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Core/Combat: rename getThreatMgr() to GetThreatMgr() (#11758)
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@@ -283,7 +283,7 @@ bool CreatureAI::UpdateVictim()
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// xinef: if we have any victim, just return true
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else if (me->GetVictim() && me->GetExactDist(me->GetVictim()) < 30.0f)
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return true;
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else if (me->getThreatMgr().isThreatListEmpty())
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else if (me->GetThreatMgr().isThreatListEmpty())
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{
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EnterEvadeMode();
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return false;
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