Fixed compilation after dir rework

This commit is contained in:
Yehonal
2017-10-13 19:22:30 +02:00
parent b24a2ea13e
commit c64f8d8e82
75 changed files with 276 additions and 938 deletions

View File

@@ -0,0 +1,22 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef _VMAPDEFINITIONS_H
#define _VMAPDEFINITIONS_H
#include <cstring>
#define LIQUID_TILE_SIZE (533.333f / 128.f)
namespace VMAP
{
const char VMAP_MAGIC[] = "VMAP_4.1";
const char RAW_VMAP_MAGIC[] = "VMAP041"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...
bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len);
}
#endif