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fix(Core/Spell): Earthliving weapon proc (#4015)
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@@ -47,7 +47,8 @@ enum ShamanSpells
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SPELL_SHAMAN_TOTEM_EARTHBIND_EARTHGRAB = 64695,
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SPELL_SHAMAN_TOTEM_EARTHBIND_TOTEM = 6474,
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SPELL_SHAMAN_TOTEM_EARTHEN_POWER = 59566,
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SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL = 52042
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SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL = 52042,
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SPELL_SHAMAN_BLESSING_OF_THE_ETERNALS_R1 = 51554
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};
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enum ShamanSpellIcons
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@@ -796,6 +797,48 @@ public:
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}
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};
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// -51940 - Earthliving Weapon (Passive)
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class spell_sha_earthliving_weapon : public SpellScriptLoader
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{
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public:
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spell_sha_earthliving_weapon() : SpellScriptLoader("spell_sha_earthliving_weapon") { }
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class spell_sha_earthliving_weapon_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_sha_earthliving_weapon_AuraScript);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return sSpellMgr->GetSpellInfo(SPELL_SHAMAN_BLESSING_OF_THE_ETERNALS_R1);
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}
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bool CheckProc(ProcEventInfo& eventInfo)
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{
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auto chance = 20;
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Unit* caster = eventInfo.GetActor();
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if (AuraEffect const* aurEff = caster->GetAuraEffectOfRankedSpell(SPELL_SHAMAN_BLESSING_OF_THE_ETERNALS_R1, EFFECT_1, caster->GetGUID()))
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{
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if (eventInfo.GetProcTarget()->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
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{
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chance += aurEff->GetAmount();
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}
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}
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return roll_chance_i(chance);
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}
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void Register() override
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{
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DoCheckProc += AuraCheckProcFn(spell_sha_earthliving_weapon_AuraScript::CheckProc);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_sha_earthliving_weapon_AuraScript();
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}
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};
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// -1535 - Fire Nova
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class spell_sha_fire_nova : public SpellScriptLoader
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{
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@@ -1371,6 +1414,7 @@ void AddSC_shaman_spell_scripts()
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new spell_sha_earth_shield();
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new spell_sha_earthbind_totem();
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new spell_sha_earthen_power();
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new spell_sha_earthliving_weapon();
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new spell_sha_fire_nova();
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new spell_sha_flame_shock();
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new spell_sha_healing_stream_totem();
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