From c9b46beae276d8990cea7935609d4a8461d40bf3 Mon Sep 17 00:00:00 2001 From: r0m1ntik <40755539+r0m1ntik@users.noreply.github.com> Date: Tue, 26 Jan 2021 21:55:33 +0100 Subject: [PATCH] fix(Core/Spell): Glyph apply bonus (#4206) --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 6d2ba1242..aa90d827c 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -18395,8 +18395,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder* holder) _LoadTalents(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TALENTS)); _LoadGlyphs(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GLYPHS)); - _LoadAuras(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURAS), time_diff); _LoadGlyphAuras(); + _LoadAuras(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURAS), time_diff); // add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura) if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) {