Core/Combat: rename getThreatMgr() to GetThreatMgr() (#11758)

This commit is contained in:
Maelthyr
2022-05-18 10:36:57 +02:00
committed by GitHub
parent 8c058791ed
commit c5368816fa
67 changed files with 129 additions and 129 deletions

View File

@@ -783,7 +783,7 @@ public:
if (!target || target->IsTotem() || target->IsPet())
return false;
auto const& threatList = target->getThreatMgr().getThreatList();
auto const& threatList = target->GetThreatMgr().getThreatList();
ThreatContainer::StorageType::const_iterator itr;
uint32 count = 0;
@@ -801,7 +801,7 @@ public:
handler->PSendSysMessage(" %u. %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->getThreat());
}
auto const& threatList2 = target->getThreatMgr().getOfflineThreatList();
auto const& threatList2 = target->GetThreatMgr().getOfflineThreatList();
for (itr = threatList2.begin(); itr != threatList2.end(); ++itr)
{
Unit* unit = (*itr)->getTarget();

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@@ -91,8 +91,8 @@ public:
if (Unit* target = me->GetVictim())
{
_conflagrateTarget = me->GetVictim()->GetGUID();
_conflagrateThreat = me->getThreatMgr().getThreat(me->GetVictim());
me->getThreatMgr().modifyThreatPercent(target, -100);
_conflagrateThreat = me->GetThreatMgr().getThreat(me->GetVictim());
me->GetThreatMgr().modifyThreatPercent(target, -100);
}
events.ScheduleEvent(EVENT_CONFLAGRATION, urand(10000, 13000));
events.ScheduleEvent(EVENT_CHECK_CONFLAGRATION_TARGET, 10000);
@@ -112,7 +112,7 @@ public:
case EVENT_CHECK_CONFLAGRATION_TARGET:
if (Unit* target = ObjectAccessor::GetUnit(*me, _conflagrateTarget))
{
me->getThreatMgr().addThreat(target, _conflagrateThreat);
me->GetThreatMgr().addThreat(target, _conflagrateThreat);
}
break;
}

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@@ -122,13 +122,13 @@ struct boss_mor_grayhoof : public BossAI
// Sleep can target tank, we need to drop threat temporarily on the target.
_sleepTargetGUID = target->GetGUID();
_sleepTargetThreat = me->getThreatMgr().getThreat(target);
me->getThreatMgr().modifyThreatPercent(target, -100);
_sleepTargetThreat = me->GetThreatMgr().getThreat(target);
me->GetThreatMgr().modifyThreatPercent(target, -100);
_scheduler.Schedule(10s, [this](TaskContext /*context*/)
{
if (Unit* sleepTarget = ObjectAccessor::GetUnit(*me, _sleepTargetGUID))
{
me->getThreatMgr().addThreat(sleepTarget, _sleepTargetThreat);
me->GetThreatMgr().addThreat(sleepTarget, _sleepTargetThreat);
}
});
}

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@@ -674,7 +674,7 @@ struct boss_nefarian : public BossAI
break;
case EVENT_CLASSCALL:
std::set<uint8> classesPresent;
for (auto& ref : me->getThreatMgr().getThreatList())
for (auto& ref : me->GetThreatMgr().getThreatList())
{
if (ref->getTarget() && ref->getTarget()->GetTypeId() == TYPEID_PLAYER)
{

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@@ -597,7 +597,7 @@ public:
{
if (Creature* creatureCaster = caster->ToCreature())
{
creatureCaster->getThreatMgr().ResetAllThreat();
creatureCaster->GetThreatMgr().ResetAllThreat();
}
}
}

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@@ -234,7 +234,7 @@ public:
void EnterEvadeMode(EvadeReason why) override
{
if (!me->getThreatMgr().getThreatList().empty())
if (!me->GetThreatMgr().getThreatList().empty())
{
if (!_processingMagmaBurst)
{

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@@ -170,8 +170,8 @@ public:
if (Creature* creatureCaster = caster->ToCreature())
{
creatureCaster->getThreatMgr().ResetAllThreat();
creatureCaster->getThreatMgr().addThreat(target, 1);
creatureCaster->GetThreatMgr().ResetAllThreat();
creatureCaster->GetThreatMgr().addThreat(target, 1);
creatureCaster->AI()->AttackStart(target); // Attack the target which caster will teleport to.
}
}

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@@ -212,7 +212,7 @@ public:
}
// aggro target if Red Beam
if (j == RED_PORTAL && me->GetVictim() != target && target->GetTypeId() == TYPEID_PLAYER)
me->getThreatMgr().addThreat(target, 100000.0f + DoGetThreat(me->GetVictim()));
me->GetThreatMgr().addThreat(target, 100000.0f + DoGetThreat(me->GetVictim()));
}
}

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@@ -251,7 +251,7 @@ public:
if (!info)
return;
ThreatContainer::StorageType const& t_list = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList();
std::vector<Unit*> targets;
if (t_list.empty())

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@@ -162,7 +162,7 @@ public:
void FlameWreathEffect()
{
std::vector<Unit*> targets;
ThreatContainer::StorageType const& t_list = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList();
if (t_list.empty())
return;

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@@ -393,7 +393,7 @@ public:
void HandleDummy(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
GetCaster()->getThreatMgr().ResetAllThreat();
GetCaster()->GetThreatMgr().ResetAllThreat();
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_BLINK, true);
}

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@@ -299,15 +299,15 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
void RecalculateThreat()
{
ThreatContainer::StorageType const& tList = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList();
for( ThreatContainer::StorageType::const_iterator itr = tList.begin(); itr != tList.end(); ++itr )
{
Unit* pUnit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->getThreatMgr().getThreat(pUnit) )
if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().getThreat(pUnit) )
{
float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit);
me->getThreatMgr().modifyThreatPercent(pUnit, -100);
if (HostileReference* ref = me->getThreatMgr().getOnlineContainer().getReferenceByTarget(pUnit))
me->GetThreatMgr().modifyThreatPercent(pUnit, -100);
if (HostileReference* ref = me->GetThreatMgr().getOnlineContainer().getReferenceByTarget(pUnit))
ref->addThreat(10000000.0f * threatMod);
}
}
@@ -741,7 +741,7 @@ public:
case EVENT_SPELL_BLINK:
{
bool InMeleeRange = false;
ThreatContainer::StorageType const& t_list = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (target->IsWithinMeleeRange(me))

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@@ -368,7 +368,7 @@ public:
Unit* SelectUnitCasting()
{
ThreatContainer::StorageType threatlist = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType threatlist = me->GetThreatMgr().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))

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@@ -325,7 +325,7 @@ public:
return;
// Now lets get archimode threat list
ThreatContainer::StorageType const& t_list = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList();
if (t_list.empty())
return;
@@ -435,7 +435,7 @@ public:
if (victim && me->IsWithinMeleeRange(victim))
return false;
ThreatContainer::StorageType const& threatlist = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList();
if (threatlist.empty())
return false;

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@@ -142,7 +142,7 @@ public:
{
std::list<Unit*> targetList;
{
const std::list<HostileReference*>& threatlist = me->getThreatMgr().getThreatList();
const std::list<HostileReference*>& threatlist = me->GetThreatMgr().getThreatList();
for (std::list<HostileReference*>::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
if ((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && (*itr)->getTarget()->getPowerType() == POWER_MANA)
targetList.push_back((*itr)->getTarget());

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@@ -421,7 +421,7 @@ class spell_vem_knockback : public SpellScript
{
if (Creature* cCaster = GetCaster()->ToCreature())
{
cCaster->getThreatMgr().modifyThreatPercent(target, -80);
cCaster->GetThreatMgr().modifyThreatPercent(target, -80);
}
}
}

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@@ -659,7 +659,7 @@ public:
//Place all units in threat list on outside of stomach
Stomach_Map.clear();
for (std::list<HostileReference*>::const_iterator i = me->getThreatMgr().getThreatList().begin(); i != me->getThreatMgr().getThreatList().end(); ++i)
for (std::list<HostileReference*>::const_iterator i = me->GetThreatMgr().getThreatList().begin(); i != me->GetThreatMgr().getThreatList().end(); ++i)
Stomach_Map[(*i)->getUnitGuid()] = false; //Outside stomach
//Spawn 2 flesh tentacles

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@@ -415,7 +415,7 @@ public:
void CastSpellOnBug(Creature* target) override
{
target->SetFaction(FACTION_MONSTER);
target->AI()->AttackStart(me->getThreatMgr().getHostileTarget());
target->AI()->AttackStart(me->GetThreatMgr().getHostileTarget());
target->AddAura(SPELL_MUTATE_BUG, target);
target->SetFullHealth();
}

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@@ -191,7 +191,7 @@ class spell_arcane_vacuum : public SpellScript
Unit* hitUnit = GetHitUnit();
if (caster && hitUnit && hitUnit->ToPlayer())
{
caster->getThreatMgr().modifyThreatPercent(hitUnit, -100);
caster->GetThreatMgr().modifyThreatPercent(hitUnit, -100);
caster->CastSpell(hitUnit, SPELL_ARCANE_VACUUM_TP, true);
}
}

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@@ -409,7 +409,7 @@ struct boss_taldaram : public BossAI
{
//Count alive players
uint8 count = 0;
std::list<HostileReference*> const t_list = me->getThreatMgr().getThreatList();
std::list<HostileReference*> const t_list = me->GetThreatMgr().getThreatList();
if (!t_list.empty())
{
for (HostileReference const* reference : t_list)

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@@ -1158,7 +1158,7 @@ public:
GetTarget()->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
GetTarget()->ToCreature()->SetReactState(REACT_DEFENSIVE);
GetTarget()->GetMotionMaster()->Clear();
GetTarget()->getThreatMgr().clearReferences();
GetTarget()->GetThreatMgr().clearReferences();
GetTarget()->RemoveAllAttackers();
GetTarget()->AttackStop();
}
@@ -1168,7 +1168,7 @@ public:
GetTarget()->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
GetTarget()->ToCreature()->SetReactState(REACT_DEFENSIVE);
GetTarget()->GetMotionMaster()->Clear();
GetTarget()->getThreatMgr().clearReferences();
GetTarget()->GetThreatMgr().clearReferences();
GetTarget()->RemoveAllAttackers();
GetTarget()->AttackStop();
}

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@@ -155,7 +155,7 @@ public:
me->SetFaction(FACTION_FRIENDLY);
events.Reset();
Talk(TEXT_EADRIC_DEATH);
me->getThreatMgr().clearReferences();
me->GetThreatMgr().clearReferences();
me->SetRegeneratingHealth(false);
_EnterEvadeMode();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
@@ -302,7 +302,7 @@ public:
me->SetFaction(FACTION_FRIENDLY);
events.Reset();
Talk(TEXT_PALETRESS_DEATH);
me->getThreatMgr().clearReferences();
me->GetThreatMgr().clearReferences();
me->SetRegeneratingHealth(false);
_EnterEvadeMode();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);

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@@ -296,7 +296,7 @@ public:
uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
if( Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)) )
{
me->getThreatMgr().ResetAllThreat();
me->GetThreatMgr().ResetAllThreat();
me->AddThreat(target, 10000.0f);
AttackStart(target);
me->CastSpell(target, SPELL_MINIONS_CHARGE, false);
@@ -749,7 +749,7 @@ public:
uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
if( Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)) )
{
me->getThreatMgr().ResetAllThreat();
me->GetThreatMgr().ResetAllThreat();
me->AddThreat(target, 10000.0f);
AttackStart(target);
me->CastSpell(target, SPELL_MINIONS_CHARGE, false);

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@@ -102,16 +102,16 @@ struct boss_faction_championsAI : public ScriptedAI
void RecalculateThreat()
{
ThreatContainer::StorageType const& tList = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList();
for( ThreatContainer::StorageType::const_iterator itr = tList.begin(); itr != tList.end(); ++itr )
{
Unit* pUnit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->getThreatMgr().getThreat(pUnit) )
if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().getThreat(pUnit) )
{
float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit);
me->getThreatMgr().modifyThreatPercent(pUnit, -100);
me->GetThreatMgr().modifyThreatPercent(pUnit, -100);
//me->getThreatMgr().doAddThreat(pUnit, 10000000.0f * threatMod);
if (HostileReference* ref = me->getThreatMgr().getOnlineContainer().getReferenceByTarget(pUnit))
if (HostileReference* ref = me->GetThreatMgr().getOnlineContainer().getReferenceByTarget(pUnit))
ref->addThreat(10000000.0f * threatMod);
}
}
@@ -177,7 +177,7 @@ struct boss_faction_championsAI : public ScriptedAI
uint32 EnemiesInRange(float distance)
{
ThreatContainer::StorageType const& tList = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList();
uint32 count = 0;
Unit* target;
for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter )
@@ -191,7 +191,7 @@ struct boss_faction_championsAI : public ScriptedAI
Unit* SelectEnemyCaster(bool casting, float range)
{
ThreatContainer::StorageType const& tList = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList();
Unit* target;
for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter )
{

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@@ -161,7 +161,7 @@ public:
if (me->HealthBelowPct(50))
{
Talk(SAY_FLESH);
me->getThreatMgr().ResetAllThreat();
me->GetThreatMgr().ResetAllThreat();
me->CastSpell((Unit*)nullptr, SPELL_TURN_FLESH, false);
events.Reset();
@@ -257,7 +257,7 @@ public:
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
PreventDefaultAction();
GetUnitOwner()->getThreatMgr().ResetAllThreat();
GetUnitOwner()->GetThreatMgr().ResetAllThreat();
GetUnitOwner()->GetMotionMaster()->Clear();
GetUnitOwner()->CastSpell((Unit*)nullptr, SPELL_TURN_BONES, false);
GetUnitOwner()->GetAI()->DoAction(ACTION_TURN_BONES);

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@@ -125,7 +125,7 @@ public:
case EVENT_ECK_SPRING:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 30.0f, true))
{
me->getThreatMgr().ResetAllThreat();
me->GetThreatMgr().ResetAllThreat();
me->AddThreat(target, 500.0f);
me->CastSpell(target, SPELL_ECK_SPRING, false);
}

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@@ -335,7 +335,7 @@ public:
if (Player* p = itr->GetSource())
if (p->IsAlive() && p != me->GetVictim() && p->GetGUID() != _offtankGUID && !p->IsGameMaster() && p->GetDistance(me) < 70.0f)
{
float th = me->getThreatMgr().getThreatWithoutTemp(p);
float th = me->GetThreatMgr().getThreatWithoutTemp(p);
if (!target || th > maxThreat)
{
target = p;

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@@ -299,7 +299,7 @@ public:
if (events.GetPhaseMask() & PHASE_ONE_MASK && damage >= me->GetPower(POWER_MANA))
{
// reset threat
ThreatContainer::StorageType const& threatlist = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{
Unit* unit = ObjectAccessor::GetUnit((*me), (*itr)->getUnitGuid());
@@ -930,7 +930,7 @@ public:
ScriptedAI::AttackStart(who);
if (!targetGUID)
{
me->getThreatMgr().ResetAllThreat();
me->GetThreatMgr().ResetAllThreat();
me->AddThreat(who, 1000000.0f);
targetGUID = who->GetGUID();
}

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@@ -499,7 +499,7 @@ public:
bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_owner->SetReactState(REACT_AGGRESSIVE);
if (!_owner->getThreatMgr().isThreatListEmpty())
if (!_owner->GetThreatMgr().isThreatListEmpty())
if (Unit* target = _owner->SelectVictim())
_owner->AI()->AttackStart(target);
if (!_owner->GetVictim())
@@ -2378,7 +2378,7 @@ public:
{
me->SetControlled(false, UNIT_STATE_ROOT);
if (!me->getThreatMgr().isThreatListEmpty())
if (!me->GetThreatMgr().isThreatListEmpty())
if (Unit* target = me->SelectVictim())
AttackStart(target);
if (!me->GetVictim())

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@@ -592,7 +592,7 @@ public:
{
checkTimer = 3000;
me->SetInCombatWithZone();
ThreatContainer::StorageType const& threatList = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList();
if (!threatList.empty())
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* target = (*itr)->getTarget())

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@@ -1773,15 +1773,15 @@ public:
Position myPos = me->GetPosition();
me->NearTeleportTo(c->GetPositionX(), c->GetPositionY(), c->GetPositionZ(), c->GetOrientation());
c->NearTeleportTo(myPos.GetPositionX(), myPos.GetPositionY(), myPos.GetPositionZ(), myPos.GetOrientation());
const ThreatContainer::StorageType me_tl = me->getThreatMgr().getThreatList();
const ThreatContainer::StorageType target_tl = c->getThreatMgr().getThreatList();
const ThreatContainer::StorageType me_tl = me->GetThreatMgr().getThreatList();
const ThreatContainer::StorageType target_tl = c->GetThreatMgr().getThreatList();
DoResetThreat();
for (ThreatContainer::StorageType::const_iterator iter = target_tl.begin(); iter != target_tl.end(); ++iter)
me->getThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat());
me->GetThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat());
c->getThreatMgr().ResetAllThreat();
c->GetThreatMgr().ResetAllThreat();
for (ThreatContainer::StorageType::const_iterator iter = me_tl.begin(); iter != me_tl.end(); ++iter)
c->getThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat());
c->GetThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat());
}
}

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@@ -452,10 +452,10 @@ public:
{
me->CastSpell(me, SPELL_TELEPORT_LIVE, false);
}
me->getThreatMgr().resetAggro(NotOnSameSide(me));
me->GetThreatMgr().resetAggro(NotOnSameSide(me));
if (Unit* pTarget = SelectTarget(SelectTargetMethod::MaxDistance, 0))
{
me->getThreatMgr().addThreat(pTarget, 100.0f);
me->GetThreatMgr().addThreat(pTarget, 100.0f);
AttackStart(pTarget);
}
events.RepeatEvent(20000);

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@@ -438,7 +438,7 @@ public:
case EVENT_DETONATE_MANA:
{
std::vector<Unit*> unitList;
ThreatContainer::StorageType const& threatList = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList();
for (auto itr : threatList)
{
if (itr->getTarget()->GetTypeId() == TYPEID_PLAYER

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@@ -128,8 +128,8 @@ public:
std::list<Unit*> meleeRangeTargets;
Unit* finalTarget = nullptr;
uint8 counter = 0;
auto i = me->getThreatMgr().getThreatList().begin();
for (; i != me->getThreatMgr().getThreatList().end(); ++i, ++counter)
auto i = me->GetThreatMgr().getThreatList().begin();
for (; i != me->GetThreatMgr().getThreatList().end(); ++i, ++counter)
{
// Gather all units with melee range
Unit* target = (*i)->getTarget();

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@@ -321,8 +321,8 @@ public:
}
std::vector<Unit*> targets;
auto i = me->getThreatMgr().getThreatList().begin();
for (; i != me->getThreatMgr().getThreatList().end(); ++i)
auto i = me->GetThreatMgr().getThreatList().begin();
for (; i != me->GetThreatMgr().getThreatList().end(); ++i)
{
if ((*i)->getTarget()->GetTypeId() == TYPEID_PLAYER)
{

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@@ -553,17 +553,17 @@ public:
if (!feugen->IsAlive() || !feugen->GetVictim() || !me->GetVictim())
return;
float threatFeugen = feugen->getThreatMgr().getThreat(feugen->GetVictim());
float threatStalagg = me->getThreatMgr().getThreat(me->GetVictim());
float threatFeugen = feugen->GetThreatMgr().getThreat(feugen->GetVictim());
float threatStalagg = me->GetThreatMgr().getThreat(me->GetVictim());
Unit* tankFeugen = feugen->GetVictim();
Unit* tankStalagg = me->GetVictim();
feugen->getThreatMgr().modifyThreatPercent(tankFeugen, -100);
feugen->GetThreatMgr().modifyThreatPercent(tankFeugen, -100);
feugen->AddThreat(tankStalagg, threatFeugen);
feugen->CastSpell(tankStalagg, SPELL_MAGNETIC_PULL, true);
feugen->AI()->DoAction(ACTION_MAGNETIC_PULL);
me->getThreatMgr().modifyThreatPercent(tankStalagg, -100);
me->GetThreatMgr().modifyThreatPercent(tankStalagg, -100);
me->AddThreat(tankFeugen, threatStalagg);
me->CastSpell(tankFeugen, SPELL_MAGNETIC_PULL, true);
DoAction(ACTION_MAGNETIC_PULL);

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@@ -1674,7 +1674,7 @@ public:
if (!target || !caster)
return;
caster->getThreatMgr().ResetAllThreat();
caster->GetThreatMgr().ResetAllThreat();
caster->GetAI()->AttackStart(target); // Chase target
caster->AddThreat(target, 10000000.0f);
}

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@@ -138,7 +138,7 @@ public:
heat->ModStackAmount(-1);
}
me->CastSpell(me, SPELL_MOLTEN, true);
me->getThreatMgr().ResetAllThreat();
me->GetThreatMgr().ResetAllThreat();
}
}
}

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@@ -670,7 +670,7 @@ public:
bool operator() (WorldObject* target) const
{
if (target == _victim && _me->getThreatMgr().getThreatList().size() > 1)
if (target == _victim && _me->GetThreatMgr().getThreatList().size() > 1)
return true;
if (target->GetTypeId() != TYPEID_PLAYER)

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@@ -1158,7 +1158,7 @@ public:
}
}
_playerAttack = true;
me->getThreatMgr().ResetAllThreat();
me->GetThreatMgr().ResetAllThreat();
me->CallForHelp(40.0f);
AttackStart(who);
}

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@@ -191,7 +191,7 @@ public:
if (switchTimer >= 10000)
{
switchTimer = 0;
me->getThreatMgr().ResetAllThreat();
me->GetThreatMgr().ResetAllThreat();
if (Player* player = SelectTargetFromPlayerList(100.0f))
me->AddThreat(player, 100000.0f);
}

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@@ -116,7 +116,7 @@ public:
{
me->CastSpell(me, SPELL_INCITE_CHAOS, false);
std::list<HostileReference*> t_list = me->getThreatMgr().getThreatList();
std::list<HostileReference*> t_list = me->GetThreatMgr().getThreatList();
for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
{
Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());

View File

@@ -150,7 +150,7 @@ public:
if (!me->IsWithinMeleeRange(me->GetVictim()))
{
ThreatContainer::StorageType threatlist = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType threatlist = me->GetThreatMgr().getThreatList();
for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
if (target->IsAlive() && me->IsWithinMeleeRange(target))

View File

@@ -245,7 +245,7 @@ public:
{
PreventHitEffect(effIndex);
if (Unit* target = GetHitUnit())
GetCaster()->getThreatMgr().modifyThreatPercent(target, -20);
GetCaster()->GetThreatMgr().modifyThreatPercent(target, -20);
}
void Register() override

View File

@@ -618,7 +618,7 @@ public:
me->SetDisableGravity(false);
break;
case EVENT_START_PHASE_3_LAND:
me->getThreatMgr().ResetAllThreat();
me->GetThreatMgr().ResetAllThreat();
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetTarget(me->GetVictim()->GetGUID());
AttackStart(me->GetVictim());
@@ -631,7 +631,7 @@ public:
// ///////////////////////////
case EVENT_PHASE_4_START:
me->CastSpell(me, SPELL_DEMON_TRANSFORM_1, true);
me->getThreatMgr().ResetAllThreat();
me->GetThreatMgr().ResetAllThreat();
me->GetMotionMaster()->MoveChase(me->GetVictim(), 35.0f);
events.Reset();
events.ScheduleEvent(EVENT_SPELL_SHADOW_BLAST, 11000);
@@ -654,7 +654,7 @@ public:
break;
case EVENT_REMOVE_DEMON_FORM:
me->CastSpell(me, SPELL_DEMON_TRANSFORM_1, true);
me->getThreatMgr().ResetAllThreat();
me->GetThreatMgr().ResetAllThreat();
events.Reset();
if (summons.HasEntry(NPC_MAIEV_SHADOWSONG))
{

View File

@@ -126,7 +126,7 @@ public:
Unit* FindHatefulStrikeTarget()
{
Unit* target = nullptr;
ThreatContainer::StorageType const& threatlist = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList();
for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
{
Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());

View File

@@ -355,7 +355,7 @@ public:
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
GetCaster()->getThreatMgr().ResetAllThreat();
GetCaster()->GetThreatMgr().ResetAllThreat();
if (roll_chance_i(33))
if (Unit* target = GetCaster()->GetAI()->SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))

View File

@@ -187,7 +187,7 @@ public:
target = me->GetVictim();
else
{
ThreatContainer::StorageType const& t_list = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
if (Unit* threatTarget = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (me->IsWithinMeleeRange(threatTarget))

View File

@@ -221,7 +221,7 @@ public:
// Xinef: if we have target we currently follow, return
if (Unit* target = GetCaster()->GetVictim())
if (GetCaster()->getThreatMgr().getThreat(target) >= 100000.0f)
if (GetCaster()->GetThreatMgr().getThreat(target) >= 100000.0f)
return;
// Xinef: acquire new target

View File

@@ -323,7 +323,7 @@ public:
else
{
me->resetAttackTimer();
ThreatContainer::StorageType const& threatList = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (me->IsWithinMeleeRange(unit))

View File

@@ -994,7 +994,7 @@ public:
{
PreventHitEffect(effIndex);
ThreatContainer::StorageType const& ThreatList = GetCaster()-> getThreatMgr().getThreatList();
ThreatContainer::StorageType const& ThreatList = GetCaster()-> GetThreatMgr().getThreatList();
std::list<Unit*> targetList;
for (ThreatContainer::StorageType::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr)
{

View File

@@ -1741,7 +1741,7 @@ public:
// some code to cast spell Mana Burn on random target which has mana
if (ManaBurnTimer <= diff)
{
std::list<HostileReference*> AggroList = me->getThreatMgr().getThreatList();
std::list<HostileReference*> AggroList = me->GetThreatMgr().getThreatList();
std::list<Unit*> UnitsWithMana;
for (std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)

View File

@@ -488,7 +488,7 @@ public:
AttackStart(Dragonmaw);
}
HostileReference* ref = me->getThreatMgr().getOnlineContainer().getReferenceByTarget(caster);
HostileReference* ref = me->GetThreatMgr().getOnlineContainer().getReferenceByTarget(caster);
if (ref)
ref->removeReference();
}

View File

@@ -164,7 +164,7 @@ struct npc_pet_mage_mirror_image : CasterAI
if (selection)
{
me->getThreatMgr().ResetAllThreat();
me->GetThreatMgr().ResetAllThreat();
me->AddThreat(selection, 1000000.0f);
if (owner->IsInCombat())

View File

@@ -935,7 +935,7 @@ class spell_gen_knock_away : public SpellScript
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
if (Creature* caster = GetCaster()->ToCreature())
caster->getThreatMgr().modifyThreatPercent(target, -25); // Xinef: amount confirmed by onyxia and void reaver notes
caster->GetThreatMgr().modifyThreatPercent(target, -25); // Xinef: amount confirmed by onyxia and void reaver notes
}
void Register() override
@@ -1041,7 +1041,7 @@ class spell_gen_hate_to_zero : public SpellScript
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
if (Creature* caster = GetCaster()->ToCreature())
caster->getThreatMgr().modifyThreatPercent(target, -100);
caster->GetThreatMgr().modifyThreatPercent(target, -100);
}
void Register() override

View File

@@ -698,7 +698,7 @@ class spell_warl_soulshatter : public SpellScript
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
if (target->CanHaveThreatList() && target->getThreatMgr().getThreat(caster) > 0.0f)
if (target->CanHaveThreatList() && target->GetThreatMgr().getThreat(caster) > 0.0f)
caster->CastSpell(target, SPELL_WARLOCK_SOULSHATTER, true);
}
}

View File

@@ -138,7 +138,7 @@ struct NPCStaveQuestAI : public ScriptedAI
ObjectGuid gossipPlayerGUID;
ObjectGuid playerGUID;
bool encounterStarted;
ThreatContainer::StorageType const& threatList = me->getThreatMgr().getThreatList();
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList();
std::map<int, int> entryKeys = {
{ ARTORIUS_NORMAL_ENTRY, 1 },