mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-22 05:06:24 +00:00
refactor(Core): apply clang-tidy modernize-use-default-member-init (#3827)
This commit is contained in:
@@ -251,31 +251,28 @@ typedef std::unordered_map<uint32, EquipmentInfoContainerInternal> EquipmentInfo
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// from `creature` table
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struct CreatureData
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{
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CreatureData() : id(0), mapid(0), phaseMask(0), displayid(0), equipmentId(0),
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posX(0.0f), posY(0.0f), posZ(0.0f), orientation(0.0f), spawntimesecs(0),
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wander_distance(0.0f), currentwaypoint(0), curhealth(0), curmana(0), movementType(0),
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spawnMask(0), npcflag(0), unit_flags(0), dynamicflags(0), dbData(true), overwrittenZ(false) { }
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uint32 id; // entry in creature_template
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uint16 mapid;
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uint32 phaseMask;
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uint32 displayid;
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int8 equipmentId;
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float posX;
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float posY;
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float posZ;
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float orientation;
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uint32 spawntimesecs;
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float wander_distance;
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uint32 currentwaypoint;
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uint32 curhealth;
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uint32 curmana;
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uint8 movementType;
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uint8 spawnMask;
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uint32 npcflag;
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uint32 unit_flags; // enum UnitFlags mask values
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uint32 dynamicflags;
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bool dbData;
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bool overwrittenZ;
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CreatureData() { }
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uint32 id{0}; // entry in creature_template
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uint16 mapid{0};
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uint32 phaseMask{0};
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uint32 displayid{0};
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int8 equipmentId{0};
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float posX{0.0f};
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float posY{0.0f};
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float posZ{0.0f};
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float orientation{0.0f};
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uint32 spawntimesecs{0};
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float wander_distance{0.0f};
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uint32 currentwaypoint{0};
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uint32 curhealth{0};
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uint32 curmana{0};
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uint8 movementType{0};
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uint8 spawnMask{0};
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uint32 npcflag{0};
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uint32 unit_flags{0}; // enum UnitFlags mask values
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uint32 dynamicflags{0};
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bool dbData{true};
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bool overwrittenZ{false};
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};
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struct CreatureModelInfo
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@@ -388,17 +385,17 @@ typedef std::list<VendorItemCount> VendorItemCounts;
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struct TrainerSpell
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{
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TrainerSpell() : spell(0), spellCost(0), reqSkill(0), reqSkillValue(0), reqLevel(0)
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TrainerSpell()
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{
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for (unsigned int & i : learnedSpell)
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i = 0;
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}
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uint32 spell;
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uint32 spellCost;
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uint32 reqSkill;
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uint32 reqSkillValue;
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uint32 reqLevel;
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uint32 spell{0};
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uint32 spellCost{0};
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uint32 reqSkill{0};
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uint32 reqSkillValue{0};
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uint32 reqLevel{0};
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uint32 learnedSpell[3];
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// helpers
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@@ -409,11 +406,11 @@ typedef std::unordered_map<uint32 /*spellid*/, TrainerSpell> TrainerSpellMap;
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struct TrainerSpellData
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{
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TrainerSpellData() : trainerType(0) {}
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TrainerSpellData() {}
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~TrainerSpellData() { spellList.clear(); }
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TrainerSpellMap spellList;
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uint32 trainerType; // trainer type based at trainer spells, can be different from creature_template value.
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uint32 trainerType{0}; // trainer type based at trainer spells, can be different from creature_template value.
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// req. for correct show non-prof. trainers like weaponmaster, allowed values 0 and 2.
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[[nodiscard]] TrainerSpell const* Find(uint32 spell_id) const;
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};
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@@ -688,22 +688,21 @@ enum GOState
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// from `gameobject`
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struct GameObjectData
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{
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explicit GameObjectData() : id(0), mapid(0), phaseMask(0), posX(0.0f), posY(0.0f), posZ(0.0f), orientation(0.0f), spawntimesecs(0),
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animprogress(0), go_state(GO_STATE_ACTIVE), spawnMask(0), artKit(0), dbData(true) { }
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uint32 id; // entry in gamobject_template
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uint16 mapid;
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uint32 phaseMask;
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float posX;
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float posY;
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float posZ;
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float orientation;
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explicit GameObjectData() { }
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uint32 id{0}; // entry in gamobject_template
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uint16 mapid{0};
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uint32 phaseMask{0};
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float posX{0.0f};
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float posY{0.0f};
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float posZ{0.0f};
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float orientation{0.0f};
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G3D::Quat rotation;
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int32 spawntimesecs;
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uint32 animprogress;
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GOState go_state;
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uint8 spawnMask;
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uint8 artKit;
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bool dbData;
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int32 spawntimesecs{0};
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uint32 animprogress{0};
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GOState go_state{GO_STATE_ACTIVE};
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uint8 spawnMask{0};
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uint8 artKit{0};
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bool dbData{true};
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};
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typedef std::vector<uint32> GameObjectQuestItemList;
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@@ -597,11 +597,11 @@ ByteBuffer& operator >> (ByteBuffer& buf, Position::PositionXYZOStreamer const&
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struct MovementInfo
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{
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// common
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uint64 guid;
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uint32 flags;
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uint16 flags2;
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uint64 guid{0};
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uint32 flags{0};
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uint16 flags2{0};
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Position pos;
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uint32 time;
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uint32 time{0};
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// transport
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struct TransportInfo
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@@ -623,10 +623,10 @@ struct MovementInfo
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} transport;
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// swimming/flying
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float pitch;
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float pitch{0.0f};
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// falling
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uint32 fallTime;
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uint32 fallTime{0};
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// jumping
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struct JumpInfo
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@@ -641,10 +641,9 @@ struct MovementInfo
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} jump;
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// spline
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float splineElevation;
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float splineElevation{0.0f};
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MovementInfo() :
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guid(0), flags(0), flags2(0), time(0), pitch(0.0f), fallTime(0), splineElevation(0.0f)
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MovementInfo()
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{
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pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
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transport.Reset();
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@@ -749,14 +748,14 @@ class MovableMapObject
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template<class T> friend class RandomMovementGenerator;
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protected:
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MovableMapObject() : _moveState(MAP_OBJECT_CELL_MOVE_NONE) {}
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MovableMapObject() {}
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private:
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[[nodiscard]] Cell const& GetCurrentCell() const { return _currentCell; }
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void SetCurrentCell(Cell const& cell) { _currentCell = cell; }
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Cell _currentCell;
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MapObjectCellMoveState _moveState;
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MapObjectCellMoveState _moveState{MAP_OBJECT_CELL_MOVE_NONE};
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};
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class WorldObject : public Object, public WorldLocation
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@@ -22,7 +22,7 @@ public:
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CLIENT_UPDATE_MASK_BITS = sizeof(ClientUpdateMaskType) * 8,
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};
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UpdateMask() : _fieldCount(0), _blockCount(0), _bits(nullptr) { }
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UpdateMask() { }
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UpdateMask(UpdateMask const& right) : _bits(nullptr)
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{
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@@ -105,9 +105,9 @@ public:
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}
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private:
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uint32 _fieldCount;
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uint32 _blockCount;
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uint8* _bits;
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uint32 _fieldCount{0};
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uint32 _blockCount{0};
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uint8* _bits{nullptr};
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};
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#endif
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@@ -143,13 +143,13 @@ enum TalentTree // talent tabs
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// Spell modifier (used for modify other spells)
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struct SpellModifier
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{
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SpellModifier(Aura* _ownerAura = nullptr) : op(SPELLMOD_DAMAGE), type(SPELLMOD_FLAT), charges(0), value(0), mask(), spellId(0), ownerAura(_ownerAura) {}
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SpellModifier(Aura* _ownerAura = nullptr) : op(SPELLMOD_DAMAGE), type(SPELLMOD_FLAT), charges(0), mask(), ownerAura(_ownerAura) {}
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SpellModOp op : 8;
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SpellModType type : 8;
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int16 charges : 16;
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int32 value;
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int32 value{0};
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flag96 mask;
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uint32 spellId;
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uint32 spellId{0};
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Aura* const ownerAura;
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};
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@@ -214,10 +214,10 @@ enum ReputationSource
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struct ActionButton
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{
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ActionButton() : packedData(0), uState(ACTIONBUTTON_NEW) {}
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ActionButton() {}
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uint32 packedData;
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ActionButtonUpdateState uState;
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uint32 packedData{0};
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ActionButtonUpdateState uState{ACTIONBUTTON_NEW};
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// helpers
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[[nodiscard]] ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
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@@ -250,16 +250,16 @@ typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
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struct PlayerClassLevelInfo
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{
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PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
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uint16 basehealth;
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uint16 basemana;
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PlayerClassLevelInfo() {}
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uint16 basehealth{0};
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uint16 basemana{0};
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};
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struct PlayerClassInfo
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{
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PlayerClassInfo() : levelInfo(nullptr) { }
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PlayerClassInfo() { }
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PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
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PlayerClassLevelInfo* levelInfo{nullptr}; //[level-1] 0..MaxPlayerLevel-1
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};
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struct PlayerLevelInfo
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@@ -273,12 +273,12 @@ typedef std::list<uint32> PlayerCreateInfoSpells;
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struct PlayerCreateInfoAction
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{
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PlayerCreateInfoAction() : button(0), type(0), action(0) {}
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PlayerCreateInfoAction() {}
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PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {}
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uint8 button;
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uint8 type;
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uint32 action;
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uint8 button{0};
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uint8 type{0};
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uint32 action{0};
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};
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typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
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@@ -286,44 +286,44 @@ typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
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struct PlayerInfo
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{
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// existence checked by displayId != 0
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PlayerInfo() : mapId(0), areaId(0), positionX(0.0f), positionY(0.0f), positionZ(0.0f), orientation(0.0f), displayId_m(0), displayId_f(0), levelInfo(nullptr) { }
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PlayerInfo() { }
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uint32 mapId;
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uint32 areaId;
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float positionX;
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float positionY;
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float positionZ;
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float orientation;
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uint16 displayId_m;
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uint16 displayId_f;
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uint32 mapId{0};
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uint32 areaId{0};
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float positionX{0.0f};
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float positionY{0.0f};
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float positionZ{0.0f};
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float orientation{0.0f};
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uint16 displayId_m{0};
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uint16 displayId_f{0};
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PlayerCreateInfoItems item;
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PlayerCreateInfoSpells spell;
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PlayerCreateInfoActions action;
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PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
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PlayerLevelInfo* levelInfo{nullptr}; //[level-1] 0..MaxPlayerLevel-1
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};
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struct PvPInfo
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{
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PvPInfo() : IsHostile(false), IsInHostileArea(false), IsInNoPvPArea(false), IsInFFAPvPArea(false), EndTimer(0) {}
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PvPInfo() {}
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bool IsHostile;
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bool IsInHostileArea; ///> Marks if player is in an area which forces PvP flag
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bool IsInNoPvPArea; ///> Marks if player is in a sanctuary or friendly capital city
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bool IsInFFAPvPArea; ///> Marks if player is in an FFAPvP area (such as Gurubashi Arena)
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time_t EndTimer; ///> Time when player unflags himself for PvP (flag removed after 5 minutes)
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bool IsHostile{false};
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bool IsInHostileArea{false}; ///> Marks if player is in an area which forces PvP flag
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bool IsInNoPvPArea{false}; ///> Marks if player is in a sanctuary or friendly capital city
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bool IsInFFAPvPArea{false}; ///> Marks if player is in an FFAPvP area (such as Gurubashi Arena)
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time_t EndTimer{0}; ///> Time when player unflags himself for PvP (flag removed after 5 minutes)
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};
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struct DuelInfo
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{
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DuelInfo() : initiator(nullptr), opponent(nullptr), startTimer(0), startTime(0), outOfBound(0), isMounted(false) {}
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DuelInfo() {}
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Player* initiator;
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Player* opponent;
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time_t startTimer;
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time_t startTime;
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time_t outOfBound;
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bool isMounted;
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Player* initiator{nullptr};
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Player* opponent{nullptr};
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time_t startTimer{0};
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time_t startTime{0};
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time_t outOfBound{0};
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bool isMounted{false};
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};
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struct Areas
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@@ -380,13 +380,13 @@ struct Runes
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struct EnchantDuration
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{
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EnchantDuration() : item(nullptr), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
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EnchantDuration() {};
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EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
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leftduration(_leftduration) { ASSERT(item); };
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Item* item;
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EnchantmentSlot slot;
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uint32 leftduration;
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Item* item{nullptr};
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EnchantmentSlot slot{MAX_ENCHANTMENT_SLOT};
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uint32 leftduration{0};
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};
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typedef std::list<EnchantDuration> EnchantDurationList;
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@@ -687,18 +687,18 @@ enum EquipmentSetUpdateState
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struct EquipmentSet
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{
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EquipmentSet() : Guid(0), IgnoreMask(0), state(EQUIPMENT_SET_NEW)
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EquipmentSet()
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{
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for (unsigned int & Item : Items)
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Item = 0;
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}
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uint64 Guid;
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uint64 Guid{0};
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std::string Name;
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std::string IconName;
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uint32 IgnoreMask;
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uint32 IgnoreMask{0};
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uint32 Items[EQUIPMENT_SLOT_END];
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EquipmentSetUpdateState state;
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EquipmentSetUpdateState state{EQUIPMENT_SET_NEW};
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};
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#define MAX_EQUIPMENT_SET_INDEX 10 // client limit
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@@ -1019,29 +1019,29 @@ class Player;
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// holder for Battleground data (pussywizard: not stored in db)
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struct BGData
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{
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BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgTeamId(TEAM_NEUTRAL), bgQueueSlot(PLAYER_MAX_BATTLEGROUND_QUEUES), isInvited(false), bgIsRandom(false), bgAfkReportedCount(0), bgAfkReportedTimer(0) {}
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BGData() {}
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uint32 bgInstanceID;
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BattlegroundTypeId bgTypeID;
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TeamId bgTeamId;
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uint32 bgQueueSlot;
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bool isInvited;
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bool bgIsRandom;
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uint32 bgInstanceID{0};
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BattlegroundTypeId bgTypeID{BATTLEGROUND_TYPE_NONE};
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TeamId bgTeamId{TEAM_NEUTRAL};
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uint32 bgQueueSlot{PLAYER_MAX_BATTLEGROUND_QUEUES};
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bool isInvited{false};
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bool bgIsRandom{false};
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std::set<uint32> bgAfkReporter;
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uint8 bgAfkReportedCount;
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time_t bgAfkReportedTimer;
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uint8 bgAfkReportedCount{0};
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time_t bgAfkReportedTimer{0};
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};
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// holder for Entry Point data (pussywizard: stored in db)
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struct EntryPointData
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{
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EntryPointData() : mountSpell(0)
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EntryPointData()
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{
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ClearTaxiPath();
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}
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uint32 mountSpell;
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uint32 mountSpell{0};
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std::vector<uint32> taxiPath;
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WorldLocation joinPos;
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@@ -1026,9 +1026,9 @@ uint32 createProcExtendMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missC
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struct RedirectThreatInfo
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{
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RedirectThreatInfo() : _targetGUID(0), _threatPct(0) { }
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uint64 _targetGUID;
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uint32 _threatPct;
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RedirectThreatInfo() { }
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uint64 _targetGUID{0};
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uint32 _threatPct{0};
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[[nodiscard]] uint64 GetTargetGUID() const { return _targetGUID; }
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[[nodiscard]] uint32 GetThreatPct() const { return _threatPct; }
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