From ca9c19ffd4650b44a443088c7684691cee0a9907 Mon Sep 17 00:00:00 2001 From: Skjalf <47818697+Nyeriah@users.noreply.github.com> Date: Sun, 21 Aug 2022 19:48:34 -0300 Subject: [PATCH] =?UTF-8?q?feat(Core/GameObject):=20Add=20an=20overload=20?= =?UTF-8?q?to=20SummonGameObject()=20to=20accep=E2=80=A6=20(#12821)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit feat(Core/GameObject): Add an overload to SummonGameObject() to accept positions --- src/server/game/Entities/Object/Object.cpp | 5 +++++ src/server/game/Maps/Map.h | 1 + 2 files changed, 6 insertions(+) diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 506f4c3f9..7a763cef6 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2275,6 +2275,11 @@ GameObject* Map::SummonGameObject(uint32 entry, float x, float y, float z, float return go; } +GameObject* Map::SummonGameObject(uint32 entry, Position const& pos, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport) +{ + return SummonGameObject(entry, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), rotation0, rotation1, rotation2, rotation3, respawnTime, checkTransport); +} + void WorldObject::SetZoneScript() { if (Map* map = FindMap()) diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index a0aa1f82f..0f5f73929 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -502,6 +502,7 @@ public: TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = nullptr, uint32 duration = 0, WorldObject* summoner = nullptr, uint32 spellId = 0, uint32 vehId = 0); GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport = true); + GameObject* SummonGameObject(uint32 entry, Position const& pos, float rotation0 = 0.0f, float rotation1 = 0.0f, float rotation2 = 0.0f, float rotation3 = 0.0f, uint32 respawnTime = 100, bool checkTransport = true); void SummonCreatureGroup(uint8 group, std::list* list = nullptr); Corpse* GetCorpse(ObjectGuid const guid);