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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Scripts/UpperBlackrockSpire): Missing Seal of Ascension event (#12891)
* fix(Scripts/UpperBlackrockSpire): Missing Seal of Ascension event Using seal of ascension during the arena event does not start event Seal of ascension does not give chromatic protection buffs Closes https://github.com/azerothcore/azerothcore-wotlk/issues/9069 * fixup! fix(Scripts/UpperBlackrockSpire): Missing Seal of Ascension event
This commit is contained in:
@@ -51,7 +51,8 @@ enum DataTypes
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DATA_HALL_RUNE_6 = 21,
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DATA_HALL_RUNE_7 = 22,
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DATA_SOLAKAR_FLAMEWREATH = 23,
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DATA_MOR_GRAYHOOF = 24
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DATA_MOR_GRAYHOOF = 24,
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DATA_VAELASTRASZ = 25
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};
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enum CreaturesIds
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@@ -75,6 +76,8 @@ enum CreaturesIds
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NPC_BLACKHAND_VETERAN = 9819,
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NPC_BLACKHAND_INCARCERATOR = 10316,
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NPC_LORD_VICTOR_NEFARIUS = 10162,
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NPC_VAELASTRASZ_THE_RED = 10340,
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NPC_VAELASTRASZ_UBRS = 10538,
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NPC_SCARSHIELD_INFILTRATOR = 10299,
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@@ -18,15 +18,19 @@
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "blackrock_spire.h"
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#include "SpellScript.h"
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enum Spells
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{
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SPELL_REND_MOUNTS = 16167, // Change model
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SPELL_CORROSIVE_ACID = 16359, // Combat (self cast)
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SPELL_FLAMEBREATH = 16390, // Combat (Self cast)
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SPELL_FREEZE = 16350, // Combat (Self cast)
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SPELL_KNOCK_AWAY = 10101, // Combat
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SPELL_SUMMON_REND = 16328 // Summons Rend near death
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SPELL_REND_MOUNTS = 16167, // Change model
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SPELL_CORROSIVE_ACID = 16359, // Combat (self cast)
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SPELL_FLAMEBREATH = 16390, // Combat (Self cast)
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SPELL_FREEZE = 16350, // Combat (Self cast)
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SPELL_KNOCK_AWAY = 10101, // Combat
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SPELL_SUMMON_REND = 16328, // Summons Rend near death
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SPELL_CHROMATIC_PROTECTION_FIRE = 16373,
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SPELL_CHROMATIC_PROTECTION_FROST = 16392,
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SPELL_CHROMATIC_PROTECTION_NATURE = 16391,
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};
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enum Misc
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@@ -179,7 +183,64 @@ public:
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}
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};
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// 16372 - Chromatic Protection
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class spell_gyth_chromatic_protection : public AuraScript
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{
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PrepareAuraScript(spell_gyth_chromatic_protection);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_CORROSIVE_ACID, SPELL_FLAMEBREATH, SPELL_FREEZE });
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}
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bool CheckProc(ProcEventInfo& eventInfo)
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{
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if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
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{
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switch (spellInfo->Id)
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{
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case SPELL_CORROSIVE_ACID:
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case SPELL_FLAMEBREATH:
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case SPELL_FREEZE:
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return true;
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break;
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default:
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break;
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}
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}
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return false;
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}
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void HandleProc(AuraEffect const* /* aurEff */, ProcEventInfo& eventInfo)
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{
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PreventDefaultAction();
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if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
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{
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switch (spellInfo->Id)
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{
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case SPELL_CORROSIVE_ACID:
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GetTarget()->CastSpell(GetTarget(), SPELL_CHROMATIC_PROTECTION_NATURE, true);
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break;
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case SPELL_FLAMEBREATH:
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GetTarget()->CastSpell(GetTarget(), SPELL_CHROMATIC_PROTECTION_FIRE, true);
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break;
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case SPELL_FREEZE:
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GetTarget()->CastSpell(GetTarget(), SPELL_CHROMATIC_PROTECTION_FROST, true);
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break;
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default:
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break;
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}
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}
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}
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void Register() override
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{
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OnEffectProc += AuraEffectProcFn(spell_gyth_chromatic_protection::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
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}
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};
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void AddSC_boss_gyth()
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{
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new boss_gyth();
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RegisterSpellScript(spell_gyth_chromatic_protection);
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}
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@@ -253,6 +253,7 @@ public:
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{
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case EVENT_START_1:
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instance->SetBossState(DATA_WARCHIEF_REND_BLACKHAND, IN_PROGRESS);
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instance->SetData(DATA_VAELASTRASZ, NOT_STARTED);
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if (Creature* victor = ObjectAccessor::GetCreature(*me, victorGUID))
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victor->AI()->Talk(SAY_NEFARIUS_0);
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@@ -24,6 +24,7 @@
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "blackrock_spire.h"
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uint32 const DragonspireMobs[3] = { NPC_BLACKHAND_DREADWEAVER, NPC_BLACKHAND_SUMMONER, NPC_BLACKHAND_VETERAN };
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@@ -80,6 +81,7 @@ public:
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uint32 CurrentSolakarWave = 0;
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uint32 SolakarState = NOT_STARTED; // there should be a global instance encounter state, where is it?
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GuidVector SolakarSummons;
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uint32 VaelastraszState = NOT_STARTED;
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instance_blackrock_spireMapScript(InstanceMap* map) : InstanceScript(map)
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{
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@@ -89,6 +91,7 @@ public:
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CurrentSolakarWave = 0;
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SolakarState = NOT_STARTED;
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SolakarSummons.clear();
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VaelastraszState = NOT_STARTED;
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}
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void CreatureLooted(Creature* creature, LootType loot) override
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@@ -377,6 +380,9 @@ public:
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}
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SolakarState = data;
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break;
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case DATA_VAELASTRASZ:
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VaelastraszState = data;
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break;
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case DATA_UROK_DOOMHOWL:
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if (data == FAIL)
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{
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@@ -420,6 +426,10 @@ public:
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{
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return SolakarState;
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}
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else if (type == DATA_VAELASTRASZ)
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{
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return VaelastraszState;
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}
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else
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{
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return InstanceScript::GetData(type);
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@@ -877,6 +887,247 @@ public:
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}
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};
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/*#####
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# npc_vaelastrasz_the_red and Seal of Ascension event
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#####*/
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// Set fixed spawn points so there's enough room for the dragon model
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Position VaelastraszTheRedPosNorth = Position(168.815506f, -420.311066f, 110.472298f, 3.141593f);
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Position VaelastraszTheRedPosSouth = Position(134.369049f, -420.311066f, 110.472298f, 6.283184f);
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// 16349 - Call of Vaelastrasz
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class spell_blackrock_spire_call_of_vaelastrasz : public SpellScript
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{
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PrepareSpellScript(spell_blackrock_spire_call_of_vaelastrasz);
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void OnEffect(SpellEffIndex /*effIndex*/)
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{
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if (Unit* caster = GetCaster())
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{
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if (InstanceScript* instance = caster->GetInstanceScript())
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{
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instance->SetData(DATA_VAELASTRASZ, IN_PROGRESS);
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float distanceToNorthSpawn = caster->GetDistance2d(VaelastraszTheRedPosNorth.m_positionX, VaelastraszTheRedPosNorth.m_positionY);
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float distanceToSouthSpawn = caster->GetDistance2d(VaelastraszTheRedPosSouth.m_positionX, VaelastraszTheRedPosSouth.m_positionY);
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Position spawnPosition = distanceToNorthSpawn < distanceToSouthSpawn ? VaelastraszTheRedPosNorth : VaelastraszTheRedPosSouth;
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// despawn is called by the CreatureAI
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caster->SummonCreature(NPC_VAELASTRASZ_THE_RED, spawnPosition, TEMPSUMMON_TIMED_DESPAWN, 60 * IN_MILLISECONDS);
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}
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}
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}
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void Register() override
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{
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OnEffectLaunch += SpellEffectFn(spell_blackrock_spire_call_of_vaelastrasz::OnEffect, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
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}
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};
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enum Spells
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{
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// Vaelastrasz the Red
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SPELL_VAELAN_SPAWNS = 16634, // Lightning Effect (Self cast)
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SPELL_TOUCH_OF_VAELASTRASZ = 16319, // AoE heal (Self cast)
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// Vaelastrasz
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SPELL_FLAMEBREATH = 16396, // Combat (Self cast)
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SPELL_VAELASTRASZ_SPAWN = 16354, // Self Cast Despawn (Self cast)
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// Victor Nefarius
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SPELL_NEFARIUS_CORRUPTION = 23642,
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};
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enum ModelIds
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{
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MODEL_VAELASTRASZ_UBRS = 9909,
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MODEL_VAELASTRASZ_THE_RED = 9912,
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};
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enum Says
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{
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// Vaelastrasz the Red
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SAY_RED_SUMMONED = 0,
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SAY_RED_BEFORE_TRANSFORM = 1,
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// Vaelastrasz
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SAY_VAEL_SUMMONED = 0,
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SAY_VAEL_STOP_COMBAT = 1,
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// Victor Nefarius
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SAY_NEFARIUS_15 = 15,
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SAY_NEFARIUS_16 = 16,
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SAY_NEFARIUS_17 = 17,
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};
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enum Events
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{
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// Vaelastrasz the Red
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EVENT_RED_1_TALK_BEFORE_TRANSFORM = 1,
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EVENT_RED_2_TRANSFORM,
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// Vaelastrasz
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EVENT_VAEL_TALK_SUMMON,
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EVENT_VAEL_1_START_COMBAT,
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EVENT_NEFARIUS_TALK_1,
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EVENT_NEFARIUS_TALK_2,
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EVENT_NEFARIUS_TALK_3,
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EVENT_NEFARIUS_CORRUPTION,
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EVENT_VAEL_2_TRANSFORM,
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EVENT_VAEL_3_DESPAWN,
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EVENT_FLAME_BREATH,
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};
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class npc_vaelastrasz_the_red : public CreatureScript
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{
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public:
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npc_vaelastrasz_the_red() : CreatureScript("npc_vaelastrasz_the_red") { }
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struct npc_vaelastrasz_the_redAI : public CreatureAI
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{
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npc_vaelastrasz_the_redAI(Creature* creature) : CreatureAI(creature) { }
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void IsSummonedBy(Unit* summoner) override
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{
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if (!summoner)
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{
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return;
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}
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_combatEnabled = false;
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me->CastSpell(me, SPELL_VAELAN_SPAWNS, false);
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me->SetFacingToObject(summoner);
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Talk(SAY_RED_SUMMONED);
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if (Creature* victor = me->FindNearestCreature(NPC_LORD_VICTOR_NEFARIUS, 100.0f))
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{
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_victorGUID = victor->GetGUID();
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}
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events.ScheduleEvent(EVENT_RED_1_TALK_BEFORE_TRANSFORM, 3s);
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}
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void UpdateAI(uint32 diff) override
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{
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_RED_1_TALK_BEFORE_TRANSFORM:
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Talk(SAY_RED_BEFORE_TRANSFORM);
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events.ScheduleEvent(EVENT_RED_2_TRANSFORM, 2s);
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break;
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case EVENT_RED_2_TRANSFORM:
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me->CastSpell(me, SPELL_TOUCH_OF_VAELASTRASZ, false);
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me->SetEntry(NPC_VAELASTRASZ_UBRS);
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me->SetDisplayId(MODEL_VAELASTRASZ_UBRS);
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events.ScheduleEvent(EVENT_VAEL_TALK_SUMMON, 1s);
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events.ScheduleEvent(EVENT_VAEL_1_START_COMBAT, 5s);
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break;
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case EVENT_VAEL_TALK_SUMMON:
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Talk(SAY_VAEL_SUMMONED);
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break;
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case EVENT_VAEL_1_START_COMBAT:
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_combatEnabled = true;
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me->SetImmuneToNPC(false);
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if (Creature* gyth = me->FindNearestCreature(NPC_GYTH, 100.0f, true))
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{
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me->AddThreat(gyth, 1000000.f);
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me->AI()->AttackStart(gyth);
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}
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if (Creature* rend = me->FindNearestCreature(NPC_WARCHIEF_REND_BLACKHAND, 100.0f, true))
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{
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if (!rend->IsImmuneToNPC() && rend->isTargetableForAttack())
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{
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me->AddThreat(rend, 100000.f);
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if (!me->FindNearestCreature(NPC_GYTH, 100.0f, true))
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{
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me->AI()->AttackStart(rend);
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}
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}
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}
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_events2.ScheduleEvent(EVENT_FLAME_BREATH, 5s);
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events.ScheduleEvent(EVENT_NEFARIUS_TALK_1, 500ms);
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break;
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case EVENT_NEFARIUS_TALK_1:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, _victorGUID))
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{
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victor->GetMotionMaster()->Clear(); // stop pacing
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victor->GetMotionMaster()->MoveIdle();
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victor->StopMovingOnCurrentPos();
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victor->SetFacingToObject(me);
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victor->AI()->Talk(SAY_NEFARIUS_15);
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}
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events.ScheduleEvent(EVENT_NEFARIUS_TALK_2, 6s);
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break;
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case EVENT_NEFARIUS_TALK_2:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, _victorGUID))
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{
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victor->SetFacingToObject(me);
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victor->AI()->Talk(SAY_NEFARIUS_16);
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}
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events.ScheduleEvent(EVENT_NEFARIUS_TALK_3, 5s);
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break;
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case EVENT_NEFARIUS_TALK_3:
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if (Creature* victor = ObjectAccessor::GetCreature(*me, _victorGUID))
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{
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victor->SetFacingToObject(me);
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victor->AI()->Talk(SAY_NEFARIUS_17);
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}
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events.ScheduleEvent(EVENT_NEFARIUS_CORRUPTION, 5s);
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break;
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case EVENT_NEFARIUS_CORRUPTION:
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_combatEnabled = false;
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me->AttackStop();
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me->RemoveAllAuras();
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me->StopMovingOnCurrentPos();
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me->SetFaction(FACTION_FRIENDLY);
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if (Creature* victor = ObjectAccessor::GetCreature(*me, _victorGUID))
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{
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victor->SetFacingToObject(me);
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victor->CastSpell(me, SPELL_NEFARIUS_CORRUPTION, TRIGGERED_CAST_DIRECTLY);
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}
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events.ScheduleEvent(EVENT_VAEL_2_TRANSFORM, 1s);
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break;
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case EVENT_VAEL_2_TRANSFORM:
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Talk(SAY_VAEL_STOP_COMBAT);
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me->SetDisplayId(MODEL_VAELASTRASZ_THE_RED);
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events.ScheduleEvent(EVENT_VAEL_3_DESPAWN, 500ms);
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break;
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case EVENT_VAEL_3_DESPAWN:
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DoCast(me, SPELL_VAELASTRASZ_SPAWN);
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me->DespawnOrUnsummon(1500);
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break;
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default:
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break;
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}
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}
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if (!_combatEnabled || !UpdateVictim() || me->HasUnitState(UNIT_STATE_CASTING))
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{
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return;
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}
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_events2.Update(diff);
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switch (_events2.ExecuteEvent())
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{
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case EVENT_FLAME_BREATH:
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me->CastSpell(me, SPELL_FLAMEBREATH, false);
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break;
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default:
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break;
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}
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DoMeleeAttackIfReady();
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return;
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}
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private:
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ObjectGuid _victorGUID;
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bool _combatEnabled;
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EventMap _events2;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetBlackrockSpireAI<npc_vaelastrasz_the_redAI>(creature);
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}
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};
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void AddSC_instance_blackrock_spire()
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{
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new instance_blackrock_spire();
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@@ -885,4 +1136,6 @@ void AddSC_instance_blackrock_spire()
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new go_father_flame();
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new near_scarshield_infiltrator();
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new at_scarshield_infiltrator();
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RegisterSpellScript(spell_blackrock_spire_call_of_vaelastrasz);
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new npc_vaelastrasz_the_red();
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}
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