mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 02:50:29 +00:00
Core/Combat: rename getThreatMgr() to GetThreatMgr() (#11758)
This commit is contained in:
@@ -409,7 +409,7 @@ struct boss_taldaram : public BossAI
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{
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//Count alive players
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uint8 count = 0;
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std::list<HostileReference*> const t_list = me->getThreatMgr().getThreatList();
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std::list<HostileReference*> const t_list = me->GetThreatMgr().getThreatList();
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if (!t_list.empty())
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{
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for (HostileReference const* reference : t_list)
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@@ -1158,7 +1158,7 @@ public:
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GetTarget()->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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GetTarget()->ToCreature()->SetReactState(REACT_DEFENSIVE);
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GetTarget()->GetMotionMaster()->Clear();
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GetTarget()->getThreatMgr().clearReferences();
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GetTarget()->GetThreatMgr().clearReferences();
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GetTarget()->RemoveAllAttackers();
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GetTarget()->AttackStop();
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}
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@@ -1168,7 +1168,7 @@ public:
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GetTarget()->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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GetTarget()->ToCreature()->SetReactState(REACT_DEFENSIVE);
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GetTarget()->GetMotionMaster()->Clear();
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GetTarget()->getThreatMgr().clearReferences();
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GetTarget()->GetThreatMgr().clearReferences();
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GetTarget()->RemoveAllAttackers();
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GetTarget()->AttackStop();
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}
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@@ -155,7 +155,7 @@ public:
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me->SetFaction(FACTION_FRIENDLY);
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events.Reset();
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Talk(TEXT_EADRIC_DEATH);
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me->getThreatMgr().clearReferences();
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me->GetThreatMgr().clearReferences();
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me->SetRegeneratingHealth(false);
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_EnterEvadeMode();
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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@@ -302,7 +302,7 @@ public:
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me->SetFaction(FACTION_FRIENDLY);
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events.Reset();
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Talk(TEXT_PALETRESS_DEATH);
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me->getThreatMgr().clearReferences();
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me->GetThreatMgr().clearReferences();
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me->SetRegeneratingHealth(false);
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_EnterEvadeMode();
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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@@ -296,7 +296,7 @@ public:
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uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
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if( Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)) )
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{
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me->getThreatMgr().ResetAllThreat();
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me->GetThreatMgr().ResetAllThreat();
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me->AddThreat(target, 10000.0f);
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AttackStart(target);
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me->CastSpell(target, SPELL_MINIONS_CHARGE, false);
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@@ -749,7 +749,7 @@ public:
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uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
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if( Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)) )
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{
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me->getThreatMgr().ResetAllThreat();
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me->GetThreatMgr().ResetAllThreat();
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me->AddThreat(target, 10000.0f);
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AttackStart(target);
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me->CastSpell(target, SPELL_MINIONS_CHARGE, false);
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@@ -102,16 +102,16 @@ struct boss_faction_championsAI : public ScriptedAI
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void RecalculateThreat()
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{
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ThreatContainer::StorageType const& tList = me->getThreatMgr().getThreatList();
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ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList();
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for( ThreatContainer::StorageType::const_iterator itr = tList.begin(); itr != tList.end(); ++itr )
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{
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Unit* pUnit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
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if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->getThreatMgr().getThreat(pUnit) )
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if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().getThreat(pUnit) )
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{
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float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit);
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me->getThreatMgr().modifyThreatPercent(pUnit, -100);
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me->GetThreatMgr().modifyThreatPercent(pUnit, -100);
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//me->getThreatMgr().doAddThreat(pUnit, 10000000.0f * threatMod);
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if (HostileReference* ref = me->getThreatMgr().getOnlineContainer().getReferenceByTarget(pUnit))
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if (HostileReference* ref = me->GetThreatMgr().getOnlineContainer().getReferenceByTarget(pUnit))
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ref->addThreat(10000000.0f * threatMod);
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}
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}
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@@ -177,7 +177,7 @@ struct boss_faction_championsAI : public ScriptedAI
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uint32 EnemiesInRange(float distance)
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{
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ThreatContainer::StorageType const& tList = me->getThreatMgr().getThreatList();
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ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList();
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uint32 count = 0;
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Unit* target;
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for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter )
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@@ -191,7 +191,7 @@ struct boss_faction_championsAI : public ScriptedAI
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Unit* SelectEnemyCaster(bool casting, float range)
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{
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ThreatContainer::StorageType const& tList = me->getThreatMgr().getThreatList();
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ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList();
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Unit* target;
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for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter )
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{
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@@ -161,7 +161,7 @@ public:
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if (me->HealthBelowPct(50))
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{
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Talk(SAY_FLESH);
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me->getThreatMgr().ResetAllThreat();
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me->GetThreatMgr().ResetAllThreat();
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me->CastSpell((Unit*)nullptr, SPELL_TURN_FLESH, false);
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events.Reset();
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@@ -257,7 +257,7 @@ public:
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void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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PreventDefaultAction();
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GetUnitOwner()->getThreatMgr().ResetAllThreat();
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GetUnitOwner()->GetThreatMgr().ResetAllThreat();
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GetUnitOwner()->GetMotionMaster()->Clear();
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GetUnitOwner()->CastSpell((Unit*)nullptr, SPELL_TURN_BONES, false);
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GetUnitOwner()->GetAI()->DoAction(ACTION_TURN_BONES);
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@@ -125,7 +125,7 @@ public:
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case EVENT_ECK_SPRING:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 30.0f, true))
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{
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me->getThreatMgr().ResetAllThreat();
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me->GetThreatMgr().ResetAllThreat();
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me->AddThreat(target, 500.0f);
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me->CastSpell(target, SPELL_ECK_SPRING, false);
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}
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@@ -335,7 +335,7 @@ public:
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if (Player* p = itr->GetSource())
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if (p->IsAlive() && p != me->GetVictim() && p->GetGUID() != _offtankGUID && !p->IsGameMaster() && p->GetDistance(me) < 70.0f)
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{
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float th = me->getThreatMgr().getThreatWithoutTemp(p);
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float th = me->GetThreatMgr().getThreatWithoutTemp(p);
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if (!target || th > maxThreat)
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{
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target = p;
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@@ -299,7 +299,7 @@ public:
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if (events.GetPhaseMask() & PHASE_ONE_MASK && damage >= me->GetPower(POWER_MANA))
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{
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// reset threat
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ThreatContainer::StorageType const& threatlist = me->getThreatMgr().getThreatList();
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ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList();
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for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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{
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Unit* unit = ObjectAccessor::GetUnit((*me), (*itr)->getUnitGuid());
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@@ -930,7 +930,7 @@ public:
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ScriptedAI::AttackStart(who);
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if (!targetGUID)
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{
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me->getThreatMgr().ResetAllThreat();
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me->GetThreatMgr().ResetAllThreat();
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me->AddThreat(who, 1000000.0f);
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targetGUID = who->GetGUID();
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}
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@@ -499,7 +499,7 @@ public:
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bool Execute(uint64 /*time*/, uint32 /*diff*/) override
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{
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_owner->SetReactState(REACT_AGGRESSIVE);
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if (!_owner->getThreatMgr().isThreatListEmpty())
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if (!_owner->GetThreatMgr().isThreatListEmpty())
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if (Unit* target = _owner->SelectVictim())
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_owner->AI()->AttackStart(target);
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if (!_owner->GetVictim())
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@@ -2378,7 +2378,7 @@ public:
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{
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me->SetControlled(false, UNIT_STATE_ROOT);
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if (!me->getThreatMgr().isThreatListEmpty())
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if (!me->GetThreatMgr().isThreatListEmpty())
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if (Unit* target = me->SelectVictim())
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AttackStart(target);
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if (!me->GetVictim())
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@@ -592,7 +592,7 @@ public:
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{
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checkTimer = 3000;
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me->SetInCombatWithZone();
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ThreatContainer::StorageType const& threatList = me->getThreatMgr().getThreatList();
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ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList();
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if (!threatList.empty())
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for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
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if (Unit* target = (*itr)->getTarget())
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@@ -1773,15 +1773,15 @@ public:
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Position myPos = me->GetPosition();
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me->NearTeleportTo(c->GetPositionX(), c->GetPositionY(), c->GetPositionZ(), c->GetOrientation());
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c->NearTeleportTo(myPos.GetPositionX(), myPos.GetPositionY(), myPos.GetPositionZ(), myPos.GetOrientation());
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const ThreatContainer::StorageType me_tl = me->getThreatMgr().getThreatList();
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const ThreatContainer::StorageType target_tl = c->getThreatMgr().getThreatList();
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const ThreatContainer::StorageType me_tl = me->GetThreatMgr().getThreatList();
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const ThreatContainer::StorageType target_tl = c->GetThreatMgr().getThreatList();
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DoResetThreat();
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for (ThreatContainer::StorageType::const_iterator iter = target_tl.begin(); iter != target_tl.end(); ++iter)
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me->getThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat());
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me->GetThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat());
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c->getThreatMgr().ResetAllThreat();
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c->GetThreatMgr().ResetAllThreat();
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for (ThreatContainer::StorageType::const_iterator iter = me_tl.begin(); iter != me_tl.end(); ++iter)
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c->getThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat());
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c->GetThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat());
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}
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}
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@@ -452,10 +452,10 @@ public:
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{
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me->CastSpell(me, SPELL_TELEPORT_LIVE, false);
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}
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me->getThreatMgr().resetAggro(NotOnSameSide(me));
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me->GetThreatMgr().resetAggro(NotOnSameSide(me));
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if (Unit* pTarget = SelectTarget(SelectTargetMethod::MaxDistance, 0))
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{
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me->getThreatMgr().addThreat(pTarget, 100.0f);
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me->GetThreatMgr().addThreat(pTarget, 100.0f);
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AttackStart(pTarget);
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}
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events.RepeatEvent(20000);
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@@ -438,7 +438,7 @@ public:
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case EVENT_DETONATE_MANA:
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{
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std::vector<Unit*> unitList;
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ThreatContainer::StorageType const& threatList = me->getThreatMgr().getThreatList();
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ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList();
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for (auto itr : threatList)
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{
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if (itr->getTarget()->GetTypeId() == TYPEID_PLAYER
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@@ -128,8 +128,8 @@ public:
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std::list<Unit*> meleeRangeTargets;
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Unit* finalTarget = nullptr;
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uint8 counter = 0;
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auto i = me->getThreatMgr().getThreatList().begin();
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for (; i != me->getThreatMgr().getThreatList().end(); ++i, ++counter)
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auto i = me->GetThreatMgr().getThreatList().begin();
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for (; i != me->GetThreatMgr().getThreatList().end(); ++i, ++counter)
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{
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// Gather all units with melee range
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Unit* target = (*i)->getTarget();
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@@ -321,8 +321,8 @@ public:
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}
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std::vector<Unit*> targets;
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auto i = me->getThreatMgr().getThreatList().begin();
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for (; i != me->getThreatMgr().getThreatList().end(); ++i)
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auto i = me->GetThreatMgr().getThreatList().begin();
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for (; i != me->GetThreatMgr().getThreatList().end(); ++i)
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{
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if ((*i)->getTarget()->GetTypeId() == TYPEID_PLAYER)
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{
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@@ -553,17 +553,17 @@ public:
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if (!feugen->IsAlive() || !feugen->GetVictim() || !me->GetVictim())
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return;
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float threatFeugen = feugen->getThreatMgr().getThreat(feugen->GetVictim());
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float threatStalagg = me->getThreatMgr().getThreat(me->GetVictim());
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float threatFeugen = feugen->GetThreatMgr().getThreat(feugen->GetVictim());
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float threatStalagg = me->GetThreatMgr().getThreat(me->GetVictim());
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Unit* tankFeugen = feugen->GetVictim();
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Unit* tankStalagg = me->GetVictim();
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feugen->getThreatMgr().modifyThreatPercent(tankFeugen, -100);
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feugen->GetThreatMgr().modifyThreatPercent(tankFeugen, -100);
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feugen->AddThreat(tankStalagg, threatFeugen);
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feugen->CastSpell(tankStalagg, SPELL_MAGNETIC_PULL, true);
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feugen->AI()->DoAction(ACTION_MAGNETIC_PULL);
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me->getThreatMgr().modifyThreatPercent(tankStalagg, -100);
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me->GetThreatMgr().modifyThreatPercent(tankStalagg, -100);
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me->AddThreat(tankFeugen, threatStalagg);
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me->CastSpell(tankFeugen, SPELL_MAGNETIC_PULL, true);
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DoAction(ACTION_MAGNETIC_PULL);
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@@ -1674,7 +1674,7 @@ public:
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if (!target || !caster)
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return;
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caster->getThreatMgr().ResetAllThreat();
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caster->GetThreatMgr().ResetAllThreat();
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caster->GetAI()->AttackStart(target); // Chase target
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caster->AddThreat(target, 10000000.0f);
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}
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@@ -138,7 +138,7 @@ public:
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heat->ModStackAmount(-1);
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}
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me->CastSpell(me, SPELL_MOLTEN, true);
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me->getThreatMgr().ResetAllThreat();
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me->GetThreatMgr().ResetAllThreat();
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}
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}
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}
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@@ -670,7 +670,7 @@ public:
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bool operator() (WorldObject* target) const
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{
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if (target == _victim && _me->getThreatMgr().getThreatList().size() > 1)
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if (target == _victim && _me->GetThreatMgr().getThreatList().size() > 1)
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return true;
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if (target->GetTypeId() != TYPEID_PLAYER)
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@@ -1158,7 +1158,7 @@ public:
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}
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}
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_playerAttack = true;
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me->getThreatMgr().ResetAllThreat();
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me->GetThreatMgr().ResetAllThreat();
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me->CallForHelp(40.0f);
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AttackStart(who);
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}
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@@ -191,7 +191,7 @@ public:
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if (switchTimer >= 10000)
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{
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switchTimer = 0;
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me->getThreatMgr().ResetAllThreat();
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me->GetThreatMgr().ResetAllThreat();
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if (Player* player = SelectTargetFromPlayerList(100.0f))
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me->AddThreat(player, 100000.0f);
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}
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Reference in New Issue
Block a user