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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix (Core/Vehicle): delay position update in Vehicles, this may be deleted (#2247)
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@@ -498,19 +498,25 @@ void Vehicle::RelocatePassengers()
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{
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ASSERT(_me->GetMap());
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std::vector<std::pair<Unit*, Position>> seatRelocation;
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seatRelocation.reserve(Seats.size());
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// not sure that absolute position calculation is correct, it must depend on vehicle pitch angle
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for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
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for (auto const& itr : Seats)
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{
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if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger.Guid))
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if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr.second.Passenger.Guid))
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{
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ASSERT(passenger->IsInWorld());
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float px, py, pz, po;
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passenger->m_movementInfo.transport.pos.GetPosition(px, py, pz, po);
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CalculatePassengerPosition(px, py, pz, &po);
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passenger->UpdatePosition(px, py, pz, po);
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seatRelocation.emplace_back(passenger, Position(px, py, pz, po));
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}
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}
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for (auto const& pair : seatRelocation)
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pair.first->UpdatePosition(pair.second);
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}
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void Vehicle::Dismiss()
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