mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 00:23:48 +00:00
refactor(Core): apply clang-tidy modernize-use-default-member-init (#3827)
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@@ -352,22 +352,19 @@ protected:
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class BuildStats
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{
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private:
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int numNodes;
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int numLeaves;
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int sumObjects;
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int minObjects;
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int maxObjects;
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int sumDepth;
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int minDepth;
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int maxDepth;
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int numNodes{0};
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int numLeaves{0};
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int sumObjects{0};
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int minObjects{0x0FFFFFFF};
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int maxObjects{-1}; // 0xFFFFFFFF
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int sumDepth{0};
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int minDepth{0x0FFFFFFF};
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int maxDepth{-1}; // 0xFFFFFFFF
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int numLeavesN[6];
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int numBVH2;
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int numBVH2{0};
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public:
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BuildStats():
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numNodes(0), numLeaves(0), sumObjects(0), minObjects(0x0FFFFFFF),
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maxObjects(0xFFFFFFFF), sumDepth(0), minDepth(0x0FFFFFFF),
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maxDepth(0xFFFFFFFF), numBVH2(0)
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BuildStats()
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{
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for (int & i : numLeavesN) i = 0;
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}
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@@ -33,11 +33,11 @@ namespace VMAP
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class IVMapManager
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{
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private:
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bool iEnableLineOfSightCalc;
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bool iEnableHeightCalc;
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bool iEnableLineOfSightCalc{true};
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bool iEnableHeightCalc{true};
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public:
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IVMapManager() : iEnableLineOfSightCalc(true), iEnableHeightCalc(true) { }
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IVMapManager() { }
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virtual ~IVMapManager() = default;
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@@ -52,14 +52,14 @@ namespace VMAP
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class ManagedModel
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{
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public:
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ManagedModel() : iModel(nullptr), iRefCount(0) { }
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ManagedModel() { }
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void setModel(WorldModel* model) { iModel = model; }
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WorldModel* getModel() { return iModel; }
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void incRefCount() { ++iRefCount; }
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int decRefCount() { return --iRefCount; }
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protected:
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WorldModel* iModel;
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int iRefCount;
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WorldModel* iModel{nullptr};
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int iRefCount{0};
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};
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typedef std::unordered_map<uint32, StaticMapTree*> InstanceTreeMap;
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@@ -19,9 +19,9 @@ namespace VMAP
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struct LocationInfo
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{
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LocationInfo(): hitInstance(nullptr), hitModel(nullptr), ground_Z(-G3D::inf()) { }
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const ModelInstance* hitInstance;
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const GroupModel* hitModel;
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LocationInfo(): ground_Z(-G3D::inf()) { }
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const ModelInstance* hitInstance{nullptr};
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const GroupModel* hitModel{nullptr};
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float ground_Z;
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};
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@@ -73,14 +73,13 @@ namespace VMAP
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struct AreaInfo
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{
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AreaInfo(): result(false), ground_Z(-G3D::inf()), flags(0), adtId(0),
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rootId(0), groupId(0) { }
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bool result;
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AreaInfo(): ground_Z(-G3D::inf()) { }
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bool result{false};
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float ground_Z;
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uint32 flags;
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int32 adtId;
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int32 rootId;
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int32 groupId;
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uint32 flags{0};
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int32 adtId{0};
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int32 rootId{0};
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int32 groupId{0};
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};
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} // VMAP
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@@ -28,10 +28,10 @@ namespace VMAP
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private:
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G3D::Matrix3 iRotation;
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public:
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ModelPosition(): iScale(0.0f) { }
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ModelPosition() { }
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G3D::Vector3 iPos;
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G3D::Vector3 iDir;
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float iScale;
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float iScale{0.0f};
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void init()
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{
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iRotation = G3D::Matrix3::fromEulerAnglesZYX(G3D::pif() * iDir.y / 180.f, G3D::pif() * iDir.x / 180.f, G3D::pif() * iDir.z / 180.f);
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@@ -54,17 +54,18 @@ namespace VMAP
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struct GroupModel_Raw
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{
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uint32 mogpflags;
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uint32 GroupWMOID;
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uint32 mogpflags{0};
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uint32 GroupWMOID{0};
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G3D::AABox bounds;
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uint32 liquidflags;
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uint32 liquidflags{0};
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std::vector<MeshTriangle> triangles;
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std::vector<G3D::Vector3> vertexArray;
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class WmoLiquid* liquid;
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GroupModel_Raw() : mogpflags(0), GroupWMOID(0), liquidflags(0),
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liquid(nullptr) { }
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GroupModel_Raw() : liquid(nullptr) { }
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~GroupModel_Raw();
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bool Read(FILE* f);
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@@ -24,17 +24,18 @@ struct GameObjectDisplayInfoEntry;
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class GameObjectModel /*, public Intersectable*/
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{
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uint32 phasemask;
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uint32 phasemask{0};
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G3D::AABox iBound;
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G3D::Matrix3 iInvRot;
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G3D::Vector3 iPos;
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//G3D::Vector3 iRot;
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float iInvScale;
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float iScale;
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float iInvScale{0};
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float iScale{0};
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VMAP::WorldModel* iModel;
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GameObject const* owner;
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GameObjectModel() : phasemask(0), iInvScale(0), iScale(0), iModel(nullptr), owner(nullptr) { }
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GameObjectModel() : iModel(nullptr), owner(nullptr) { }
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bool initialize(const GameObject& go, const GameObjectDisplayInfoEntry& info);
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public:
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@@ -51,7 +51,7 @@ namespace VMAP
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class ModelInstance: public ModelSpawn
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{
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public:
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ModelInstance(): iInvScale(0.0f), iModel(nullptr) { }
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ModelInstance() { }
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ModelInstance(const ModelSpawn& spawn, WorldModel* model);
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void setUnloaded() { iModel = nullptr; }
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bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit) const;
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@@ -60,8 +60,8 @@ namespace VMAP
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bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo& info, float& liqHeight) const;
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protected:
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G3D::Matrix3 iInvRot;
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float iInvScale;
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WorldModel* iModel;
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float iInvScale{0.0f};
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WorldModel* iModel{nullptr};
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public:
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WorldModel* getWorldModel();
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};
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@@ -24,12 +24,12 @@ namespace VMAP
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class MeshTriangle
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{
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public:
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MeshTriangle() : idx0(0), idx1(0), idx2(0) { }
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MeshTriangle() { }
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MeshTriangle(uint32 na, uint32 nb, uint32 nc): idx0(na), idx1(nb), idx2(nc) { }
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uint32 idx0;
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uint32 idx1;
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uint32 idx2;
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uint32 idx0{0};
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uint32 idx1{0};
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uint32 idx2{0};
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};
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class WmoLiquid
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@@ -47,13 +47,13 @@ namespace VMAP
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bool writeToFile(FILE* wf);
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static bool readFromFile(FILE* rf, WmoLiquid*& liquid);
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private:
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WmoLiquid(): iTilesX(0), iTilesY(0), iType(0), iHeight(nullptr), iFlags(nullptr) { }
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uint32 iTilesX; //!< number of tiles in x direction, each
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uint32 iTilesY;
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G3D::Vector3 iCorner; //!< the lower corner
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uint32 iType; //!< liquid type
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float* iHeight; //!< (tilesX + 1)*(tilesY + 1) height values
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uint8* iFlags; //!< info if liquid tile is used
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WmoLiquid() { }
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uint32 iTilesX{0}; //!< number of tiles in x direction, each
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uint32 iTilesY{0};
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G3D::Vector3 iCorner; //!< the lower corner
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uint32 iType{0}; //!< liquid type
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float* iHeight{nullptr}; //!< (tilesX + 1)*(tilesY + 1) height values
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uint8* iFlags{nullptr}; //!< info if liquid tile is used
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public:
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void getPosInfo(uint32& tilesX, uint32& tilesY, G3D::Vector3& corner) const;
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};
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@@ -62,7 +62,7 @@ namespace VMAP
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class GroupModel
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{
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public:
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GroupModel(): iMogpFlags(0), iGroupWMOID(0), iLiquid(nullptr) { }
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GroupModel() { }
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GroupModel(const GroupModel& other);
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GroupModel(uint32 mogpFlags, uint32 groupWMOID, const G3D::AABox& bound):
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iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(nullptr) { }
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@@ -82,12 +82,12 @@ namespace VMAP
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[[nodiscard]] uint32 GetWmoID() const { return iGroupWMOID; }
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protected:
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G3D::AABox iBound;
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uint32 iMogpFlags;// 0x8 outdor; 0x2000 indoor
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uint32 iGroupWMOID;
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uint32 iMogpFlags{0};// 0x8 outdor; 0x2000 indoor
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uint32 iGroupWMOID{0};
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std::vector<G3D::Vector3> vertices;
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std::vector<MeshTriangle> triangles;
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BIH meshTree;
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WmoLiquid* iLiquid;
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WmoLiquid* iLiquid{nullptr};
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public:
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void getMeshData(std::vector<G3D::Vector3>& vertices, std::vector<MeshTriangle>& triangles, WmoLiquid*& liquid);
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};
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@@ -95,7 +95,7 @@ namespace VMAP
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class WorldModel
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{
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public:
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WorldModel(): RootWMOID(0) { }
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WorldModel() { }
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//! pass group models to WorldModel and create BIH. Passed vector is swapped with old geometry!
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void setGroupModels(std::vector<GroupModel>& models);
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@@ -106,7 +106,7 @@ namespace VMAP
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bool writeFile(const std::string& filename);
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bool readFile(const std::string& filename);
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protected:
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uint32 RootWMOID;
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uint32 RootWMOID{0};
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std::vector<GroupModel> groupModels;
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BIH groupTree;
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public:
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