Merge branch 'master' into Playerbot

# Conflicts:
#	src/server/game/Guilds/Guild.cpp
This commit is contained in:
郑佩茹
2022-11-18 10:21:36 -07:00
312 changed files with 104564 additions and 1583 deletions

View File

@@ -590,6 +590,14 @@ void ScriptMgr::OnLootItem(Player* player, Item* item, uint32 count, ObjectGuid
});
}
void ScriptMgr::OnStoreNewItem(Player* player, Item* item, uint32 count)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)
{
script->OnStoreNewItem(player, item, count);
});
}
void ScriptMgr::OnCreateItem(Player* player, Item* item, uint32 count)
{
ExecuteScript<PlayerScript>([&](PlayerScript* script)

View File

@@ -69,19 +69,19 @@ void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage)
});
}
void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage)
void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage, SpellInfo const* spellInfo)
{
ExecuteScript<UnitScript>([&](UnitScript* script)
{
script->ModifySpellDamageTaken(target, attacker, damage);
script->ModifySpellDamageTaken(target, attacker, damage, spellInfo);
});
}
void ScriptMgr::ModifyHealRecieved(Unit* target, Unit* attacker, uint32& damage)
void ScriptMgr::ModifyHealReceived(Unit* target, Unit* healer, uint32& heal, SpellInfo const* spellInfo)
{
ExecuteScript<UnitScript>([&](UnitScript* script)
{
script->ModifyHealRecieved(target, attacker, damage);
script->ModifyHealReceived(target, healer, heal, spellInfo);
});
}
@@ -242,3 +242,11 @@ void ScriptMgr::OnUnitDeath(Unit* unit, Unit* killer)
script->OnUnitDeath(unit, killer);
});
}
void ScriptMgr::OnAuraApply(Unit* unit, Aura* aura)
{
ExecuteScript<UnitScript>([&](UnitScript* script)
{
script->OnAuraApply(unit, aura);
});
}