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Merge branch 'master' into Playerbot
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@@ -1894,6 +1894,7 @@ public:
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void SetInFront(WorldObject const* target);
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void SetFacingTo(float ori);
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void SetFacingToObject(WorldObject* object);
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void SetTimedFacingToObject(WorldObject* object, uint32 time); // Reset to home orientation after given time
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bool isInAccessiblePlaceFor(Creature const* c) const;
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bool isInFrontInMap(Unit const* target, float distance, float arc = M_PI) const;
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