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refactor(Scripts/TempleOfAhnQiraj): Clean up Cthun script (#19736)
* refactor(Scripts/TempleOfAhnQiraj): Clean up Cthun script * Update boss_cthun.cpp * Update boss_cthun.cpp
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@@ -334,6 +334,7 @@ struct ScriptedAI : public CreatureAI
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//Teleports a player without dropping threat (only teleports to same map)
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void DoTeleportPlayer(Unit* unit, float x, float y, float z, float o);
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void DoTeleportPlayer(Unit* unit, Position pos) { DoTeleportPlayer(unit, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()); };
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void DoTeleportAll(float x, float y, float z, float o);
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//Returns friendly unit with the most amount of hp missing from max hp
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