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Core/Combat: rename getThreatMgr() to GetThreatMgr() (#11758)
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@@ -138,7 +138,7 @@ struct NPCStaveQuestAI : public ScriptedAI
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ObjectGuid gossipPlayerGUID;
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ObjectGuid playerGUID;
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bool encounterStarted;
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ThreatContainer::StorageType const& threatList = me->getThreatMgr().getThreatList();
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ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList();
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std::map<int, int> entryKeys = {
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{ ARTORIUS_NORMAL_ENTRY, 1 },
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