From c9725dd4b2b06b5fcf00d297a0578e8ad73bf03a Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Wed, 26 Jun 2024 17:40:04 -0300 Subject: [PATCH] fix(Core/AI): Don't set boss state to none if already complete (#19139) --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 9dbd754ff..cab036c52 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -653,7 +653,7 @@ void BossAI::_JustEngagedWith() void BossAI::_EnterEvadeMode(EvadeReason why) { CreatureAI::EnterEvadeMode(why); - if (instance) + if (instance && instance->GetBossState(_bossId) != DONE) { instance->SetBossState(_bossId, NOT_STARTED); instance->SaveToDB();