return !_caster->HasInLine(unit, 5.0f) || (unit->GetTypeId() == TYPEID_UNIT && unit->ToUnit()->IsUnderWater());
}
private:
Unit* _caster;
};
class spell_lurker_below_spout_cone : public SpellScript
{
PrepareSpellScript(spell_lurker_below_spout_cone);
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(HasInLineCheck(GetCaster()));
Unit* caster = GetCaster();
targets.remove_if([caster](WorldObject const* target) -> bool
{
if (!caster->HasInLine(target, 5.0f) || !target->IsPlayer())
{
return true;
}
LiquidData const& liquidData = target->GetLiquidData();
if (liquidData.Status == LIQUID_MAP_UNDER_WATER)
{
return true;
}
return false;
});
}
void Register() override