fix(Core/Entities): Improve interactions between taxis and players regarding PvP flag. (#23681)

This commit is contained in:
Benjamin Jackson
2025-11-15 03:21:22 -05:00
committed by GitHub
parent 6b9a8df5dc
commit c552158e99
4 changed files with 10 additions and 15 deletions

View File

@@ -418,6 +418,7 @@ void FlightPathMovementGenerator::DoFinalize(Player* player)
player->m_taxi.ClearTaxiDestinations();
player->Dismount();
player->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);
player->UpdatePvPState(); // to account for cases such as flying into a PvP territory, as it does not flag on the way in
if (player->m_taxi.empty())
{
@@ -447,6 +448,9 @@ void FlightPathMovementGenerator::DoReset(Player* player)
return;
}
if (player->pvpInfo.EndTimer)
player->UpdatePvP(false, true); // PvP flag timer immediately ends when starting taxi
player->getHostileRefMgr().setOnlineOfflineState(false);
player->AddUnitState(UNIT_STATE_IN_FLIGHT);
player->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);