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Core/Combat: rename getThreatMgr() to GetThreatMgr() (#11758)
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@@ -409,7 +409,7 @@ struct boss_taldaram : public BossAI
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{
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//Count alive players
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uint8 count = 0;
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std::list<HostileReference*> const t_list = me->getThreatMgr().getThreatList();
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std::list<HostileReference*> const t_list = me->GetThreatMgr().getThreatList();
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if (!t_list.empty())
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{
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for (HostileReference const* reference : t_list)
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