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fix(Core/Player): Align SaveSeasonQuestStatus() with TrinityCore (#10503)
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@@ -85,7 +85,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PrepareStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS, "INSERT INTO character_queststatus_daily (guid, quest, time) VALUES (?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS, "INSERT INTO character_queststatus_weekly (guid, quest) VALUES (?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_CHARACTER_MONTHLYQUESTSTATUS, "INSERT INTO character_queststatus_monthly (guid, quest) VALUES (?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS, "INSERT INTO character_queststatus_seasonal (guid, quest, event) VALUES (?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS, "INSERT IGNORE INTO character_queststatus_seasonal (guid, quest, event) VALUES (?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CHARACTER_REPUTATION, "SELECT faction, standing, flags FROM character_reputation WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CHARACTER_INVENTORY, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, bag, slot, "
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"item, itemEntry FROM character_inventory ci JOIN item_instance ii ON ci.item = ii.guid WHERE ci.guid = ? ORDER BY bag, slot", CONNECTION_ASYNC);
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