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fix(DB/SmartScriptMgr): Move CWZ valid check (#3206)
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@@ -1320,12 +1320,6 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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case SMART_ACTION_SET_IN_COMBAT_WITH_ZONE:
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{
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if (mScriptType == SMART_SCRIPT_TYPE_GAMEOBJECT)
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{
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sLog->outErrorDb("SMART_ACTION_SET_IN_COMBAT_WITH_ZONE (38) is not allowed with SMART_SCRIPT_TYPE_GAMEOBJECT (1), skipped.");
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break;
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}
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ObjectList* targets = GetTargets(e, unit);
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if (!targets)
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break;
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