fix(Scripts/IcecrownCitadel): Fix Svalna crash (#15862)

This commit is contained in:
Skjalf
2023-04-07 12:57:52 -03:00
committed by GitHub
parent e2cfb5c5a9
commit c9973f3a80
2 changed files with 1 additions and 15 deletions

View File

@@ -1007,13 +1007,6 @@ public:
me->SendMovementFlagUpdate();
}
void AttackStart(Unit* victim) override
{
if (me->HasReactState(REACT_PASSIVE) || me->IsImmuneToAll())
return;
BossAI::AttackStart(victim);
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
@@ -1039,13 +1032,6 @@ public:
void JustEngagedWith(Unit* /*attacker*/) override
{
if (me->HasReactState(REACT_PASSIVE) || me->IsImmuneToAll())
{
me->CombatStop(false);
me->SetImmuneToAll(true);
me->SetReactState(REACT_PASSIVE);
return;
}
_JustEngagedWith();
me->LowerPlayerDamageReq(me->GetMaxHealth());
if (Creature* crok = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_CROK_SCOURGEBANE)))

View File

@@ -1457,7 +1457,7 @@ public:
bool CheckRequiredBosses(uint32 bossId, Player const* player) const override
{
if (player->GetSession() && player->GetSession()->GetSecurity() >= SEC_MODERATOR)
if (player && player->GetSession() && player->GetSession()->GetSecurity() >= SEC_MODERATOR)
{
return true;
}