diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp index f63072138..dd70460c0 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp @@ -145,11 +145,11 @@ public: // Always running events events.ScheduleEvent(EVENT_THRASH, 5000); // Phase one events (regular form) - events.ScheduleEvent(EVENT_HOLY_NOVA, 5000, 0, PHASE_ONE); + events.ScheduleEvent(EVENT_HOLY_NOVA, urand(5000, 15000), 0, PHASE_ONE); events.ScheduleEvent(EVENT_DISPEL_MAGIC, 35000, 0, PHASE_ONE); - events.ScheduleEvent(EVENT_HOLY_FIRE, 10000, 0, PHASE_ONE); + events.ScheduleEvent(EVENT_HOLY_FIRE, urand(10000,20000), 0, PHASE_ONE); events.ScheduleEvent(EVENT_RENEW, 30000, 0, PHASE_ONE); - events.ScheduleEvent(EVENT_HOLY_WRATH, 60000, 0, PHASE_ONE); + events.ScheduleEvent(EVENT_HOLY_WRATH, urand(15000, 25000), 0, PHASE_ONE); events.SetPhase(PHASE_ONE); @@ -205,32 +205,19 @@ public: DoCast(me, SPELL_RENEW); events.ScheduleEvent(EVENT_RENEW, urand(25000, 30000), 0, PHASE_ONE); break; - case EVENT_HOLY_NOVA: - _inMeleeRange = 0; - - for (uint8 i = 0; i < 10; ++i) - { - if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, i)) - // check if target is within melee-distance - if (me->IsWithinMeleeRange(target)) - ++_inMeleeRange; - } - - // trigger spellcast only if we have 3 or more targets to affect - if (_inMeleeRange >= 3) - DoCastVictim(SPELL_HOLY_NOVA); - - events.ScheduleEvent(EVENT_HOLY_NOVA, urand(45000, 75000), 0, PHASE_ONE); + case EVENT_HOLY_WRATH: + if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat)) + DoCast(target, SPELL_HOLY_WRATH); + events.ScheduleEvent(EVENT_HOLY_WRATH, urand(12000, 22000), 0, PHASE_ONE); break; case EVENT_HOLY_FIRE: if (Unit* target = SelectTarget(SelectTargetMethod::Random)) DoCast(target, SPELL_HOLY_FIRE); - events.ScheduleEvent(EVENT_HOLY_FIRE, urand(45000, 60000), 0, PHASE_ONE); + events.ScheduleEvent(EVENT_HOLY_FIRE, urand(10000, 24000), 0, PHASE_ONE); break; - case EVENT_HOLY_WRATH: - if (Unit* target = SelectTarget(SelectTargetMethod::Random)) - DoCast(target, SPELL_HOLY_WRATH); - events.ScheduleEvent(EVENT_HOLY_WRATH, urand(45000, 60000), 0, PHASE_ONE); + case EVENT_HOLY_NOVA: + DoCastSelf(SPELL_HOLY_NOVA); + events.ScheduleEvent(EVENT_HOLY_NOVA, urand(10000, 24000), 0, PHASE_ONE); break; //