From c6c21fac1f6f7f2a7fa76d181a683ff6b5604068 Mon Sep 17 00:00:00 2001 From: Yehonal Date: Sat, 25 Feb 2017 14:31:22 +0100 Subject: [PATCH] Fixed death knight Army of the dead pet damage it also scale with level now --- src/game/Entities/Pet/Pet.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/game/Entities/Pet/Pet.cpp b/src/game/Entities/Pet/Pet.cpp index 71e89a30d..5dfe7fc22 100644 --- a/src/game/Entities/Pet/Pet.cpp +++ b/src/game/Entities/Pet/Pet.cpp @@ -959,7 +959,12 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) { AddAura(SPELL_HUNTER_PET_SCALING_04, this); AddAura(SPELL_DK_PET_SCALING_01, this); + AddAura(SPELL_DK_PET_SCALING_02, this); + AddAura(SPELL_DK_PET_SCALING_03, this); AddAura(SPELL_PET_AVOIDANCE, this); + + SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); + SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); break; } case NPC_GENERIC_IMP: