fix(Core/Entities): Improve interactions between taxis and players regarding PvP flag. (#23681)

This commit is contained in:
Benjamin Jackson
2025-11-15 03:21:22 -05:00
committed by GitHub
parent 6b9a8df5dc
commit c552158e99
4 changed files with 10 additions and 15 deletions

View File

@@ -1439,6 +1439,9 @@ void Player::UpdatePvPState()
if (pvpInfo.IsHostile) // in hostile area
{
if (IsInFlight()) // on taxi
return;
if (!IsPvP() || pvpInfo.EndTimer != 0)
UpdatePvP(true, true);
}

View File

@@ -1864,7 +1864,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
auto canTakeMeleeDamage = [&]()
{
return victim->IsAlive() && !victim->HasUnitState(UNIT_STATE_IN_FLIGHT) && (!victim->IsCreature() || !victim->ToCreature()->IsEvadingAttacks());
return victim->IsAlive() && !victim->IsInFlight() && (!victim->IsCreature() || !victim->ToCreature()->IsEvadingAttacks());
};
if (!canTakeMeleeDamage())
@@ -18196,10 +18196,8 @@ void Unit::SetControlled(bool apply, UnitState state, Unit* source /*= nullptr*/
void Unit::SetStunned(bool apply)
{
if (HasUnitState(UNIT_STATE_IN_FLIGHT))
{
if (IsInFlight())
return;
}
if (apply)
{