mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 05:36:23 +00:00
refactor(Core): apply clang-tidy modernize-use-default-member-init (#3827)
This commit is contained in:
@@ -69,7 +69,7 @@ class Unit;
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struct AchievementCriteriaData
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{
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AchievementCriteriaDataType dataType;
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AchievementCriteriaDataType dataType{ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE};
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union
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{
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0 (no data)
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@@ -186,7 +186,7 @@ struct AchievementCriteriaData
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};
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uint32 ScriptId;
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AchievementCriteriaData() : dataType(ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
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AchievementCriteriaData()
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{
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raw.value1 = 0;
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raw.value2 = 0;
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@@ -206,13 +206,13 @@ struct AchievementCriteriaData
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struct AchievementCriteriaDataSet
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{
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AchievementCriteriaDataSet() : criteria_id(0) {}
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AchievementCriteriaDataSet() {}
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typedef std::vector<AchievementCriteriaData> Storage;
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void Add(AchievementCriteriaData const& data) { storage.push_back(data); }
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bool Meets(Player const* source, Unit const* target, uint32 miscvalue = 0) const;
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void SetCriteriaId(uint32 id) {criteria_id = id;}
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private:
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uint32 criteria_id;
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uint32 criteria_id{0};
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Storage storage;
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};
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@@ -174,11 +174,11 @@ enum BattlegroundTeams
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struct BattlegroundObjectInfo
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{
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BattlegroundObjectInfo() : object(nullptr), timer(0), spellid(0) {}
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BattlegroundObjectInfo() {}
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GameObject* object;
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int32 timer;
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uint32 spellid;
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GameObject* object{nullptr};
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int32 timer{0};
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uint32 spellid{0};
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};
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enum ScoreType
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@@ -273,7 +273,7 @@ struct BattlegroundScore
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class ArenaLogEntryData
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{
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public:
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ArenaLogEntryData() : Guid(0), ArenaTeamId(0), DamageDone(0), HealingDone(0), KillingBlows(0) {}
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ArenaLogEntryData() {}
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void Fill(const char* name, uint32 guid, uint32 acc, uint32 arenaTeamId, std::string ip)
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{
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Name = std::string(name);
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@@ -284,13 +284,13 @@ public:
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}
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std::string Name;
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uint32 Guid;
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uint32 Guid{0};
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uint32 Acc;
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uint32 ArenaTeamId;
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uint32 ArenaTeamId{0};
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std::string IP;
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uint32 DamageDone;
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uint32 HealingDone;
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uint32 KillingBlows;
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uint32 DamageDone{0};
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uint32 HealingDone{0};
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uint32 KillingBlows{0};
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};
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enum BGHonorMode
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@@ -128,7 +128,7 @@ class ThreatContainer
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public:
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typedef std::list<HostileReference*> StorageType;
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ThreatContainer(): iDirty(false) { }
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ThreatContainer() { }
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~ThreatContainer() { clearReferences(); }
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@@ -173,7 +173,7 @@ private:
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void update();
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StorageType iThreatList;
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bool iDirty;
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bool iDirty{false};
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};
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//=================================================
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@@ -251,31 +251,28 @@ typedef std::unordered_map<uint32, EquipmentInfoContainerInternal> EquipmentInfo
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// from `creature` table
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struct CreatureData
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{
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CreatureData() : id(0), mapid(0), phaseMask(0), displayid(0), equipmentId(0),
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posX(0.0f), posY(0.0f), posZ(0.0f), orientation(0.0f), spawntimesecs(0),
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wander_distance(0.0f), currentwaypoint(0), curhealth(0), curmana(0), movementType(0),
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spawnMask(0), npcflag(0), unit_flags(0), dynamicflags(0), dbData(true), overwrittenZ(false) { }
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uint32 id; // entry in creature_template
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uint16 mapid;
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uint32 phaseMask;
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uint32 displayid;
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int8 equipmentId;
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float posX;
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float posY;
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float posZ;
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float orientation;
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uint32 spawntimesecs;
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float wander_distance;
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uint32 currentwaypoint;
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uint32 curhealth;
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uint32 curmana;
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uint8 movementType;
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uint8 spawnMask;
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uint32 npcflag;
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uint32 unit_flags; // enum UnitFlags mask values
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uint32 dynamicflags;
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bool dbData;
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bool overwrittenZ;
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CreatureData() { }
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uint32 id{0}; // entry in creature_template
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uint16 mapid{0};
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uint32 phaseMask{0};
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uint32 displayid{0};
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int8 equipmentId{0};
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float posX{0.0f};
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float posY{0.0f};
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float posZ{0.0f};
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float orientation{0.0f};
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uint32 spawntimesecs{0};
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float wander_distance{0.0f};
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uint32 currentwaypoint{0};
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uint32 curhealth{0};
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uint32 curmana{0};
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uint8 movementType{0};
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uint8 spawnMask{0};
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uint32 npcflag{0};
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uint32 unit_flags{0}; // enum UnitFlags mask values
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uint32 dynamicflags{0};
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bool dbData{true};
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bool overwrittenZ{false};
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};
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struct CreatureModelInfo
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@@ -388,17 +385,17 @@ typedef std::list<VendorItemCount> VendorItemCounts;
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struct TrainerSpell
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{
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TrainerSpell() : spell(0), spellCost(0), reqSkill(0), reqSkillValue(0), reqLevel(0)
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TrainerSpell()
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{
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for (unsigned int & i : learnedSpell)
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i = 0;
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}
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uint32 spell;
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uint32 spellCost;
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uint32 reqSkill;
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uint32 reqSkillValue;
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uint32 reqLevel;
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uint32 spell{0};
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uint32 spellCost{0};
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uint32 reqSkill{0};
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uint32 reqSkillValue{0};
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uint32 reqLevel{0};
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uint32 learnedSpell[3];
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// helpers
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@@ -409,11 +406,11 @@ typedef std::unordered_map<uint32 /*spellid*/, TrainerSpell> TrainerSpellMap;
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struct TrainerSpellData
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{
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TrainerSpellData() : trainerType(0) {}
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TrainerSpellData() {}
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~TrainerSpellData() { spellList.clear(); }
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TrainerSpellMap spellList;
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uint32 trainerType; // trainer type based at trainer spells, can be different from creature_template value.
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uint32 trainerType{0}; // trainer type based at trainer spells, can be different from creature_template value.
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// req. for correct show non-prof. trainers like weaponmaster, allowed values 0 and 2.
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[[nodiscard]] TrainerSpell const* Find(uint32 spell_id) const;
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};
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@@ -688,22 +688,21 @@ enum GOState
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// from `gameobject`
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struct GameObjectData
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{
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explicit GameObjectData() : id(0), mapid(0), phaseMask(0), posX(0.0f), posY(0.0f), posZ(0.0f), orientation(0.0f), spawntimesecs(0),
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animprogress(0), go_state(GO_STATE_ACTIVE), spawnMask(0), artKit(0), dbData(true) { }
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uint32 id; // entry in gamobject_template
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uint16 mapid;
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uint32 phaseMask;
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float posX;
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float posY;
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float posZ;
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float orientation;
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explicit GameObjectData() { }
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uint32 id{0}; // entry in gamobject_template
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uint16 mapid{0};
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uint32 phaseMask{0};
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float posX{0.0f};
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float posY{0.0f};
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float posZ{0.0f};
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float orientation{0.0f};
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G3D::Quat rotation;
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int32 spawntimesecs;
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uint32 animprogress;
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GOState go_state;
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uint8 spawnMask;
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uint8 artKit;
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bool dbData;
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int32 spawntimesecs{0};
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uint32 animprogress{0};
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GOState go_state{GO_STATE_ACTIVE};
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uint8 spawnMask{0};
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uint8 artKit{0};
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bool dbData{true};
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};
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typedef std::vector<uint32> GameObjectQuestItemList;
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@@ -597,11 +597,11 @@ ByteBuffer& operator >> (ByteBuffer& buf, Position::PositionXYZOStreamer const&
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struct MovementInfo
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{
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// common
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uint64 guid;
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uint32 flags;
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uint16 flags2;
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uint64 guid{0};
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uint32 flags{0};
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uint16 flags2{0};
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Position pos;
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uint32 time;
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uint32 time{0};
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// transport
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struct TransportInfo
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@@ -623,10 +623,10 @@ struct MovementInfo
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} transport;
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// swimming/flying
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float pitch;
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float pitch{0.0f};
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// falling
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uint32 fallTime;
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uint32 fallTime{0};
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// jumping
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struct JumpInfo
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@@ -641,10 +641,9 @@ struct MovementInfo
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} jump;
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// spline
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float splineElevation;
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float splineElevation{0.0f};
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MovementInfo() :
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guid(0), flags(0), flags2(0), time(0), pitch(0.0f), fallTime(0), splineElevation(0.0f)
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MovementInfo()
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{
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pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
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transport.Reset();
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@@ -749,14 +748,14 @@ class MovableMapObject
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template<class T> friend class RandomMovementGenerator;
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protected:
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MovableMapObject() : _moveState(MAP_OBJECT_CELL_MOVE_NONE) {}
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MovableMapObject() {}
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private:
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[[nodiscard]] Cell const& GetCurrentCell() const { return _currentCell; }
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void SetCurrentCell(Cell const& cell) { _currentCell = cell; }
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Cell _currentCell;
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MapObjectCellMoveState _moveState;
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MapObjectCellMoveState _moveState{MAP_OBJECT_CELL_MOVE_NONE};
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};
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class WorldObject : public Object, public WorldLocation
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@@ -22,7 +22,7 @@ public:
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CLIENT_UPDATE_MASK_BITS = sizeof(ClientUpdateMaskType) * 8,
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};
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UpdateMask() : _fieldCount(0), _blockCount(0), _bits(nullptr) { }
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UpdateMask() { }
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UpdateMask(UpdateMask const& right) : _bits(nullptr)
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{
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@@ -105,9 +105,9 @@ public:
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}
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private:
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uint32 _fieldCount;
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uint32 _blockCount;
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uint8* _bits;
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uint32 _fieldCount{0};
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uint32 _blockCount{0};
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uint8* _bits{nullptr};
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};
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#endif
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@@ -143,13 +143,13 @@ enum TalentTree // talent tabs
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// Spell modifier (used for modify other spells)
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struct SpellModifier
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{
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SpellModifier(Aura* _ownerAura = nullptr) : op(SPELLMOD_DAMAGE), type(SPELLMOD_FLAT), charges(0), value(0), mask(), spellId(0), ownerAura(_ownerAura) {}
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SpellModifier(Aura* _ownerAura = nullptr) : op(SPELLMOD_DAMAGE), type(SPELLMOD_FLAT), charges(0), mask(), ownerAura(_ownerAura) {}
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SpellModOp op : 8;
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SpellModType type : 8;
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int16 charges : 16;
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int32 value;
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int32 value{0};
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flag96 mask;
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uint32 spellId;
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uint32 spellId{0};
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Aura* const ownerAura;
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};
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@@ -214,10 +214,10 @@ enum ReputationSource
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struct ActionButton
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{
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ActionButton() : packedData(0), uState(ACTIONBUTTON_NEW) {}
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ActionButton() {}
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uint32 packedData;
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ActionButtonUpdateState uState;
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uint32 packedData{0};
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ActionButtonUpdateState uState{ACTIONBUTTON_NEW};
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// helpers
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[[nodiscard]] ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
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@@ -250,16 +250,16 @@ typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
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struct PlayerClassLevelInfo
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{
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PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
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uint16 basehealth;
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uint16 basemana;
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PlayerClassLevelInfo() {}
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uint16 basehealth{0};
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uint16 basemana{0};
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};
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struct PlayerClassInfo
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{
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PlayerClassInfo() : levelInfo(nullptr) { }
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PlayerClassInfo() { }
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PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
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PlayerClassLevelInfo* levelInfo{nullptr}; //[level-1] 0..MaxPlayerLevel-1
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};
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struct PlayerLevelInfo
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@@ -273,12 +273,12 @@ typedef std::list<uint32> PlayerCreateInfoSpells;
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struct PlayerCreateInfoAction
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{
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PlayerCreateInfoAction() : button(0), type(0), action(0) {}
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PlayerCreateInfoAction() {}
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PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {}
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uint8 button;
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uint8 type;
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uint32 action;
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uint8 button{0};
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uint8 type{0};
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uint32 action{0};
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};
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typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
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@@ -286,44 +286,44 @@ typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
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struct PlayerInfo
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{
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// existence checked by displayId != 0
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PlayerInfo() : mapId(0), areaId(0), positionX(0.0f), positionY(0.0f), positionZ(0.0f), orientation(0.0f), displayId_m(0), displayId_f(0), levelInfo(nullptr) { }
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PlayerInfo() { }
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uint32 mapId;
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uint32 areaId;
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float positionX;
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float positionY;
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float positionZ;
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float orientation;
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uint16 displayId_m;
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uint16 displayId_f;
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uint32 mapId{0};
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uint32 areaId{0};
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float positionX{0.0f};
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float positionY{0.0f};
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float positionZ{0.0f};
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float orientation{0.0f};
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uint16 displayId_m{0};
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uint16 displayId_f{0};
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PlayerCreateInfoItems item;
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PlayerCreateInfoSpells spell;
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PlayerCreateInfoActions action;
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PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
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PlayerLevelInfo* levelInfo{nullptr}; //[level-1] 0..MaxPlayerLevel-1
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};
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struct PvPInfo
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{
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PvPInfo() : IsHostile(false), IsInHostileArea(false), IsInNoPvPArea(false), IsInFFAPvPArea(false), EndTimer(0) {}
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PvPInfo() {}
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bool IsHostile;
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bool IsInHostileArea; ///> Marks if player is in an area which forces PvP flag
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bool IsInNoPvPArea; ///> Marks if player is in a sanctuary or friendly capital city
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bool IsInFFAPvPArea; ///> Marks if player is in an FFAPvP area (such as Gurubashi Arena)
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time_t EndTimer; ///> Time when player unflags himself for PvP (flag removed after 5 minutes)
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bool IsHostile{false};
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bool IsInHostileArea{false}; ///> Marks if player is in an area which forces PvP flag
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bool IsInNoPvPArea{false}; ///> Marks if player is in a sanctuary or friendly capital city
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bool IsInFFAPvPArea{false}; ///> Marks if player is in an FFAPvP area (such as Gurubashi Arena)
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time_t EndTimer{0}; ///> Time when player unflags himself for PvP (flag removed after 5 minutes)
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};
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struct DuelInfo
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{
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DuelInfo() : initiator(nullptr), opponent(nullptr), startTimer(0), startTime(0), outOfBound(0), isMounted(false) {}
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DuelInfo() {}
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Player* initiator;
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Player* opponent;
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time_t startTimer;
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time_t startTime;
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time_t outOfBound;
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bool isMounted;
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Player* initiator{nullptr};
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Player* opponent{nullptr};
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time_t startTimer{0};
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time_t startTime{0};
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time_t outOfBound{0};
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bool isMounted{false};
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};
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struct Areas
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@@ -380,13 +380,13 @@ struct Runes
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struct EnchantDuration
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{
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EnchantDuration() : item(nullptr), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
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EnchantDuration() {};
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EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
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leftduration(_leftduration) { ASSERT(item); };
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Item* item;
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EnchantmentSlot slot;
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uint32 leftduration;
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Item* item{nullptr};
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EnchantmentSlot slot{MAX_ENCHANTMENT_SLOT};
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uint32 leftduration{0};
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};
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typedef std::list<EnchantDuration> EnchantDurationList;
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@@ -687,18 +687,18 @@ enum EquipmentSetUpdateState
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struct EquipmentSet
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{
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EquipmentSet() : Guid(0), IgnoreMask(0), state(EQUIPMENT_SET_NEW)
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||||
EquipmentSet()
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||||
{
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for (unsigned int & Item : Items)
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Item = 0;
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||||
}
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||||
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uint64 Guid;
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||||
uint64 Guid{0};
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std::string Name;
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std::string IconName;
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uint32 IgnoreMask;
|
||||
uint32 IgnoreMask{0};
|
||||
uint32 Items[EQUIPMENT_SLOT_END];
|
||||
EquipmentSetUpdateState state;
|
||||
EquipmentSetUpdateState state{EQUIPMENT_SET_NEW};
|
||||
};
|
||||
|
||||
#define MAX_EQUIPMENT_SET_INDEX 10 // client limit
|
||||
@@ -1019,29 +1019,29 @@ class Player;
|
||||
// holder for Battleground data (pussywizard: not stored in db)
|
||||
struct BGData
|
||||
{
|
||||
BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgTeamId(TEAM_NEUTRAL), bgQueueSlot(PLAYER_MAX_BATTLEGROUND_QUEUES), isInvited(false), bgIsRandom(false), bgAfkReportedCount(0), bgAfkReportedTimer(0) {}
|
||||
BGData() {}
|
||||
|
||||
uint32 bgInstanceID;
|
||||
BattlegroundTypeId bgTypeID;
|
||||
TeamId bgTeamId;
|
||||
uint32 bgQueueSlot;
|
||||
bool isInvited;
|
||||
bool bgIsRandom;
|
||||
uint32 bgInstanceID{0};
|
||||
BattlegroundTypeId bgTypeID{BATTLEGROUND_TYPE_NONE};
|
||||
TeamId bgTeamId{TEAM_NEUTRAL};
|
||||
uint32 bgQueueSlot{PLAYER_MAX_BATTLEGROUND_QUEUES};
|
||||
bool isInvited{false};
|
||||
bool bgIsRandom{false};
|
||||
|
||||
std::set<uint32> bgAfkReporter;
|
||||
uint8 bgAfkReportedCount;
|
||||
time_t bgAfkReportedTimer;
|
||||
uint8 bgAfkReportedCount{0};
|
||||
time_t bgAfkReportedTimer{0};
|
||||
};
|
||||
|
||||
// holder for Entry Point data (pussywizard: stored in db)
|
||||
struct EntryPointData
|
||||
{
|
||||
EntryPointData() : mountSpell(0)
|
||||
EntryPointData()
|
||||
{
|
||||
ClearTaxiPath();
|
||||
}
|
||||
|
||||
uint32 mountSpell;
|
||||
uint32 mountSpell{0};
|
||||
std::vector<uint32> taxiPath;
|
||||
WorldLocation joinPos;
|
||||
|
||||
|
||||
@@ -1026,9 +1026,9 @@ uint32 createProcExtendMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missC
|
||||
|
||||
struct RedirectThreatInfo
|
||||
{
|
||||
RedirectThreatInfo() : _targetGUID(0), _threatPct(0) { }
|
||||
uint64 _targetGUID;
|
||||
uint32 _threatPct;
|
||||
RedirectThreatInfo() { }
|
||||
uint64 _targetGUID{0};
|
||||
uint32 _threatPct{0};
|
||||
|
||||
[[nodiscard]] uint64 GetTargetGUID() const { return _targetGUID; }
|
||||
[[nodiscard]] uint32 GetThreatPct() const { return _threatPct; }
|
||||
|
||||
@@ -41,15 +41,15 @@ typedef std::map<uint32 /*condition id*/, GameEventFinishCondition> GameEventCon
|
||||
|
||||
struct GameEventData
|
||||
{
|
||||
GameEventData() : start(1), end(0), nextstart(0), occurence(0), length(0), holiday_id(HOLIDAY_NONE), state(GAMEEVENT_NORMAL) { }
|
||||
time_t start; // occurs after this time
|
||||
time_t end; // occurs before this time
|
||||
time_t nextstart; // after this time the follow-up events count this phase completed
|
||||
uint32 occurence; // time between end and start
|
||||
uint32 length; // length of the event (minutes) after finishing all conditions
|
||||
HolidayIds holiday_id;
|
||||
GameEventData() { }
|
||||
time_t start{1}; // occurs after this time
|
||||
time_t end{0}; // occurs before this time
|
||||
time_t nextstart{0}; // after this time the follow-up events count this phase completed
|
||||
uint32 occurence{0}; // time between end and start
|
||||
uint32 length{0}; // length of the event (minutes) after finishing all conditions
|
||||
HolidayIds holiday_id{HOLIDAY_NONE};
|
||||
uint8 holidayStage;
|
||||
GameEventState state; // state of the game event, these are saved into the game_event table on change!
|
||||
GameEventState state{GAMEEVENT_NORMAL}; // state of the game event, these are saved into the game_event table on change!
|
||||
GameEventConditionMap conditions; // conditions to finish
|
||||
std::set<uint16 /*gameevent id*/> prerequisite_events; // events that must be completed before starting this event
|
||||
std::string description;
|
||||
|
||||
@@ -421,26 +421,25 @@ struct AreaTrigger
|
||||
|
||||
struct BroadcastText
|
||||
{
|
||||
BroadcastText() : Id(0), Language(0), EmoteId0(0), EmoteId1(0), EmoteId2(0),
|
||||
EmoteDelay0(0), EmoteDelay1(0), EmoteDelay2(0), SoundId(0), Unk1(0), Unk2(0)
|
||||
BroadcastText()
|
||||
{
|
||||
MaleText.resize(DEFAULT_LOCALE + 1);
|
||||
FemaleText.resize(DEFAULT_LOCALE + 1);
|
||||
}
|
||||
|
||||
uint32 Id;
|
||||
uint32 Language;
|
||||
uint32 Id{0};
|
||||
uint32 Language{0};
|
||||
StringVector MaleText;
|
||||
StringVector FemaleText;
|
||||
uint32 EmoteId0;
|
||||
uint32 EmoteId1;
|
||||
uint32 EmoteId2;
|
||||
uint32 EmoteDelay0;
|
||||
uint32 EmoteDelay1;
|
||||
uint32 EmoteDelay2;
|
||||
uint32 SoundId;
|
||||
uint32 Unk1;
|
||||
uint32 Unk2;
|
||||
uint32 EmoteId0{0};
|
||||
uint32 EmoteId1{0};
|
||||
uint32 EmoteId2{0};
|
||||
uint32 EmoteDelay0{0};
|
||||
uint32 EmoteDelay1{0};
|
||||
uint32 EmoteDelay2{0};
|
||||
uint32 SoundId{0};
|
||||
uint32 Unk1{0};
|
||||
uint32 Unk2{0};
|
||||
// uint32 VerifiedBuild;
|
||||
|
||||
[[nodiscard]] std::string const& GetText(LocaleConstant locale = DEFAULT_LOCALE, uint8 gender = GENDER_MALE, bool forceGender = false) const
|
||||
@@ -511,24 +510,24 @@ typedef std::pair<QuestRelations::const_iterator, QuestRelations::const_iterator
|
||||
|
||||
struct PetLevelInfo
|
||||
{
|
||||
PetLevelInfo() : health(0), mana(0), armor(0), min_dmg(0), max_dmg(0) { for (unsigned short & stat : stats) stat = 0; }
|
||||
PetLevelInfo() { for (unsigned short & stat : stats) stat = 0; }
|
||||
|
||||
uint16 stats[MAX_STATS];
|
||||
uint16 health;
|
||||
uint16 mana;
|
||||
uint32 armor;
|
||||
uint16 min_dmg;
|
||||
uint16 max_dmg;
|
||||
uint16 health{0};
|
||||
uint16 mana{0};
|
||||
uint32 armor{0};
|
||||
uint16 min_dmg{0};
|
||||
uint16 max_dmg{0};
|
||||
};
|
||||
|
||||
struct MailLevelReward
|
||||
{
|
||||
MailLevelReward() : raceMask(0), mailTemplateId(0), senderEntry(0) {}
|
||||
MailLevelReward() {}
|
||||
MailLevelReward(uint32 _raceMask, uint32 _mailTemplateId, uint32 _senderEntry) : raceMask(_raceMask), mailTemplateId(_mailTemplateId), senderEntry(_senderEntry) {}
|
||||
|
||||
uint32 raceMask;
|
||||
uint32 mailTemplateId;
|
||||
uint32 senderEntry;
|
||||
uint32 raceMask{0};
|
||||
uint32 mailTemplateId{0};
|
||||
uint32 senderEntry{0};
|
||||
};
|
||||
|
||||
typedef std::list<MailLevelReward> MailLevelRewardList;
|
||||
@@ -611,25 +610,25 @@ typedef std::pair<GossipMenuItemsContainer::iterator, GossipMenuItemsContainer::
|
||||
|
||||
struct QuestPOIPoint
|
||||
{
|
||||
int32 x;
|
||||
int32 y;
|
||||
int32 x{0};
|
||||
int32 y{0};
|
||||
|
||||
QuestPOIPoint() : x(0), y(0) {}
|
||||
QuestPOIPoint() {}
|
||||
QuestPOIPoint(int32 _x, int32 _y) : x(_x), y(_y) {}
|
||||
};
|
||||
|
||||
struct QuestPOI
|
||||
{
|
||||
uint32 Id;
|
||||
int32 ObjectiveIndex;
|
||||
uint32 MapId;
|
||||
uint32 AreaId;
|
||||
uint32 FloorId;
|
||||
uint32 Unk3;
|
||||
uint32 Unk4;
|
||||
uint32 Id{0};
|
||||
int32 ObjectiveIndex{0};
|
||||
uint32 MapId{0};
|
||||
uint32 AreaId{0};
|
||||
uint32 FloorId{0};
|
||||
uint32 Unk3{0};
|
||||
uint32 Unk4{0};
|
||||
std::vector<QuestPOIPoint> points;
|
||||
|
||||
QuestPOI() : Id(0), ObjectiveIndex(0), MapId(0), AreaId(0), FloorId(0), Unk3(0), Unk4(0) {}
|
||||
QuestPOI() {}
|
||||
QuestPOI(uint32 id, int32 objIndex, uint32 mapId, uint32 areaId, uint32 floorId, uint32 unk3, uint32 unk4) : Id(id), ObjectiveIndex(objIndex), MapId(mapId), AreaId(areaId), FloorId(floorId), Unk3(unk3), Unk4(unk4) {}
|
||||
};
|
||||
|
||||
|
||||
@@ -15,12 +15,12 @@ class Player;
|
||||
class GroupReference : public Reference<Group, Player>
|
||||
{
|
||||
protected:
|
||||
uint8 iSubGroup;
|
||||
uint8 iSubGroup{0};
|
||||
void targetObjectBuildLink() override;
|
||||
void targetObjectDestroyLink() override;
|
||||
void sourceObjectDestroyLink() override;
|
||||
public:
|
||||
GroupReference() : Reference<Group, Player>(), iSubGroup(0) {}
|
||||
GroupReference() : Reference<Group, Player>() {}
|
||||
~GroupReference() override { unlink(); }
|
||||
GroupReference* next() { return (GroupReference*)Reference<Group, Player>::next(); }
|
||||
[[nodiscard]] GroupReference const* next() const { return (GroupReference const*)Reference<Group, Player>::next(); }
|
||||
|
||||
@@ -27,10 +27,10 @@ class InstanceSave;
|
||||
|
||||
struct InstancePlayerBind
|
||||
{
|
||||
InstanceSave* save;
|
||||
InstanceSave* save{nullptr};
|
||||
bool perm : 1;
|
||||
bool extended : 1;
|
||||
InstancePlayerBind() : save(nullptr), perm(false), extended(false) {}
|
||||
InstancePlayerBind() : perm(false), extended(false) {}
|
||||
};
|
||||
|
||||
typedef std::unordered_map< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
|
||||
@@ -101,7 +101,7 @@ class InstanceSaveManager
|
||||
friend class InstanceSave;
|
||||
|
||||
private:
|
||||
InstanceSaveManager() : lock_instLists(false) {};
|
||||
InstanceSaveManager() {};
|
||||
~InstanceSaveManager();
|
||||
|
||||
public:
|
||||
@@ -111,11 +111,11 @@ public:
|
||||
|
||||
struct InstResetEvent
|
||||
{
|
||||
uint8 type; // 0 - unused, 1-4 warnings about pending reset, 5 - reset
|
||||
uint8 type{0}; // 0 - unused, 1-4 warnings about pending reset, 5 - reset
|
||||
Difficulty difficulty: 8;
|
||||
uint16 mapid;
|
||||
uint16 mapid{0};
|
||||
|
||||
InstResetEvent() : type(0), difficulty(DUNGEON_DIFFICULTY_NORMAL), mapid(0) {}
|
||||
InstResetEvent() : difficulty(DUNGEON_DIFFICULTY_NORMAL) {}
|
||||
InstResetEvent(uint8 t, uint32 _mapid, Difficulty d)
|
||||
: type(t), difficulty(d), mapid(_mapid) {}
|
||||
};
|
||||
@@ -183,7 +183,7 @@ protected:
|
||||
private:
|
||||
void _ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime);
|
||||
void _ResetSave(InstanceSaveHashMap::iterator& itr);
|
||||
bool lock_instLists;
|
||||
bool lock_instLists{false};
|
||||
InstanceSaveHashMap m_instanceSaveById;
|
||||
ResetTimeByMapDifficultyMap m_resetTimeByMapDifficulty;
|
||||
ResetTimeByMapDifficultyMap m_resetExtendedTimeByMapDifficulty;
|
||||
|
||||
@@ -170,11 +170,11 @@ struct LootItem
|
||||
|
||||
struct QuestItem
|
||||
{
|
||||
uint8 index; // position in quest_items;
|
||||
bool is_looted;
|
||||
uint8 index{0}; // position in quest_items;
|
||||
bool is_looted{false};
|
||||
|
||||
QuestItem()
|
||||
: index(0), is_looted(false) {}
|
||||
{}
|
||||
|
||||
QuestItem(uint8 _index, bool _islooted = false)
|
||||
: index(_index), is_looted(_islooted) {}
|
||||
@@ -306,14 +306,14 @@ struct Loot
|
||||
std::vector<LootItem> items;
|
||||
std::vector<LootItem> quest_items;
|
||||
uint32 gold;
|
||||
uint8 unlootedCount;
|
||||
uint64 roundRobinPlayer; // GUID of the player having the Round-Robin ownership for the loot. If 0, round robin owner has released.
|
||||
LootType loot_type; // required for achievement system
|
||||
uint8 unlootedCount{0};
|
||||
uint64 roundRobinPlayer{0}; // GUID of the player having the Round-Robin ownership for the loot. If 0, round robin owner has released.
|
||||
LootType loot_type{LOOT_NONE}; // required for achievement system
|
||||
|
||||
// GUIDLow of container that holds this loot (item_instance.entry), set for items that can be looted
|
||||
uint32 containerId;
|
||||
uint32 containerId{0};
|
||||
|
||||
Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0), roundRobinPlayer(0), loot_type(LOOT_NONE), containerId(0) { }
|
||||
Loot(uint32 _gold = 0) : gold(_gold) { }
|
||||
~Loot() { clear(); }
|
||||
|
||||
// if loot becomes invalid this reference is used to inform the listener
|
||||
|
||||
@@ -237,14 +237,13 @@ enum LevelRequirementVsMode
|
||||
|
||||
struct ZoneDynamicInfo
|
||||
{
|
||||
ZoneDynamicInfo() : MusicId(0), WeatherId(0), WeatherGrade(0.0f),
|
||||
OverrideLightId(0), LightFadeInTime(0) { }
|
||||
ZoneDynamicInfo() { }
|
||||
|
||||
uint32 MusicId;
|
||||
uint32 WeatherId;
|
||||
float WeatherGrade;
|
||||
uint32 OverrideLightId;
|
||||
uint32 LightFadeInTime;
|
||||
uint32 MusicId{0};
|
||||
uint32 WeatherId{0};
|
||||
float WeatherGrade{0.0f};
|
||||
uint32 OverrideLightId{0};
|
||||
uint32 LightFadeInTime{0};
|
||||
};
|
||||
|
||||
#if defined(__GNUC__)
|
||||
|
||||
@@ -3569,15 +3569,14 @@ enum PartyResult
|
||||
|
||||
struct MmapTileHeader
|
||||
{
|
||||
uint32 mmapMagic;
|
||||
uint32 mmapMagic{MMAP_MAGIC};
|
||||
uint32 dtVersion;
|
||||
uint32 mmapVersion;
|
||||
uint32 size;
|
||||
char usesLiquids;
|
||||
char padding[3];
|
||||
uint32 mmapVersion{MMAP_VERSION};
|
||||
uint32 size{0};
|
||||
char usesLiquids{true};
|
||||
char padding[3]{};
|
||||
|
||||
MmapTileHeader() : mmapMagic(MMAP_MAGIC), dtVersion(DT_NAVMESH_VERSION),
|
||||
mmapVersion(MMAP_VERSION), size(0), usesLiquids(true), padding() { }
|
||||
MmapTileHeader() : dtVersion(DT_NAVMESH_VERSION) { }
|
||||
};
|
||||
|
||||
// All padding fields must be handled and initialized to ensure mmaps_generator will produce binary-identical *.mmtile files
|
||||
|
||||
@@ -14,12 +14,12 @@ namespace Movement
|
||||
{
|
||||
struct Location : public Vector3
|
||||
{
|
||||
Location() : orientation(0) {}
|
||||
Location() {}
|
||||
Location(float x, float y, float z, float o) : Vector3(x, y, z), orientation(o) {}
|
||||
Location(const Vector3& v) : Vector3(v), orientation(0) {}
|
||||
Location(const Vector3& v, float o) : Vector3(v), orientation(o) {}
|
||||
|
||||
float orientation;
|
||||
float orientation{0};
|
||||
};
|
||||
|
||||
// MoveSpline represents smooth catmullrom or linear curve and point that moves belong it
|
||||
|
||||
@@ -32,9 +32,7 @@ namespace Movement
|
||||
|
||||
struct MoveSplineInitArgs
|
||||
{
|
||||
MoveSplineInitArgs(size_t path_capacity = 16) : path_Idx_offset(0), velocity(0.f),
|
||||
parabolic_amplitude(0.f), time_perc(0.f), splineId(0), initialOrientation(0.f),
|
||||
HasVelocity(false), TransformForTransport(true)
|
||||
MoveSplineInitArgs(size_t path_capacity = 16)
|
||||
{
|
||||
path.reserve(path_capacity);
|
||||
}
|
||||
@@ -42,14 +40,14 @@ namespace Movement
|
||||
PointsArray path;
|
||||
FacingInfo facing;
|
||||
MoveSplineFlag flags;
|
||||
int32 path_Idx_offset;
|
||||
float velocity;
|
||||
float parabolic_amplitude;
|
||||
float time_perc;
|
||||
uint32 splineId;
|
||||
float initialOrientation;
|
||||
bool HasVelocity;
|
||||
bool TransformForTransport;
|
||||
int32 path_Idx_offset{0};
|
||||
float velocity{0.f};
|
||||
float parabolic_amplitude{0.f};
|
||||
float time_perc{0.f};
|
||||
uint32 splineId{0};
|
||||
float initialOrientation{0.f};
|
||||
bool HasVelocity{false};
|
||||
bool TransformForTransport{true};
|
||||
|
||||
/** Returns true to show that the arguments were configured correctly and MoveSpline initialization will succeed. */
|
||||
bool Validate(Unit* unit) const;
|
||||
|
||||
@@ -33,11 +33,11 @@ namespace Movement
|
||||
ControlArray points;
|
||||
ControlArray pointsVisual;
|
||||
|
||||
index_type index_lo;
|
||||
index_type index_hi;
|
||||
index_type index_lo{0};
|
||||
index_type index_hi{0};
|
||||
|
||||
uint8 m_mode;
|
||||
bool cyclic;
|
||||
uint8 m_mode{UninitializedMode};
|
||||
bool cyclic{false};
|
||||
|
||||
enum
|
||||
{
|
||||
@@ -79,7 +79,7 @@ namespace Movement
|
||||
|
||||
public:
|
||||
|
||||
explicit SplineBase() : index_lo(0), index_hi(0), m_mode(UninitializedMode), cyclic(false) {}
|
||||
explicit SplineBase() {}
|
||||
|
||||
/** Caclulates the position for given segment Idx, and percent of segment length t
|
||||
@param t - percent of segment length, assumes that t in range [0, 1]
|
||||
|
||||
@@ -388,17 +388,17 @@ protected:
|
||||
|
||||
struct QuestStatusData
|
||||
{
|
||||
QuestStatusData(): Status(QUEST_STATUS_NONE), Timer(0), PlayerCount(0), Explored(false)
|
||||
QuestStatusData()
|
||||
{
|
||||
memset(ItemCount, 0, QUEST_ITEM_OBJECTIVES_COUNT * sizeof(uint16));
|
||||
memset(CreatureOrGOCount, 0, QUEST_OBJECTIVES_COUNT * sizeof(uint16));
|
||||
}
|
||||
|
||||
QuestStatus Status;
|
||||
uint32 Timer;
|
||||
QuestStatus Status{QUEST_STATUS_NONE};
|
||||
uint32 Timer{0};
|
||||
uint16 ItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
|
||||
uint16 CreatureOrGOCount[QUEST_OBJECTIVES_COUNT];
|
||||
uint16 PlayerCount;
|
||||
bool Explored;
|
||||
uint16 PlayerCount{0};
|
||||
bool Explored{false};
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -75,9 +75,9 @@ enum AccountDataType
|
||||
|
||||
struct AccountData
|
||||
{
|
||||
AccountData() : Time(0), Data("") {}
|
||||
AccountData() : Data("") {}
|
||||
|
||||
time_t Time;
|
||||
time_t Time{0};
|
||||
std::string Data;
|
||||
};
|
||||
|
||||
|
||||
@@ -444,7 +444,7 @@ private:
|
||||
typedef std::unordered_map<uint32, uint32> PetAuraMap;
|
||||
|
||||
public:
|
||||
PetAura() : removeOnChangePet(false), damage(0)
|
||||
PetAura()
|
||||
{
|
||||
auras.clear();
|
||||
}
|
||||
@@ -483,8 +483,8 @@ public:
|
||||
|
||||
private:
|
||||
PetAuraMap auras;
|
||||
bool removeOnChangePet;
|
||||
int32 damage;
|
||||
bool removeOnChangePet{false};
|
||||
int32 damage{0};
|
||||
};
|
||||
typedef std::map<uint32, PetAura> SpellPetAuraMap;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user