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feat(Spell/Scripts): Move Spell gen remove impairing auras to spell scripts (#11104)
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@@ -3808,13 +3808,6 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
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m_caster->CastSpell(unitTarget, 22682, true);
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return;
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}
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case 20589: // Escape artist
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case 30918: // Improved Sprint
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{
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// Removes snares and roots.
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unitTarget->RemoveMovementImpairingAuras(true);
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break;
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}
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// Plant Warmaul Ogre Banner
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case 32307:
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if (Player* caster = m_caster->ToPlayer())
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